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Druids

First, why must druids pick a deity when it is said they get their powers from the nature and not the gods?

And second, shouldn't Luthic be available for half-orc druids? Or isn't there orc druids (maybe called shamans instead)?

Druids in the Forgotten Realms get their power from the gods, not from nature.

Luthic isn't a nature deity. No orc deity is.

I've always wondered why Luthic was excluded but then, Ibrandul isn't either.

http://en.wikipedia.org/wiki/Druid_%28Dungeons_%26_Dragons%29

They gain divine magic from being at one with nature, or from one of several patron gods of the wild
Unless FR druid is different from the DD one.

Yes. FR druids are different from standard D&D druids.

Also: EfU DMs reserve the right to alter any information about the setting as they see fit.

*chuckles*

Didn't we have this debate not long ago?

Denko ... pg. 90 of Faiths & Pantheon ... little box in the lower corner of the page. It lists the acceptable druidic gods. I also believe it's posted here on the forum in the bottom sections.

*chuckles* No kidding!

Now think more before posting, and you may realize that I precisely read the whole thing about deities and druids, and this is why I was asking.

EFU requires druids to have a deity. NWN manual states the contrary, that was what my question was about. And if it was a change made by the dms, why the change was made.

Oh btw you are aware that not everyone buy roleplaying books and not everyone know all the topics that are discussed on an internet forum, right? I understand it may be hard for you to assume, but I'm sure eventually you will.

Lock coming I guess.

I still feel that even though druids in FR are supposed to acquire their spells from gods that EfU should make an exception and revert to the deity-less druids system that was established in traditional D&D. I feel it just makes more sense.

Denko *chuckles* No kidding!

Now think more before posting, and you may realize that I precisely read the whole thing about deities and druids, and this is why I was asking.

EFU requires druids to have a deity. NWN manual states the contrary, that was what my question was about. And if it was a change made by the dms, why the change was made.

Oh btw you are aware that not everyone buy roleplaying books and not everyone know all the topics that are discussed on an internet forum, right? I understand it may be hard for you to assume, but I'm sure eventually you will.

Lock coming I guess.

You just snapped at somebody that felt the same as you, until recently. Read me She was only trying to help.

Yes... just checked the links. :lol:

And if she was trying to help, my apologies, tough the way her post was written made me think otherwise.

Correct me if I'm wrong [wrong]

[edit: Flame deleted by poster. He is old and knows better.]

Please- Let's not add more confusion than there is already.

You need a Deity to play a druid. Period.

NWN (and the default setting of D&D 3.x, which is Greyhawk) doesn't require clerics to choose a deity to cast spells by default, too. But, in the PnP rules for Forgotten Realms, clerics and druids must have compatible deities. So that's what we do here. Because not everyone has the Forgotten Realms Campaign Guide, or the Faiths & Pantheons book, we posted the relevant information in the Realmslore category. For players, this should be the last visible category on the forum index.

I neither support nor oppose the suggested change, but I also don't feel like being the one to touch the deity scripts.

I always viewed it as they have patron deities, but they more skew their view of the balance philosophically, rather than the druids be fanatics for the deities cause (Else, they'd be clerics).

A malarite's philosophy of the balance is more chaotic and beastlike

A silvanite's is more patient and balancing

etc.

It isn't really related to my first post, but since the topic is called "Druids" I would like to say something anyway.

If you play a druid, could you please think about how you are supposed to play the class before you actually begin playing it?

Yesterday, we were doing the flying chosen quest, and a halfling druidess says she won't give me barskin because I had magic fire on my blade.

Please?

Most likely, this player thought about how her druid acts and believes. This character likely refuses to aid those who use fire. This is not that shocking, some druids really do refuse to use flame.

Such as druids of Auril. Some druids of Silvanus.

Try not to get frustrated with players simply because you do not fully understand the druid class either. If I remember right, you don't know the canon rules for the Forgotten Realms setting; druids in this game world do not operate exactly like the ones you probably know from the core books.

If you see odd stuff like this, I'd take a few minutes to figure out why before you get frustrated with another player. It'd even be a good chance to roleplay with the druid and learn more about why she felt that way.

Yesterday, we were doing the flying chosen quest, and a halfling druidess says she won't give me barskin because I had magic fire on my blade.

I hate to sound like I'm being a bit mean here, but the Druidess in question was well within her rights to do so. I mean, I play a Dwarven Cleric, and have been known to refuse buffs because someone isn't a Dwarf, or conflicted too much with her beliefs. Buffs are not something that people should expect, In my opinion, they should be Roleplayed as boons from the God's, and not something that is just handed out at the click of a mouse. As oro stated, Fire is something many druids have a real problem with, so, instead of posting it on the forums, perhaps RP as to reasons and solutions? :wink:

Beyond what others have said.... From a druidic point of view, fire is a force of pure Chaos. Being such it needs to be carefully balanced. I could fully see a Lawful druid being against its use as a weapon, seeing it as something that should only be allowed in places where some control can be exerted on it in order to balance it's chaotic nature.

I don't know if said druid had thought about the counter arguments presented here, but I will say this. Druids are hard. There is a great deal to think about when playing a druid. Some people understand this and do a stellar job of it. Others do not. But don't get frustrated with the player because the character didn't behave in a way that you expected. Seek answers instead of placing blame. And if you truly feel that the player has no concept of how to play a druid, feel free to direct them towards any other druid in game for guidance, ICly or OOCly, as you choose. Misguided druids happen. But the player can learn.

I'm always more than willing to help a person understand the class, though I will admit I am probably not the best person for this. We have a number of stellar druids playing right now though, so finding someone who can help OOC or IC should not be a problem.

I would have been glad to talk with said player, but I didn't have the time during the quest and I had to log afterwards. I don't remember what character it was. If someone knows her tough, please tell me.

All of you are right. However, the issue is not really about the USE of fire by a druid, but the fact of a druid not accepting a fire enchantment on a weapon. I mean, I didn't put it myself. A mage did it, without me asking anything. I didnt ask for it... If, for example, we were not in some underground dungeon, but in a forrest, I would understand a druid would oppose the use of fire. But because of magic fire on a weapon (a controlled fire), against evil creatures? That's what seems weird to me.

Ah well. *shrugs*

Anyway. Something related I want to ask: an Auril druid, for example, would never use fire for anything? Like cooking food, or to warm himself?

Aurillan Druids do not have to warm themselves, as they are given immunity to Cold by Auril herself as a boon, as are her clerics. Fire is a direct assault on Auril's portfolio, and as such, nobody that worships her, even in the loose sense of a Druid, would ever think to anger her by using her greatest hatred. Also, they do not heat up their food, or directly involve themselves with anything to do with heat, Auril grants them these abilities so that they may withstand her coming storm, when she chooses to freeze the world, and turn it into a giant ice box! Many Druids abhor the use of magical fire, whoever their patron is, even in a controlled sense, had you perhaps challenged the mage who put the enchantment on your weapon, or something similar, you might have got a different reaction, or perhaps changed weapon? Although you are in the underdark, may local plants are still directly damaged by fire, and light can directly affect many of the local wildlife that lives in the area, Grey Druids are not unknown to rip apart parites of adventurers for just using a torch in the area. Yes it can be extreme, but Druids are often an extreme Class to put yourself next to, and in a team with. They don't care for anything above nature, least of all some foolhardy adventuring party, that choose to use the hateful fire in combat. They have no interest in 'evil' creatures, for example, they could change their stance quickly, and decide -you- are the 'evil' party in the attack on these creatures, and turn themselves upon you. Balance, and Neutrality are something Druids strive for at all times, and as such can be unpredictable and hard to get along with.

Lot of info, thank you.

I will be careful with druids from now on. :shock: