Amazing Loot Ideas

Started by Sternhund, April 15, 2009, 02:55:34 AM

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Thomas_Not_very_wise

The Dice of Fate-

Created by Followers of Savras- these dice have an unerringly habit of giving cryptic answers to questions of the future, and the fates of certain people.

Nas

Book of the Dead
 
Alignment Requirement : Lawfull Neutral
 
Class requirement: Cleric
 
Diety Alignment (Dm enforced): Kelemvor
 
 
 
1/day use of undeath to death
(insert a turn undead feat)
 
 
*description*
 
A book carried by the faithfull of Kelemvor in thier duties as caretakers of the dead. By calling on the name of Kelemvor while holding open the book undead within the area are destroyed and the names of those who the undead once were appear within the book of the dead. Acts as a greater Holy Symbol.
 
 
Perhaps a reward after some very difficult feat from clensing the Jergal of the undead taint forever or such.

Raposa_Fox

Chain shirt, +1 AC, no Spell Failure??

Quote from: Luke Danger;120358Spellsword Mail:

This Mithril Mail was designed for spellswords. It is a fitting tool for any arcanist.

Chain shirt, +1 AC, no Spell Failure

Intent: Make Spellsword more viable. Seriously, I'd like to see a spellsword Fireball the orcs in the middle of a fight using the actual spell.


Wow, why not add on hit chaos shield? :)

I kind of believe you gave a shot at this item, being something like Rob's dream armor! ;)

scribjellydonut

Boots of Dancing -
 
Boots that, upon a failed tumble check, allows the PC to reroll the check with NO modifiers.  I don't think this would be too overpowered if they were somewhat rare and no other effects should be on the boots(such as skill bonuses or the like).

Egon the Monkey

Hah, that mail's not really OP, there were 0% spellfail Mithral Chainshirts in the UD. Besides, it's not the point, as this thread's for stuff that isn't possible with the normal toolset. That is :D

Sedarine

Amulet of Uncertain Fate

This worn amulet is fabricated of an unknown metal that shows its age despite its amazing hardness. The clear gemstone in its center is cracked. The crack has made a once benevolent amulet an instrument of chance; pray it is Tymora that answers and not Beshaba.

1 use/ day random spell or spell effect targeted on the user...may be very good...may be very bad.

Drakill Tannan

Robe of light
+1 AC
+2 AC vs Undead
On hit cast: Flare
Light 20m (yellow)

IxTheSpeedy

How about a parasitic weapon that takes hit points from you in order to use powers from the weapon.  Like magic weapon 1/day for 2 hit points and flame weapon 1/day for 5 hit points.  

Or.  

A vampiric weapon that grows more powerful with use.  Every hit it absorbs some of the life force of your apponents, after a certain point it gains +1 damage, then maybe +1 to hit, etc...  This would last for maybe ten minutes after fighting was over then dissipate.

The Crimson Magician

Ix, your first suggestion intrigued me. However;

2-5 hitpoint damage is utterly replaceable.

Confide in something such as bull's strength for 30.

For the extremes, haste for 50.

Relinquish

Instead of set hitpoints, percentages would make more sense.

Oskar Maxon

Make it be permanent and we're talking.

IxTheSpeedy

Yeah, increase the numbers.  I like the idea of a give and take relationship with a weapon.  

Something else could be maybe a seriously kick ass power like blade thirst for a level drain.   Or could be Greater magic weapon and you lose two points of wisdom temporarily to represent the sword taking some part of your being to power itself.

Kiaring

Obsessive-Compulsive Gnomish Backpack Organizer

This contraption, created by a gnome who was so obsessive with his own twisted idea of 'organization' resembles a small figurine of a gnome. This was originally patterned after the owner, but since settled on a non-descript figure of gnomish proportions, as the device found its niche amongst neat-crazed gnomish wizards.

Unlike a figurine, however, the device is actually a small animatron, designed to remember a 'template' of the organization of one's belongings in one's adventuring effects - the places of wands in bandolier belts, scrolls in their tubes, potions in their right sleeves and cases and so on, up to the perfect arrangements of one's adventuring knapsack of satchel, and return everything to its right place in the event an undesired encounter throws the owner's effects in disarray.



Basically the item can be UseSelf or whatever it's called once to remember the arrangement of one's inventory, then to return a PC's backpack to the memorized organization.

Not even sure if it's possible, but I would love it so much.
Current PC: Acolyte Itziyal Neniarral

Jayde Moon

Quote from: IxTheSpeedy;121505How about a parasitic weapon that takes hit points from you in order to use powers from the weapon.  Like magic weapon 1/day for 2 hit points and flame weapon 1/day for 5 hit points.  

Ability hits.

Use an item and you take a temporary ability drop (or even something as negative as a negative level) that remains in effect for the duration of the ability.

Example: Bulls Strength, Unlimited/Day, but whenever it's in effect you lose 2 Dex and 2 Con.

Haste Unlimited/Day, but you get -2 Dex and a negative level as long as you're hasted.

Stoneskin, Unlimited/Day but you get -4 (or even 6) to Dex and Con for the duration of the spell.

Etc.

Equinox

Quote from: Kiaring;121559Obsessive-Compulsive Gnomish Backpack Organizer


YES! this! gawd yes!

its not the fuging that angers me. it that resorting the invent. makes me want to rage.