Mikhail The Heretic
2007-05-24 01:56:33 UTC
#89261
Okay i am not exactly sure where to put this and since i don't think it's a bug i shall put it here. After returning from a hard quest Snorri headed back to the tor for a good rest however when he appeared at the bottom of the stairs he got mugged by three chosen that had just been sitting on the transition point i died and lost several thousand experience and unfortunately there was no DM on when it happened.
Now i don't think we can ever stop Newbies from leading monsters to Transition points my question is can a script or something be implemented that moves the chosen away from the Stairs at the tor this would help stop a lot of problems and stop me from getting angry when i am killed for no good reason.
Is it possible to do this?
A95
2007-05-24 03:15:13 UTC
#89278
I think the person that did that was sending me tells to try and help him.
It is kind of lame though.
Dr Dragon
2007-05-24 04:05:22 UTC
#89283
I hate that to happened to my mage once.
Thomas_Not_very_wise
2007-05-24 06:05:44 UTC
#89300
Beggar was helpful when it happened to me, but ya, its lame.
Snoteye
2007-05-24 06:20:02 UTC
#89301
Related post
I still don't think something like that should be too high priority, because I'm sure the playerbase overall is mature enough handle such situations appropriately. Being able to, say, name scribed notes (omgwink) should be higher priority. >.>
Mikhail The Heretic
2007-05-24 06:32:28 UTC
#89304
I am not saying it should be a high priority i am just saying that it's a problem that can be addressed i worked hard to get my character where he is and for that to be taken away like that is more than a tad annoying. Espically when i had just been on a difficult quest and was going back to the faction hall to rest and recharge so when it happend i had no way to defend myself.
Mikhail The Heretic
2007-06-12 23:58:54 UTC
#92764
Once again someone lured a chosen right next to the stairs at the Tor and it once again caused problems can a script be implemented so that they move away from the stairs when there is no PC present.
djspectre
2007-06-13 00:54:30 UTC
#92777
I totally agree with this idea of getting monsters to at least move away from teh transition.
Further more, to prevent spawns from running over and attacking while your computer is still loading the zone, I feel there should be a script that only allows monsters to attack if you MOVE AWAY from the transition in areas like this.
That way if I accidentally click the transition and just want to go back without wandering further into unwanted area, I don't get wolloped.
Anyone who is weak from a fight is unlikely to be able to fight off chosen of any kind of any number, especially mages who's powers are usually drained completely at the end of an excursion.
SnowJewel
2007-06-13 07:19:15 UTC
#92805
Just for the sake of argument... :twisted:
I thought Barak Tor was meant to be dangerous. Even if it's your home, when you know i's filled with Chosen or the like, you can/should rest at any inn before heading back inside if you're too weak to take them on.
Even if it's tough to be attacked right next to a transition, it's a normal thing that can happen. You just can't expect to be attacked only at spawn points.
For info, i already got wacked by an Umber hulk in pretty much the same way at the mine entrance. I know it sucks to get killed that way, but i'm not sure it's a reason to modify transitions.
Mikhail The Heretic
2007-06-13 21:11:25 UTC
#92846
The whole point though is in real life you would be able to see through the transition and monsters vice versa. I agree it's supposed to be dangerous but the faction as a whole pay a substantial amount of gold for it and can rest there for free so i am supposed to go and rest at inn before heading to rest in a faction area?.. In that case there might as well not be a facton area to begin with. By the argument the whole faction should just move into the Crone or Last Stand Inn.
The chosen down there are not easy to beat they get damage reduction against magic weapons and unless you have martial weapon proficency there arn't that many silver weapons that a cleric can use. I don't feel that a script moving the monsters away from the stairway is overpowering.
Cel
2007-06-13 21:17:16 UTC
#92847
I believe that when the dms get the time and can figure out how/the best way to do this, they will. That being said, since it is a dangerous place maybe a nice walk to the Beacon wouldn't be too bad so that if there are any dangers that happen to fly toward the transition, whether led there or not, you could handle them? Or even an invisible potion could help you in dire situations. Just a thought.
Mikhail The Heretic
2007-06-13 23:02:43 UTC
#92857
For some reason Snorri Can't rest in the beacon, think it has something to do with him being in a faction and getting free rest elsewhere.. i have used the invis potion in the past but there have been occasions when i have been killed just coming out of the transition without time to respond.
Also if i am resting in the beacon what purpose does Barak-Tor then serve for the clan?
Pup
2007-06-13 23:39:59 UTC
#92863
If the only thing the Stouts use Barak-Tor for is resting, you don't deserve it. As far as resting in the Beacon, you have to be standing in the right spot to rest. Also, the Crone is cheap.
As Cel said, the DMs are aware of the transition problems, and I'm sure they will be dealt with when possible. Until then, I say suck it up. Or work for an IG solution to your giant-flying-rat-men problem.
:lol: 8) :cry:
Mikhail The Heretic
2007-06-14 01:06:15 UTC
#92871
Well i am not going to go into numbers needless to say that the stouts have killed a population the size of a small village, also the tor is not used just for sleeping but other things, the kind of Find out in game things, also once again if you where a stout pup i take it you would then be saying we should find a new clan home.
P.S. checked the beacon on spot someone just rested on no joy.
Pup
2007-06-14 03:20:50 UTC
#92880
Mikhail The Heretic Also if i am resting in the beacon what purpose does Barak-Tor then serve for the clan?
My post came off harsher than I meant it, actually. I was trying to point out to you that there are many reasons for having your own faction HQ other than resting. I can be quite curt sometimes.
As for the Beacon, I don't know what to tell you.
Lightfoot8
2007-06-14 05:27:09 UTC
#92889
Maybe it is time to hire someone to guard the bottom of the stairs.
bigx2
2007-06-26 16:46:04 UTC
#94818
Another Barak-Tor tranisition death the other day. Is anything happening with this? Maybe some NPC Stoutheart guards?
Elf999
2007-06-26 21:03:19 UTC
#94844
I would like to see this happen if it is in anyway possible. Whether by scripting or whatever.
It is frustrating having new / lower level faction members die due to attacks whilst they are loading.
Talwyn
2007-06-27 00:45:49 UTC
#94878
It is annoying to run smack into a spwn that's been dragged onto the transit area. However the platform area is rather small and it doesn't take much to get close enough to the monsters for their AI to notice you and attack. Nothing can be done about the platform size however I feel that one of the spawn points could be removed. That's the one immediately to the left of the stairs. Just leave the two that spark up on the far end of the platform.
Also, for Pup and anyone else that thinks the stouts just do nothing:
Chosen Warriors Killed = 134
Chosen Arcanists Killed = 38
Lesser Undead Eyes = 82
Greater Undead Eyes = 47
*Porki Thule updates the body count*
This is a "body count" since November 2006.
Many of those fights have been done as individuals often taking on large groups single handedly.
In addition, clan stoutheart waxes and wanes with its player base and there are times where not a lot gets done.
The clan is the OLDEST player faction still going in EfU.
From what I have observed most other player factions do their thing then fall apart after about 3 months.
Back on topic again, if the closest spawn area is removed, I think this will solve some of the issues of people running into monsters and getting Fugued.
Starry Ice
2007-06-27 01:16:36 UTC
#94882
I agree with Talwyn's suggestion.
I'd also like to say that Clan Stoutheart has been the single greatest player faction in EfU history, involving a ton of players from their first steps into the server. That faction is a tremendous boon to the server, and though it does have transitional periods, it has always endured and come back stronger, involving monumental numbers of players.
Stouthearts 4 lyfe.
Talwyn
2007-06-27 01:26:18 UTC
#94886
Thanks Starry Ice :D
I must say on a personal note that I find that you are one of the most supportive people around here.
You always have a kind word for people and that is a mark of a decent human being.
To quote a great man
"Rock on"
8)
edit:
If you need an In game rationale to remove the closest spawn point, consider this one: that the point neareer Barak-Tor is -LITTERED- with the remains of all those that the clan has killed. I think the chosen and undead eyes aren't stupid and they will understand that going too close to Barak-tor means a fast trip to eternity. Bats are ok to still spawn there though.
Thanks