Anti-being stuck command

Started by Letsplayforfun, April 19, 2009, 01:12:58 PM

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Letsplayforfun

Today i was stuck up the main tower of Vradz keep, and since no DM was logged on, i had to quit. I've been stuck in a river in gnolls, or in walls once in a while, too. Sometimes, other pcs can help, sometimes not.

Is it possible to have a command to port the pc like 1m away, useable like once/reset to avoid abuse.

Or something along those lines, if you've got better ideas.

Sedarine

Ought to be fine if it were non-combat only, right?

N/A

Maybe a command that is non-combat and would activate only one minute after the PC has not taken any action?

Random_White_Guy

Easiest way would be to make it pull up a dialogue box like "Configuration Options" through crafting skills menu, how folks reset spawn points and such, if possible
[11:23 PM] Howlando: Feel free LealWG
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Anonymous Bosch

This would be so super useful.
Had a whole party stuck in a river yesterday, and it took some tricky work with summons and familiars to get us out, after half an hour or more.

ExileStrife

I'd consider this if it came with the condition that if it were ever used to jump past a locked fence or gate or for some other mischievous purpose that you would be unconditionally banned from the server.

Relinquish

Perhaps an item that puts you at the transition of the area you are in, only useable when out of combat.

Sedarine

Quote from: Relinquish;121025Perhaps an item that puts you at the transition of the area you are in, only useable when out of combat.

Great idea! Is that possible? >.>

Ivan

If you made it a 0 weight item of clothing with hideous drawbacks, it would work. Like 100% vulnerability to all dmg, 100% arcane Spellfail, 1 use/day Jump To Transition. Unusable in combat (can't equip), not exploitable for say invis mage exploring because of the horrific drawbacks.

9lives

If it can be abused, it will be abused.

Knowingly or otherwise!

Listen in Silence

Or... A command that you cannot use unless in combat, which dispells invisibility or stealth and takes a minute to transfer you back to the entry-transition of the area?

TheMoonlightBecomesYou

I'd just put an invisible object in known areas that you can get stuck at, that jumps to where the DMs see fit. ie: put an invisible small in the rivers, that would jump to the bridge, etc.

scribjellydonut

Give each player a rope (or put it in stores) that allows them to 'latch' onto other players and pull them towards themselves, with about a 1-3 meter range. That was used on the other PW I previously played on and worked well without abuse. You call it a rescue rope and it makes it IC usable(to pull your allies up a hill or cliff or what not). I'm surprised I haven't seen this implemented on this server already, because ropes are fun.
 
The only downside of which is that if you're alone and stuck it's useless, but you can OOC someone and see if they're around and can ask for help.

TheMoonlightBecomesYou

That's actually a really clever idea.

Howlando

Rope idea sounds good.

Also can put in mini-transitions for those areas PCs repeatedly get stuck in, if people would list them off for me. We have a few already.

Anti-stuck voice command is not so good due to exploitable stuff.