I have more trouble with Evil-Lite, or those that Should be Neutral with annoying attitudes, and Convenient Nasty, Or those that do things like torture you, kill you, raise you and repeat while gloating the whole time.
Still. There ARE people that are Just Jerks. There are a Few that are a "good" evil. But basically. This is Evil.
Evil
adj 1: morally bad or wrong; "evil purposes"; "an evil influence"; "evil deeds" [syn: wicked] [ant: good] 2: having the nature of vice [syn: depraved, vicious] 3: tending to cause great harm [syn: harmful, injurious] 4: having or exerting a malignant influence; "malevolent stars"; "a malefic force" [syn: malefic, malevolent, malign] n 1: morally objectionable behavior [syn: immorality, wickedness, iniquity] 2: that which causes harm or destruction or misfortune; "the evil that men do lives after them; the good is oft interred with their bones"- Shakespeare 3: the quality of being morally wrong in principle or practice; "attempts to explain the origin of evil in the world" [syn: evilness] [ant: good]
Not a lot of, "I'm Misunderstood, I'm a nessesary force in the universe and I should be liked, I'm just power hungry, you don't know me don't judge me Damn why can't I walk past this Protection from Evil Barrier!"
One of the main reasons folks avoid GOOD alignments is becuase they feel there is no freedom in it. The "How Dare you Tell me How to Run My Character Syndrome". Because Playing Good does not "pay off". Because Evil (though as it is plainly written, A LG Paladin, will fight Evil Tirelessly, and Without Mercy against such) will not be bitch slapped to good for doing good deeds, but the good guy gets slapped across the face for doing something GOOD, though against a tyrannical Law enforced by an Evil Person.
Another of the things that allways brings up the whole thing, is the DnD crowd vs the Computer Game Crowd. In DnD Good and Evil are NOT Philosophical Concepts. They are the Forces that Define The Cosmos. As pointed out also, Anyone even remotely Indecisive, is Neutral. Alignment is though ment to be a guideline is also ment to be the defining compass of the character. Wishy Washy morals equal Neutral, as shown in the literature.
For those that have never seen the alignment descriptions:
Lawful Good, "Crusader": A Lawful Good character, acts as a good person is expected or required to act. She combines a commitment to oppose evil with the discipline to fight relentlessly. She tells the truth, keeps her word, helps those in need, and speaks out against injustice. A Lawful Good Character hates to see the guilty go unpunished. Alhandra, a paladin who fights evil without mercy and protects the innocent without hesitation, is Lawful Good. Lawful Good is the best alignment you can be because it combines honor and compassion.
Neutral Good, "Benefactor" : A Neutral Good character does the best a good person can do. he is devoted to helping others. He works with Kings and magistrates but does not feel beholden to them. Jozan, a cleric who helps others according to their needs, is Neutral Good. Neutral Good is the best alignment you can be because it means doing what is good without bias for or against order.
Chaotic Good, "Rebel" : A chaotic good character acts as his conscience directs him with little regard to what others expect of him. He makes his own way, but he's kind and benevolant. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which allthough good, may not agree with Society. Soveliss, a ranger who waylays the evil baron's tax collectors, is chaotic good. Chaotic Good is the best alignment you can be because it combines a good heart with a free spirit.
Lawful Neutral, "Judge" : A lawful Neutral person acts as law,tradition, or a personal code directs her. Order and organization are paramount to her. She may belive in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government. Ember, a monk that follows her discipline without being swayed either by the demands of those in need or by the temptations of evil, is Lawful neutral. Lawful Neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot.
Neutral, "Undecided": A neutral character does what seems to be a good idea. She doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutral characters exhibit a lack of conviction or bias rather then a commitment to neutrality. Such a character thinks of good as better--after all, she would rather have good neighbors and rulers then evil ones. Still, she is personally committed to upholding good in any abstract or universal way. Mialee, a wizard who devotes herself to her art and is bored by the semantics of moral debate, is neutral. Some Neutral characters, on the other hand, commit themselves philosophiclly to neutrality. They see good, evil, law, and chaos, as predjuidices and dangerous extreams. They advocate the middle way of neutrality as the best, most balanced road in the long run. Neutral is the best alignment you can be because it means you act naturally, without predjudice or compulsion.
Chaotic Neutral, "Free Spirit": A Chaotic Neutral character follows his whims. he is an individualist first and last. he values his own liberty but doesn't stive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A Chaotic Neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make others different from himself suffer). A Chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as he is to cross it. Gimble, a bard that makes his living by his wits, is chaotic neutral. Chaotic Neutral is the best alignment you can be because it represents freedom from both society's restrictions, and a do-gooder's zeal.
Lawful Evil, "Dominator": A lawful evil villain methodically takes what he wants within the limits of his own code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and Order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. he is comfortable in a heirarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to their race, religion, homeland, or social rank. He is loath to break laws or promises. This comes partly because he depends on order to protect himself from those who oppose him on some moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains. The scheming baron who expands his power and exploits his people is Lawful Evil. Some lawful evil people commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil diety or master. Lawful evil is sometimes called "diabolical" because devils are the epitome of lawful evil. Lawful evil is the most dangerous alignment because it represents methodical, intentional, and frequently successful evil.
Neutral Evil, "Malefactor": A neutral Evil villain does whatever she can get away with. She is out for herself pure and simple. she sheds no tears for those she kills, wether for profit, sport, or convenience. She has no love of order and holds no illusions that following laws, traditions, or codes would make her any better or more noble. On the other hand, she doesn't have the restless nature or love of conflict that a chaotic evil villain has. The criminal who robs and murders to get what she wants is neutral evil. Some neutral Evil villains hold up evil as an ideal, committing evil for it's own sake. Most often, such villains are devoted to evil dieties or secret societies. Neutral evil is the most dangerous alignment because it represents pure wvil without honor and without variation.
Chaotic Evil. "Destroyer": A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot tempered, vicious, arbitrrarily violent and unpredictable. If he is simply out for what he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thawrt attempts to topple or assassinate him. The demented sorcerer pursuing mad schemes of vengeance and havoc is chaotic evil. Chaotic Evil is sometimes called "Demonic" because demons are the epitome of chaotic evil. Chaotic Evil is the most dangerous alignment, because it represents the destruction, of not only beauty and life but also the order that beauty and life depend.
Another Definition:
villain
n 1: a wicked or evil person; someone who does evil deliberately [syn: scoundrel] 2: the principle bad character in a film or work of fiction [syn: baddie]
For those that are in that mass of "I did bad things in the past, I was forced, I was this I was that I was corrupted" and "don't judge cause now I do only good things to redeem my wicked past, sound like your balancing the scales aka Neutral. Neutral people flip flop. Neutral gives you a HUGE range of actions to let the DM's dictate where your alignment ends up based on your actions. Neutral gives you the greatest range of flexability to choose what you want to do. If your one of the folks LYING about all that, then more power to you for every person that goes along. LYING is what evil people do. Every Great Villain needs to be able to Lie, or at least, get his underlings to do it for him.
I miss the Old Giants in the Earth Articles in Dragon Magazine. Greatest Stuff ever for giving people examples of Good and Evils as it relates to DnD.
BTW, for Paladin Fans : Holger Carlson from Poul Andersons Book, Three Hearts and Three Lions. The basis for the Paladin Class.
Great example in Literature from LG to LE : Tarl Cabot from John Normans Gor novels. You can follow the moral shift from book to book with ease.
Clear definitions of Good and Evil and how they relate, Anything by Tanith Lee.
Might have to start a Read this Book thread.
~Rex