Amazing Loot Ideas

Started by Sternhund, April 15, 2009, 02:55:34 AM

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Egon the Monkey

Boots of the Stalwart:
1/day power, 2 rounds Knockdown Immunity.

FleetingHeart

Ancestral Bone Collar

Crafted from intricately carved and interconnecting pieces of bone, this choker collar fits tightly around the neck. Taking generations to assemble from the bones of deceased family members, these collars are treasured heirlooms among Stargazer families. Tradition dictates that a single piece of skull be worked into the necklace at the time of death so that the next generation might have a closer link to those who came before her.

+1 Wisdom
+3 Search
+5 Lore
Cursed - Cannot be removed. If it ever is, the wearer suffers -5 Int and -5 Wisdom permenantly.


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Nightriser Burial Shroud

It is said that the shroud from a nightriser can grant the owner power over the nightriser from which it came.

It is also said that such power flows in both directions.

This shroud has been twisted and knotted to be worn as a belt.

Summon a nightriser once per day. Must be night time. This is a fairly powerful summon.

Each night at sunset the wearer must make two will saves. the first would be a lower save. 12-15 or so. If this is failed, the character will randomly be effected by Confusion until the next sunrise. This effect will last no more than a few rounds per time.

the second save would be slightly higher, probably around 19-20. If this save is failed the character will be similarly effected, as above, except by Daze. Representing their greater ability to fight off the control of their undead friend.

Cursed - Cannot be removed.

Drakill Tannan

Cloak of the Mirswith (yes, ripped off the SoT series. Sue me)

Bonus Feat: Hide in plain sight.

Cursed, can only be removed if the character succeds in a high saving throw and this can only be attempted once each several hours. This propiety is hidden. The user would slowly become a lizardofolk, maybe starting by the skin, wich would slowly turn green then grow a tail, and finally change to the lizardfolk monster model. Thus becoming an MPC and hostile to the city guard.

This is not reversed once the cloak has been removed.

Also, the character would be forced to obey his "Queen", althouh that can only be RP if a DM is present. Would be pretty awsome though.

Mirswith triple knife (kukri):

Hide +3
Move silently +3
Bonus feat: Sneak attack: 1d6

If wielded once during the day, the saving throw to remove the cloak increses. While wielded, the gradual change is faster. If wielded without the cloak, it will have the same effect as the cloak, but can be removed at any time.

Raposa_Fox

Cloak of Dragon Wings

This cloak was magicaly crafted from the wings of a true great wyrm.

Once a day (or x limited uses), it grants the wearer wings, and he can take one flight to an outdoors area he chooses. (He would get teleported to the area).

TeufelHunden

Katana of the Warrior Spirit
1/day summon semi-powerful spirit
+1 ab or enhancement
 
An extremely sharp blade once owned by a powerful warrior of the Kara-Tur who mysteriously disappeared from his homelands and found himself in the land of Ymph. He had tried to return to his home but fate had somthing else planned for him. His spirit still to this day resides within the blade ready to do battle with all who oppose the wielder of the blade.
 
Seeing that we have no katanas on the server =)

Sternhund

Great ideas thus far, I'm looking forward to making some of these, or making items inspired by some of these.

Minor reminder. Your item idea should have a feature or property that can only be scripted. I'm not interested in anything that can be done using the vanilla item wizard in the Aurora toolset.

TeufelHunden

Gnomish Ring of Failure
1 charge use on self Wail of the Banshee.(Rigged to kill caster as well as everyone within' spell radius who do not make the DC...which will have to be greatly lowered =P)
 
Used in case of failure by a group of powerful...but insane Necromancers residing in the Moonsea area. "Here use this if you are unable to properly complete your task"

Drakill Tannan

A blade with a high vampiric regeneration (+4, +5) And other bonuses that made it more powerfull than most blades. (+1 AB, +2 Damage) That takes 1 HP each turn it is kept in the inventroy and 2 HP per round when wielded. If the user reaches 0 hit points, he/she automatically dies.

Takinbymadness

Some item, dont care what, that seems very powerful at first glance. Bonus AC, bonus damage, elemental of physical DR, whatever. The trick is that the item is cursed, cannot be removed without usual curse removal methods, and every one or two IG hours, the character must make a will save or have their alignment shifted 5 points toward the opposite end of the good/evil spectrum.
 
It would need to be scripted though that once your alignment hits 100/0, whichever is opposite the original, the item stops shifting your alignment altogether.

SkillFocuspwn

Both the turning people into a Lizard loot and the "in case of failure..." loot have been seen before! :P

QuoteShark Leathers

A powerful artefact of Sekolah, said to have once been owned by a powerful religious member of the Stygian Armada. It allows humanoid races to let out their shark side, although the value of this is arguable as it is somewhat hard to take off.

Con: +2
Fortitude: +3
Immunity: Drown
Will: -1
Dex: -2
Cha: -2
Use: Instantly turn into a shark when underwater, and back into a human when leaving.

Cursed: After wearing it once, if a PC enters water without it on, they permenantly become a shark until Remove Curse can be cast upon them.

Letsplayforfun

Seeds of the archdruid:
Upon throwing seeds on the ground, they grow to the size of a bush or a tree in a matter of seconds.

Egon the Monkey

Dust of Curse Detection:
"Blessed by priests of Mystra with a charm to detect harmful magic, this powder will glow a dull blood-red in the presence of harmful magic"

Basically the same as the Conjurative sand, but reacts to the "cursed" property not summoning reagent status.

With the ten truckloads of cursed items everyone seems to want scripted up, (seems to have turned into the Sadism Thead ;)), this would be very useful.

On a related note, can we have Remove Curse scrolls dropping at the same sort of rate Bestow Curse ones do?

Drakill Tannan

A special armor, that could cast a uniqure ability:

2 Charge/use: The armor reduces 100% damage from any kind done to the user  and heals that same amount. Lasts for 5 rounds. 11 Charges.

The shackels of war: Unlimited uses/day: May target any creature, the creature and the caster will be forced to fight with their current weapons and will be locked, they cannot do any other action untill either of the creatures is dead.

Should have a nice effect that makes it look as it the two where binded to each other.

Cruzel

Dead magic traps!

Traps that strip all the magic properties from a PC's gear and prevents spellcasting for a short amount of time before everything goes back to normal.

(I has code for this already :D)

Drakill Tannan

A trap that creates a flame twin of whoever falls in it, the flame twin begins to attack you and then.. Boom!