Arrest Wands

Started by BoganOverlord, May 02, 2009, 07:31:00 PM

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BoganOverlord

I'm curious:

How does the playerbase feel about the use of arrest wands by guard factions?  I certainly think it seems a lot cooler (and a bit more realistic) for a peace keeper to have to shackle a villainous PC and drag his ass back to the Stronghold rather than just subduing and teleporting him*.  This would create all sorts of awesome situations in which the arrested citizen's cronies could try to spring him and make off into the night to look for something that could cut through shackles.  

Don't get me wrong, I'm intimately aware of why we probably need a teleporting function for dealing with noobs and jerks!  But as someone who's playing a member of the Arsmen and is interested in making the process of being arrested as enjoyable as possible for all parties, what do you prefer?

[SIZE="1"]*As far as I know, this can only be done in the city.  The question is in reference to arrests made within the city.[/SIZE]

Talir

Nothing prevents you from walking with the culprit of a most horrible deed throughout the colony before arriving at the citadel. I personally find the arrest wand convenient and even though I rarely used it, I still think it works in a most pleasurable way for all parties. Sure, you won't get to attempt a rescue on the way but there's always the citadel to strike.

I may be biased because I've played both a Watchman and an Armsman, but I wouldn't want to have the arrest wand another way.

Random_White_Guy

I would honestly prefer this to just blasting away, but not sure how it would be implemented.

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Egon the Monkey

Free shackles for Guardsmen.
Give every Guard PC a couple of pairs of "Sharboneth Guard Cuffs" which are Shackles with weight reduction (as you'll be carting them about on patrol).

Thus, get arrested and you can be shackled.

Pestilence

the sergeant has free chackles as a DM performed on scumbar

Luke Danger

I prefer to just wand them, it deals with OOC resistance and saves us from having to get a DM to force it

The Crimson Magician

Include both, and if a player is difficult OOCly, the teleportation thing can just be used.

Anonymous Bosch

If there were a mechanical way to properly subdue and force players to follow, I'd be all about this suggestion.
Wands are ok, but a lot can happen between arrest and imprisonment.

Oskar Maxon

Quote from: Pestilence;123448the sergeant has free chackles as a DM performed on scumbar
Sergeants don't have free shackles, at least not until two weeks ago.

Sandstorm

Crimson mirrors my viewpoint.

Porkolt

Arrest wands really seem to me the kind of thing you'd see in Eberron, not EfU.

Pestilence

Or old EFU or CoA

SkillFocuspwn

It's just one million times easier, better, and less restrictive than dragging someone through the streets, where their buddies can come at any moment, and they can do one hundred ridiculous things! This is one of the times when convinience at the fact we're playing a game comes over the realism of the game world, in my opinion.

Anonymous Bosch

A wand is certainly convenient, but dragging a shackled crook opens up a whole lot IC.
Away from comfortably patrolled areas, or a good way away from the jail, a guard should be more cautious about making busts.
 
The idea might be too tricky to implement anyway, but IMO if it's do-able the RP potential outweighs the inconvenience of the arresting officer.
Making an arrest -should- be an inconvenience anyway, not something that can be zapped at and instantly forgotten.

lovethesuit

Player Tool X: It works like the companion control tool. You target someone that is handcuffed. You may then move them wherever you wish as long as they remain within a certain range of you.