Ambient Loot Suggestions, EfU:A Edition

Started by lovethesuit, September 13, 2008, 05:19:15 AM

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Egon the Monkey

Nature's Reaper
Sickle
This weapon is empowered to deal with the unnatural entities that are the bane of the natural world.
Only Usable by:
Druid
Ranger
+2 Positive Energy Damage vs Undead
+2 Acid Damage vs Aberration
+2 Cold Damage vs Outsider

It would be nice to see some equippable Druid gear that isn't circle-related.

Gullible Righteousness

Cursed Shuriken
 
Only Useable by: Rogue
Only Useable by: Evil
 
These shuriken spin with a malevolant appearance, sending fear and confusion, even causing some to faint, though the tips are rather dull.
 
Onhit: Scare
Onhit: Sleep

Luke Danger

"Paladin's Bedtime Stories"

A few random stories that are told to young Paladins while they're being trained, and these look like, BEDTIME STORIES?!


Hey! It has the "The Little Paladin" in it!

Well lookie here, 'Beauty and the Imp!' A classic tale of redemption.
- a book, litterally

Obviously 'the little Paladin' is a pun on 'The Little Mermaid', and 'Beauty and the Imp' a pun on Beauty and the Beast.

What? It'd be pretty freaking cute.

ScottyB

Sanctified Touch
(Ring)
[indent]This silver-white band retains some of the holy magic of its former owner.

Cast Spell: Virtue (3 Uses/Day)
Cast Spell: Cure Critical Wounds - Other (Single Use)
Only Usable By Alignments (Good, Neutral)[/indent]

Sacred Execution Order
(Scroll)
[indent]Throughout this ancient legal document are divine icons and holy incantations revealed by Amaunator, for those who require the Eternal Sun's aid in carrying out this ordinance.

Cast Spell: Flame Weapon (Single Use)
Only Usable By Alignment (Lawful)
Only Usable By Classes (Blackguard, Cleric, Champion, Paladin)[/indent]

Tyche's Trial
(Misc. Small; something that looks like a coin)
[indent]The two faces of this coin look similar, save for their expressions: one is playful, while the other is afraid. A phrase is inlaid around the edge: "Fortune favors the bold."

Cast Spell: Haste/Slow (Single Use)[/indent]

Incomplete "Potion of Longevity" Recipe
(Scroll)
[indent]This scroll is titled "Auntie's Potion of Longevity," but there are several blocks of blank parchment upon it. It looks like you can probably follow some of the instructions well enough to cast a spell of moderate benefit, though.

Cast Spell: Lesser Restoration (Single Use)
Only Usable By Classes (Wizard, Sorceror, Bard)[/indent]

Scroll of False Vitality
(Scroll)
[indent]Arcane lore rarely deals with matters of life and health that can be understood by the common magus; this scroll has been meticulously scribed for their benefit, to give them an albeit poor complement to their knowledge.

Cast Spell: Aid (Single Use)
Only Usable By Classes (Wizard, Sorceror, Bard)[/indent]

Incomplete "Hedge Maze-Monster" Ritual
(Scroll)
[indent]Sections are missing, arcane 'sentences' incomplete, in the instructions on this scroll. There should be a whole second part, apparently to conjure up a consciousness for the hedge maze that you can attempt to create.

Cast Spell: Entangle (Single Use)
Only Usable By Classes (Wizard, Sorceror, Bard)[/indent]

Thomas_Not_very_wise

The Rager's Bulwark.

Barbarian only

Large Shield

 -2 AC
-5% bludgeon/slashing/piercing.
-1 CON and STR

Special Ability passive effect:

Your rage duration doubles.



The Wilder's Mighty Sword:
Filled with dents and flat spots, this sword is useful for bludgeoning the shit out of people


Greatsword

-4 slashing
+1d4 Bludgeon
Massive Criticals 1d6
+2 intimidate


The Star of the North!

Morningstar.

+1 divine dmg
-3 bludgeon.
+2 intimidate, persuade, bluff.

The Spear of Kozah-  A veritable shaft of lightning

Cleric only

+1d6 Electric
No Damage

tooh

I had see daggers, shortswords, kamas and smallaxes with variable bonus, but kukris are most for sneaky.  

We have spare one feat to use it, soo why not some real melee bonus ?

1. Sailor kukri (normal kukri with feat "use poison")

2. Skinner kukri (normal with +1 animal/beast)

3. Dreamer kukri (normal with massive critical 1D4)

4. Zombie hunter kukri (normal with +1 undead, bonus 1D4 positive energy)

5. Rusty Kukri (normal with +1 acid dmg)

---
occ:
http://www.trueswords.com/alices-zombie-extinction-kukhri-huge-custom-blades-p-3941.html
and soo on.

ScottyB

The Reaper's Hope
This light-weight scythe has a razor's edge.

-1 Attack and Damage Penalty
+1 Enhancement Bonus vs. Undead
+1 Slashing Damage vs. Undead
80% of weight
OnHit Cast Spell: Unique Power

The unique power would check Undead targets for the Immunity: Critical Hits property on their hides, and remove that property.

Oskar Maxon

Dead Rat Flail
A dead rat. It could probably be used to beat on someone with.

Flail with the rat appearance, sold by Wily Williams. Seriously, how can he not sell this already?

Egon the Monkey

Last thing I saw, he did.

RIPnogarD

Rusty weapons perhaps should have a %chance, with a low DC, to cause disease???


[COLOR="Firebrick"]Big cat leathers[/COLOR]
(as leather)/(looks like loincloth with bracers)
+2 hide
+2 animal empathy

Usable by
Druid
Ranger
Barbarian

Maybe even have an NPC make them for peopel who submit X amount of cat hides?

Secutor

Echoing Hammer
The smiths of the Echoing Hall were renown for their sturdiness of product and hard of hearing. The impact of each blow of this smithing tool will resound many times over.
Light Hammer
Deafening Clang [8 charges]
Sonic Vulnerability 25%
Listen -3
Craft Trap +2

Morning Bloom
Morning Blooms were the invention of a zealous cult of Lathander who felt that the last thing that their foes should see is a blinding dawn. The brief lifespan of these worshipers is attributed to the intensity of the weapon's light being distracting equally to wielder and target alike.
Morning Star
Attack Penalty -1
Light (Bright: Yellow)
On Hit: Cast Spell [Flare, DC 10]
Spot -2
Only Usable by Good

Broken Bottle
Though no longer able to hold rum, only those with the thickest boots would want to tread whatever ground this glass bottle is shattered on.
Misc. Thin
Caltrops [Single Use]

Cake_Or_Death

Paladinflesh Flail

This heavy flail once belonged to Lucien Keeler, a gutsy young Paladin of Lathander hell bent on showing his mentor that he was ready to take the next step up and lead crusades of his own.

Didn't go too well when a seemingly routine expedition into a crypt turned bad, young Lucien being cut down with ease along with the few men he took with him. In a cruel twist his weapon was doctored with the skin of the Paladin, creating a ghastly item to come up against. The enchantments are strange, however, as it retained some of the goodly blessings already bestowed upon it

Heavy Flail:- Red evil glow or the green dripping acid effect.
OnHit: Mummy Rot (DC 14)
+ 1 AC vs Evil.
+ 2 AC vs Undead.
1d4 Negative Energy Damage vs Good.

Egon the Monkey

That's practically DM loot good :P

derfo

doom shoes

said to be crafted out of pure doom, these purple shoes can be used to doom someone

doom 1/day

Egon the Monkey

The "Missing" weapons
I've never seen a Dwarven Waraxe drop, nor any heavy Crossbow worth using. There is one, and it is terrible.

So:
Lightened Sailor's Crossbow
Devoid of ornamentation and with all non-functional bulk carved out, this simple large crossbow is deigned to have a lighter weight and be easier to use in shipboard actions.

Heavy Crossbow
Weight Reduction: 40% of Weight


Bat Hunter's Crossbow
Designed for hunting the giant bats of Ymph for food, or simply to remove them as pests, this bow is capable of temporarily deafening them to confuse their "sonar".

Heavy Crossbow
Listen +2
On Hit: Deafness-DC 16 20% 2 rounds


Clan Bronzewelder Waraxe
Some years back, local hunters recall that the fanatical dwarf sailor Hugthor Bronzewelder led a small force in pursuit of a rumored fort of goblin mercenaries. That was the last they saw of him.

Dwarven Waraxe
+1 Electrical Damage
+1d2 Electrical Damage vs Goblins
+1 Discipline


Clan Bronzewelder Defender's Axe
This axe presumably belonged to one of the dwaven Defenders in Clan Bronzewelder's suicidal assault on the island goblins

Dwarven Waraxe
Only Usable by: Dwarf
+1 Discipline
+1 Will Saves
+1 Concentration
+1 Fear Saves