New spawns in the Canal

Started by Spiffy Has, March 11, 2015, 04:09:47 PM

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Spiffy Has

To better represent the corruption of the Machine to the natural wildlife, say, in the Canal District and the waters therein, would it be appropriate to have- say, polluted and mutated wildlife and plants there? Like, two headed sharks, twisted plant growths, etc... to better represent the corruption and the crap the Machine spews out into the waters. Kinda like how we had withered deer in late Efu:m.

Faux News

We need Blinky.

Edit by Talir: Do not post images on the suggestion forum that is unrelated to NWN.

Faux News

Quote from: Ladocicea;428382I'm adding Thomas's mum to the spawn table.

Also an appropriate mutant.

putrid_plum

This would be pretty neat.  It's hard to tell someone how the machine is doing something when they walk out and it's all lovely.  Since EFU is WYSIWYG this would be sweet!  

You could change them to glow green or even just rename spawns, make them weaker or more powerful as needed.  This could start basic in the water areas of the 'canal' and in the water areas of the 'canal ward'.

Pup

Not to mention it is woefully under-spawned.  I can't count how many times I enter the area and absolutely nothing spawns.
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Heart Of Oak

I definitely agree with this. More mutants and perhaps even addicted monsters coming to get their fix or dealers getting their supplies.

Either way, it is a bit under represented. At least outside of the sewers.

granny

Underwater Substance Stumblers

"These mutated mushrooms are similar to the land ones, with the difference that they are usually mostly seen underwater and that they throw acid spores capable of melting most metals."

Vagrant Savant

Substance ooze creatures!

Kinslayer988

Substance Mutated Fishman

A fishman that has the kuo-toa model. Mmmm fried fishman.
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