Spell Focus Abilities and More...

Started by Nightshadow, September 13, 2008, 11:07:54 AM

Previous topic - Next topic

Nightshadow

Just a few suggestions here:

Spell Focuses in Necromancy: Undead summoned have +4Str/+4Con with Spell focus in Necromancy, and you can summon two at once with Greater Spell Focus in Necromancy.

Spell Focuses in Conjuration: Summoned Creatures (not including undead summoned) have +4 Str/+4Con and stay summoned twice as long with Spell Focus in Conjuration, Greater Spell Focus in Conjuration let's them stay summoned for 5 mins per level and have +6Str/+6Con.

Death Bonds: Palemasters with 5 or more levels are not attacked by nonintelligent undead unless the undead are specifically ordered to by whoever summoned them (Like a player summoning undead and having the undead attack the Palemaster. Things like ghouls, zombies, skeletons would not attack, though if you ever were to encounter a Lich, he may just attack you anyway, of course he may want to speak to you first, seeing as you're not the average adventurer pestering him.) A second use would be the ability to cast Dominate Person once per hour (RL hour) on any undead, who must succeed on a will save with a DC of [5+PM level of caster+Caster's Int Mod+Caster's Cha Mod], it lasts 1 minute per PM level

Distraction: Useful for anyone with ranks in bluff or persuade. You type something like /distraction [text], for text you'd put something like "Beshaba's bad luck, there's an ettin behind you!", anyone failing a Concentration check vs whatever the person rolled for his Bluff/Persuade check cannot see him (if they have Clairaudience/Clairvoyance, they should still be able to see the person), the person who uses this ability gains the effects of Greater Sanctuary for 3 seconds vs anyone who failed their concentration check, allowing them time to run and slip into stealth mode, throw in a nasty sneak attack, so on and so forth. Anyone who succeeds on their concentration check will be immune to the ability for 4 RL hours, and gains a +10 bonus on anyone else using it against them for 4 RL hours, those who fail gain the same +10 bonus, though only against the person who origionally used it, and only for 2 hours.

Thomas_Not_very_wise

I like the skill focus ideas, but no on the death bonds and distraction check. Pale Masters are already powerful enough as it stands.

Snoteye

This sounds way imbalanced.

Jayde Moon

I would think that it might make more sense to up the HD category of your summons by 1 if you have greater focus (two feats to turn your badger to a boar, boar to a wolf, etc) (not saying that anyone should).

Spell foci come with bonuses already, though.  Admittedly the bonuses for conjuration aren't nearly as useful (don't know how many conjurations allow for a saving throw, but it's nowhere near the amount of save req'd spells in evocation, or enchantment, for example).  Necromancy has lots of spells which call for a saving throw.  The DC of saves against your Necro spells is increased by 2/4 respectively.

Allatum

Duration boosts for the more benign spells from various schools would be a nice bonus. As it is, with stock NWN spells, divination and abjuration are useless spell schools for taking spell focuses. Conjuration comes close, but has at least one spell that has a DC and does damage (Flame Arrow.) And Illusion has Phantasmal Killer and some others, but is also somewhat pointless otherwise.

Addendum: After a bit of looking, Illusion has the Shadow magic line of spells, it doesn't really need any boosting.

Xorisai

Quote from: Allatum;86982Addendum: After a bit of looking, Illusion has the Shadow magic line of spells, it doesn't really need any boosting.

This doesn't work how you think.  I'm almost certain that, despite shadow spells being illusion spells themselves, they "act" like normal spells - thus, a shadow fireball is still considered evocation.  For what it's worth, the nwn wiki agrees:

Quote from: NWN wikiAll spells cast using shadow conjuration also use the base spell's school. Hence illusion focus will not improve the DC unless the sub spell is of the illusion school

Allatum

Quote from: Xorisai;86986This doesn't work how you think.  I'm almost certain that, despite shadow spells being illusion spells themselves, they "act" like normal spells - thus, a shadow fireball is still considered evocation.  For what it's worth, the nwn wiki agrees:

Ah, my mistake. Then that likely decreases the usefulness of a spell focus for the school.

9lives

- SF: Illusion covers enough spells to make itself useful from a mechanical perspective.

- Necromancy is already very useful, and Conjuration covers some additionally good offensive spells as well. If you want to mix things up as a summoner, then your best bet is to find some of the summoning themes and focii.

- Likewise, our changes to Palemaster are already enough

Xorisai

Quote from: Allatum;86988Ah, my mistake. Then that likely decreases the usefulness of a spell focus for the school.

You've basically got Phantasmal Killer, Mass Blindness/Deafness (which is apparently an Illusion even though regular B/D isn't) and Weird (though I'm pretty new to the server, and I've never seen a PC capable of casting Weird yet.  Or Mass B/D, for that matter).

For several schools, spell focus is a mechanical waste.  It's not even good for roleplaying, because nobody even knows you have it.  I think a boost to certain Spell Focus feats might be a good idea, though it's not really a crippling situation - most casters I've seen tend to load up on the item creation feats instead, anyway.

Snoteye

Few direct damage spells with DCs is possibly the worst argument for changing how (Greater) Spell Focus affects DCs.