House Sharboneth Faction Discussion

Started by Howlando, May 04, 2009, 09:47:03 PM

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core

Quote from: Drakill Tannan;124274Correct me if i'm wrong, but aren't the players supposed to modify the factions with their behaviour? As you tell us there are so many corrupt PCs arround the faction, rather than trying to hold it back through DM means, encourage it by modifiying the module to represent the damage made by the corruption in the faction. RP wise it makes sence that if House Saboneth basically employs 90% corrupt officers, then the colony would suffer concecuences, not enough money (all stolen by the corrupt) Deals with organisded crime, porwer to some kingpings.. etc. If this doesn't collapse the city, it will lead good-dooer PCs to take the matter on their own hands and finish off with the corruption, a revolution maybe? it would be a lot cooler to do that instead of hiding it, could be a good server-wide DM event, and in the end eveythin would solve itself (i belive).

PCs usually only represent a small fraction of the faction's total membership, though. Something to keep in mind!

SkillFocuspwn

That's dull, though. The faction will not thrive, it will just be dry-looted by PCs that could be awesome if they weren't a mass, and the DMs will have to spend all their time fighting against corrupt players, something that normally, awesome non-corrupt PCs could do. The point of the server is to have fun, and things like this, everyone playing subraces, and griefing do not make fun. Some lines have to be drawn.

Random_White_Guy

While the discussion on Corruption is fun we're getting off topic.

Suggestions on what Howl wrote/etc, would be welcomed.

What would You guys[/b] like to see?
[11:23 PM] Howlando: Feel free LealWG
[11:23 PM] Howlando: I'll give you a high five + fist bump tip

[1:34 AM] BigOrcMan: RwG, a moment on the lips, forever on the hips

Relinquish

More opportunities for classes that are not combat oriented, or characters that are not. The retainer option for non-combat oriented is alright, but if that is an app required sect, they receive no pay for doing the same job?

Random_White_Guy

Quote from: Relinquish;124294More opportunities for classes that are not combat oriented, or characters that are not. The retainer option for non-combat oriented is alright, but if that is an app required sect, they receive no pay for doing the same job?

The retainer post is far more complex and different than Armsmen.
[11:23 PM] Howlando: Feel free LealWG
[11:23 PM] Howlando: I'll give you a high five + fist bump tip

[1:34 AM] BigOrcMan: RwG, a moment on the lips, forever on the hips

Relinquish

Well the specific differences weren't listed so, care to list them? (Or am I blind? X.X)

Random_White_Guy

QuoteFor the retainer division
Retainer: receives no salary, but is predominantly focused on advancing the cause of the House rather than acting as law enforcement or soldier. Outranks Sergeant-at-Arms, but is outranked by Master of Arms. Wizards and non-fighter types would fall into this slot. Granted patrician rights.
Master Retainer: A highly trusted and powerful retainer. This is a prestigious position. Receives a salary.

Posted right there in the first one!
[11:23 PM] Howlando: Feel free LealWG
[11:23 PM] Howlando: I'll give you a high five + fist bump tip

[1:34 AM] BigOrcMan: RwG, a moment on the lips, forever on the hips

Luke Danger

I like that the Sharborneth faction will leave being just a 'watered-down watch', pardon the term to any offended, to an actual noble house with divisions for non-combatants.

One thing I might suggest is to have 'specializations' for certain military. For example, most footsoldiers are that, footsoldiers, but there should be some specialization, for example, 'spec-ops' (IE, spellswords, priests, and people who are good for rapid-response) might be in a different division with pretty much it's own heirarchy. Perhaps the military forces should be divided into companies with their own officers, traditions, etc.? Right now it feels too much like NPC's of a guard not knowing the other NPC right next door. Perhaps some rivalries between groups, like Armsmen grumbling about Retainers having 'the easier job' given as Retainers would be diplomats and rarely get beat up.

There's plenty of opportunity to really make the faction cooler than it is right now. What I listed above I think will help a lot.

FanaticusIncendi

What I am partially gleaning from Howland and RWG's posts (and I may be completely off-base here, please correct me if so!) is that you would like to see more Sharboneth faction PCs that lean towards the good end of the alignment axis, to counter the many "corrupt" influences and create better overall balance.

Do I have that right?

Random_White_Guy

More lawful and Neutral
[11:23 PM] Howlando: Feel free LealWG
[11:23 PM] Howlando: I'll give you a high five + fist bump tip

[1:34 AM] BigOrcMan: RwG, a moment on the lips, forever on the hips

Relinquish

Furthering the cause of the house meaning what? The most I understand about them is they're here to make money, but are failing so far.

Anonymous Bosch

Less reliant on other factions, keeping the dregs in their place, mo' public support, mo' land, mo' money.
Same as any government. :P

Sandstorm

Tangible ways to get tangible benefits for them. Donate 2000 gold to them? You get to place an NPC armsman in the module to replace a lost one. Secure a contract bringing in profit for the House? Same thing.

The Crimson Magician

The same goes for killing stuff, ya know? Kill one in the module, one is taken out.


Sandstorm is too serious imo.
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Sandstorm

I would be somewhat wary about that. While it is a good thing that when major events happen, the guards be updated appropriately, I am unsure how constructive it would be to remove the guards every time someone decided to gank one, or they died to NPCs, or in a battle, because they were not possessed or had silly AI.