Expertise and Improved Expertise

Started by Mort, April 25, 2009, 06:35:09 PM

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The Crimson Magician

Instead of going OFF TOPIC like the rest of you blokes, it doesn't really matter to me much if expertise was able to be stripped off via an item. Sure, it'd be nice in some situations, but for the most part, it won't make much of an impact, and if it won't, then why bother?

Underbard

I think FI summed it up pretty well.  I've only really tried expertise with one PC, and there is a big trade-off, and once you make that switch from offense to defense in your build, you are pretty much stuck with it.  The ability to strip this feat from a defensive build would be far worse that say, the ability to take knockdown away from a tank.  After all, he is still a tank.  I think it would be best to leave it as is.

Gippy

Kiaring, you are wrong about rage. If you have 8-10 charisma and you put those points into strength your strength while raging will be comparable to someone with 14 charisma in rage. High base strength, equal strength in rage, low charisma is certainly balanced.

Anyways, as for this suggestion, I think sinply disabling IE makes more sense, as it is the feat that breaks pve in this level range and makes PVP boring. Nihms suggestion, if possible, is good as well.

petey512

QuoteSlightly off topic, but on the issue of "Monsters with more stuff" I'd much rather see monsters with more See Invis.

For the love of everything please please please do not do that.

I'd rather not have to be a level 12 fighter to explore the whole server thank you muchly!

As for the topic, expertise is very boring to watch happen, even when your the one using it, (unless one has a really high AB to begin with I imagine..) I don't think monsters should have the item, unless the said item is droppable, in which case, yeah sure go ahead.
"Proving concerned parents from the 80's wrong, just in time for them to be dead. "