What are the available chat text commands?
All commands are case insensitive.
Speaking through an Associate
You can use the following commands to "speak" through an animal companion, dominated monster, familiar, henchman, or summon. Each must be prefixed with "/v" (standing for voice-throwing), followed by a single letter that identifies which creature to speak through, and finally a message to have that creature speak. Please keep in mind that [url=]some creatures are unable to speak; however, making these creatures emote is perfectly fine.
- /v a <message> = Animal Companion.
- /v d <message> = Dominated Monster.
- /v f <message> = Familiar.
- /v h <message> = Henchman.
- /v s <message> = Summoned Creature.
- Example: "/v f Hello!" will make your familiar say "Hello!"
Text Commands
You can use the following commands by typing "/c <command>," where <command> is one of the highlighted phrases below.
- Follow <name> -- Autofollow the nearest character named (name).
- Example: "/c follow Thoop" will make you autofollow Thoop.
- Detect Evil -- Activate the paladin Detect Evil ability.
- Example: "/c detect evil" will make you attempt to detect evil.
- Detect Good -- Activate the blackguard Detect Good ability.
- Example: "/c detect good" will make you attempt to detect good.
- Track -- Activate the ranger/druid Track ability.
- Example: "/c track" will make you search for nearby tracks.
- Example: "/c track -race giant" will make you search for nearby giant tracks.
- Example: "/c track -size huge" will make you search for nearby huge creature tracks.
- Example: "/c track -race goblinoid -size medium" will make you search for nearby medium-size
- goblinoid tracks.
- Example: "/c track -name Harry Halfwit" will make you search for Harry Halfwit's tracks.
- Dispel -- Allows selective dispelling of beneficial effects.
- Example: "/c dispel skins" will dispel Barkskin/Stoneskin/Shadow Shield.
- Example: "/c dispel invis" will dispel Invisibility and Sanctuary.
- Example: "/c dispel blur" will dispel Ghostly Visage.
- Subdual <prev/next/spar/subdual/full> -- Switch subdual mode.
- Example: "/c subdual prev" will make you cycle to the previous subdual mode.
- Example: "/c subdual next" will make you cycle to the next subdual mode.
- Example: "/c subdual spar" will make you switch to sparring mode.
- Example: "/c subdual subdual" will make you switch to subdual mode.
- Example: "/c subdual full" will make you switch to full damage mode.
- Hostile <nearest/radius/area/all/name> -- Set yourself hostile to people. To set people unhostile, use "/c unhostile ..." with these same sorts of parameters.
- Example: "/c hostile nearest" will set you hostile to the nearest person.
- Example: "/c hostile radius" will set you hostile to everybody you can see within a fixed radius.
- Example: "/c hostile area" will set you hostile to everybody you can see in the area.
- Example: "/c hostile all" will set you hostile to everybody on the server.
- Example: "/c hostile Thoop" will set you hostile to the character named Thoop.
- Swivel <angle> -- Swivel chair rotation control. You must be sitting in a swivel chair for this command to work.
- Example: "/c swivel 45" will rotate your chair by 45 degrees.
- Catapult <aim/power_down/power_up/angle_down/angle_up/status> -- Catapult siege equipment control. Can only be used when you are close enough to operate the catapult.
- Example: "/c catapult aim" will aim the catapult in your direction.
- Example: "/c catapult power_up" will increase the catapult's tension/power.
- Example: "/c catapult angle_down" will decrease the catapult's angle.
- Example: "/c catapult status" will display a status report on the catapult.
- Wereshift <human/hybrid/animal> -- Lycanthropy shifting control. Only usable by lycanthropes.
- Example: "/c wereshift human" will shift you to human form.
- Example: "/c wereshift hybrid" will shift you to hybrid form.
- Example: "/c wereshift animal" will shift you to animal form.
- Knock -- knock on the nearest door; can be heard on other side.
- Example: "/c knock" will knock on the nearest door.
- Diagnose -- attempt to diagnose the target's medical condition based on Heal skill. Does not identify any potential affliction beyond the type.
- Example: "/c diagnose Thoop" will have you try to determine whether Thoop is poisoned / diseased / etc.
- Recall -- recalls all associates (animal companion, summons, familiar, etc) to your location. Can only be used outside of combat.
- Example: "/c recall" will recall your associates to your location.
- Drop_Pack -- drop your gold/items into a pack onto the ground.
- Example: "/c drop_pack" will drop your gold and inventory items.
- Example: "/c drop_pack purse" will just drop your gold.
- Example: "/c drop_pack everything" will drop your gold, equipped items, and inventory items.
- Yank_Pack -- yank a subdued/bleeding PC's pack onto the ground. This works on the nearest subdued/bleeding PC.
- Example: "/c yank_pack" will yank their gold and inventory items into the pack. This takes four seconds.
- Example: "/c yank_pack purse" will just yank their gold into the pack. This takes two seconds.
- Example: "/c yank_pack quick" will yank their gold and readily-grabbed equipped items (like weapons). This takes three seconds.
- Example: "/c yank_pack everything" will yank their gold, equipped items, and inventory. This takes five seconds.
- Collect_Pack -- automatically pick up all the items in a dropped pack that belongs to you.
- Example: "/c collect_pack" will collect up your pack.
Parsed Emotes
You can activate a rudimentary emote parser by typing "/e <emote>."
- Example: "/e falls" will make you fall forward.
- Example: "/e falls back" will make you fall backward.
- Example: "/e stands up" will make you stand back up again.
- Example: "/e whistles" will make you whistle a jaunty tune.
- Example: "/e bends" will make you reach down to the ground.
- Example: "/e casts" will make you wave your arms about as though casting a spell.
- Example: "/e steals" will make you play the 'sneaky stealing' animation.
- Example: "/e shakes head" will make you play a somewhat-awkward head-shaking animation.
All available emotes are listed here.
You can also use "/c toggle parse_emotes" to turn dynamic emote parsing on: this will search through everything that you say in the Talk channel and play emotes that it finds. To avoid having this be annoying, it only responds to specific emotes: *reads* will trigger an animation of you reading a note or scroll, but not *reads the sign*. Once activated, this can be deactivated using the same command.
Rolling Dice
You can roll skill checks, ability checks, saves, or just arbitrary dice using either "/c roll <dice phrase>" or just speaking "*roll <dice phrase>*," where <dice phrase> is one of the possibilities below:
- Skill/ability check -- Roll a skill/ability check.
- Example: "/c roll int check" will make you roll an Intelligence ability check.
- Example: "/c roll lore check" will make you roll a Lore skill check.
- Example: "*roll lore check*" will also make you roll a Lore skill check.
- Will/Fort/Reflex save -- Roll a Will/Fortitude/Reflex save.
- Example: "/c roll will save" will make you roll a Will save.
- Melee/ranged attack -- Roll a melee/ranged attack roll.
- Example: "/c roll melee attack" will make you roll a melee attack roll (Strength modifier + BAB + d20).
- Example: "*roll ranged attack*" will make you roll a ranged attack roll (Dexterity modifier + BAB + d20).
- #d# -- Roll an arbitrary number of arbitrary dice.
Example: "/c roll 3d10" will roll three ten-sided dice and report their sum.
- Example: "*roll 1d20*" will roll one twenty-sided die and report the result.
- Example: "/c roll d20" will roll one twenty-sided die and report the result.
- Example: "*roll 21d7*" will roll twenty-one seven-sided dice and report their sum.
Tell Filtering
There is an optional tell filtering system, to allow you to temporarily ignore all tells (except those from DMs). This can be used in circumstances where a flood of OOC tells would break immersion. To use this system, first activate it with the command below, and then turn "silence" mode on and off at will. When in "silence" mode, all tells except those from players on your permit-list, and DMs, will be ignored. You will get a message when a tell is ignored, and the player sending the tell will get a similar message.
- Activate/deactivate -- Turn the system on and off.
- Example: "/c tell_filter activate" will turn on the system.
- Example: "/c tell_filter deactivate" will turn off the system.
- Example: "/c tell_filter toggle active" will toggle whether or not the system is activated.
- Silence/unsilence -- Turn "silence mode" on and off.
- Example: "/c tell_filter silence" will turn on silence mode.
- Example: "/c tell_filter unsilence" will turn off silence mode.
- Example: "/c tell_filter toggle silence" will toggle silence mode on and off.
- Permit/unpermit <playername> -- Configure your permit list.
- Example: "/c tell_filter permit Arkov Bartelisk" will add Arkov Bartelisk to your permit list.
- Example: "/c tell_filter unpermit Arkov Bartelisk" will remove Arkov Bartelisk from your permit list.