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Leading Monsters to Transitions

Having personally been a victim to this in the past, and since I know several others have as well, I would like to bring this up.

It is very important, that if a monster spots you and follows you to a transition, but not across it, you notify a DM. Especially when it comes to monsters such as umber hulks that can either kill low-HP PCs in one or two hits, or take away the control of your PC in a single round (and then kill it). Even more important is it with areas that are often visited, such as the mines, the Dark Lake, and the Low Road.

Of course, I understand it can happen once or twice, maybe even without the player knowing they're being followed (orog trackers, for instance), and sometimes there might not even be a DM to act on a notification about this, but I have seen this so many times in the past few weeks that I've stopped counting. There is nothing that bites more than loading the Fugue almost before you've loaded the area you were going to -- remember that AI can see and react to PCs long before the PCs finish loading.

Its a lot of work, but there are scripts you can put on transitions that make monsters move away from them. Or write a script that puts a waypoint somewhere away from the transition and causes any monster within 15 feet to walk to the waypoint.

Oroborous Its a lot of work, but there are scripts you can put on transitions that make monsters move away from them. Or write a script that puts a waypoint somewhere away from the transition and causes any monster within 15 feet to walk to the waypoint.

That would be abused. They would stand by the transition with a ranged weapon fire at it as it tries to run to you and than run away.

I imagine such scripts wouldn't override monster AI, meaning you wouldn't be able to abuse it. I am aware that it'd be a lot of work to implement this, however, and that's why I didn't make it a suggestion in the first place. Afterall, it doesn't take that long to type "/dm omgwtfmonster at x transition!!1"

A95
Oroborous Its a lot of work, but there are scripts you can put on transitions that make monsters move away from them. Or write a script that puts a waypoint somewhere away from the transition and causes any monster within 15 feet to walk to the waypoint.

That would be abused. They would stand by the transition with a ranged weapon fire at it as it tries to run to you and than run away.

Yes, that's a good objection but horribly wrong. You put the check in the "on combat end" with a check to ensure its not still near an enemy. If you know anything about scripting that's really easy to do.

Summoned Rat Arcanist Afterall, it doesn't take that long to type "/dm omgwtfmonster at x transition!!1"
DMs aren't around 24/7, it can be quite difficult to contact them at certain times of day.

I am in favour of the suggested script.

I'm in favor of any script that keeps me from transitioning into a hulking behemoth umberhulk.

*raises hand*

Yes, that actually happened to me.

Sorry, I was the one who lured the umber hulk in the mines. I was exploring alone and ran into it. I died twice, and not knowing what to do next, left in frustration.

Vlaid I'm in favor of any script that keeps me from transitioning into a hulking behemoth umberhulk.

*raises hand*

Yes, that actually happened to me.

+1

When in doubt, RUN

Thomas_Not_very_wise When in doubt, RUN

It's not an issue of running. Sometimes you can be dead before you finish loading if there is a monster standing on the transition on the other side.