Ambient Loot Suggestions, EfU:A Edition

Started by lovethesuit, September 13, 2008, 05:19:15 AM

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GoblinSapper

More naturalistic/Island/Micronesian/Somoan style weapons!
http://www.hawaiianartifact.com/sharktooth.html
 
QuoteShark Tooth Sword: This sword is made of wood with sharks teeth tightly laced to the 'edge' with sinew, resulting in a somewhat ungainly weapon that never the less has a fierce slashing edge.
 
http://www.tikimaster.com/product/KOA27/HAWAIIAN-KOA-SWORD---41---54-LARGE-TIGER-SHARK-TEETH.html
 
Longsword
Only usable by: Druid, Ranger, Barbarian
-1 atk
+1 slashing dmg
Does not violate druidic oaths

QuoteShark Tooth Paddle Club
http://www.hawaiianartifact.com/images/STW-13.jpg
 
Same as above, but a club

QuoteShark Tooth Spear: A Sharpened spear of wood with shark teeth held to the sides of the business end with sinew ties.
http://www.tikimaster.com/product/KOA34/HAWAIIAN-SPEAR-WEAPON-12-W-SHARK-TEETH---TIKI-KOA-WOOD.html
 
Spear
Only Usable by: Druid, Ranger, Barbarian
-1 piercing
+1d4 slashing
Does not violate druidic oaths

QuoteRattan Armor: This light armor is made of thin strips of Rattan fiber woven together tightly and treated with chemicals, offering unparalleled lightness and toughness. Unfortunatly, it is also highly, highly flammable.
Chainshirt (4/4)
Only usable by: Druid, Ranger, Barbarian
Dmg res: 5/- Slashing
Dmg res: 5/- piercing
Dmg Vuln: 100% fire
Does not violate Druidic Oaths

QuoteGreatclub: This enormous, man sized club is crafted of wood or stone and shaped roughly like a sword, though heavier and more ungainly.
 
Greatsword
No Combat Dmg
Extra Dmg type: Bludgeoning
+1d8 Bludgeoning dmg
Increased Weight if possible
Only Usable by: Barbarian, Druid, Ranger
Does not violate Druidic Oaths

SilentSouth

Town cryer's Bell:
 
Base item - light flail
 
+1d4 sonic damage
+2 perform
+1 taunt
+2 Persuade
 
1 use/day - Deafening Clang
 
(Is mainly designed for Bards and Clerics)

SlimeTime

QuoteVine Whip, Lesser: This whip appears to be made from the preserved and still flexible branch of an assassin vine. Although less potent than a living one, the dried venom is still dangerous.
Whip
-1 damage
+1d4 Acid Damage

QuoteLoviataran Scourge, lesser
This barbed scourge has spikes both along the whip and along the handle, and bites into the user's flesh. This leaves them somewhat inured to pain.
11 Charges
+1 Piercing Damage
+1 Divine Damage
-5% Piercing Vulnerability
Masochism, 2 charges/use


QuoteButcher's Cleaver: A heavy meat cleaver, usful to joint a hunted beast in the field. //+2 EFUSS Wilderness Survival
Scimitar
Massive Criticals 2 Damage
+2 Piercing Damage vs Animal
Butcher's Knife power, unlimited uses/day.

QuotePotion of Ventriloquism: Popular at noble parties, this potion allows one to throw their voice to any location they desire.
Whispering Wind, Single Use

QuoteMagic Gong: If hidden by a track, this enchanted gong will ring at the presence of a passerby, yet only you will hear it.
Alarm, Single Use

Egon the Monkey

QuoteOrcan Shaman Belt
"This belt, worn by orcan shamans, carries numerous pouches of healing herbs"
Heal +1
5 charges
Unique Power 1 charge/use (the Healing Herbs power)
QuoteScepter of Enforcement
"Used by Netherese slavedrivers as a subtle alternative to the lash, some of these relics of commanding power still lie around Ymph, covered in the rust and dirt of ages"
Wand
5 charges
Command, 1 charge/use
Nybor's Gentle Reminder, 1 charge/use
OUB: Wiz/sorc/bard

TheMacPanther

Rainbow Suspenders (belt)
-----------------------
A rather manly pair of rainbow suspenders. You could use them to hold up your pants while you duck and weave your way from adventure to adventure.

+2 Tumble
-5 Intimidate

TheDarkMoon

Mirror Shard of the Dark way
 
A fragment of a shattered enchanted mirror, when you look into its gaze you see faint glimmers.. of things behind you. Reflect it towards your foes it shatters.. but it leaves them with a nasty suprise. But if you gleam it in such a way.. the light in a room just fades leaving this lingering patch of darkness.
 
3 charges
 
Summon shadows III 3 Charge
Darkness 1 Charge

Spiffy Has

Trinkets of Transformation

This is an item that will turn you into a random creature of no great power (stone lizard, goblin, kobold, raven, parrot, etc....) for a limited amount of time.

godofpaincc8

perhaps some of these are good....

Zombie Skull Scepter:
base item: Wand
Charges:20
Powers:
summon creature:(Zombie)1/per day
summon creature:(NightRiser Guard) 5 charges/per use
negative energy weakness: 20%
negative energy ray(lvl4) 2 charges/per use
AC vs Undead -1
only usable by:Evil

This scepter wrought from a cursed skull of a once zombie pulses with the remaining energy of the undead.Found mostly on nightriser mages this scepter shows every low aspect of the nightriser culture enslaving their very own in eternal servitude.

hope you liked that one heres a few others:)

Crescent Dagger:
base item:dagger
damage:1d4
base type:Slashing
wieght: 1.0
critical threat:(up to DMs)

+1 slashing damage
-3 piercing damage
wounding 1 pt damage per round: VS DC 10

This dagger unlike many others is used for long cuts and slashes rather than piercing stabs. Being made to do so has made it a fine weapon for slashing but using it makes piercing damage not as well. The dagger has small pricks in the blade as to rip as well as cut causing much more bleeding than normal. This weapon is a common favorite amongst sadists and lowly rogues.

GutBuster:
base item: Potion
wieght: 1.0

deals 1d8 points of damage to drinker
for 1d8 turns grants full immunity to poison, disease, and any kind of fear, or sleep magic.
after affect wear off must make a save VS DC 15 if failed drinker takes another 1d4 points of damage falls unconscious and has a -3 to his con until rested.
Dwarves are unaffected by con loss.

This elixir heavily favored by dwarves was made to make the drinker fully resilient to any poison and disease, but further testing has shown many new additions to he elixir. Because of the shock of the sudden change in body mages and the like tend to rather not drink it. It is a favorite amongst
common warriors before going out to adventure. The taste is revolting and the smell is said to be able to knock out a cow.


Black Longsword:
base item: longsword
damage: 1d8
base type: slashing
wieght: 8.0
critical threat:(up to DMs)
Charges: 20

+1 to slashing damage
+1 negative damage
wounding 1 point: VS DC 10
negative weakness: 50%
AC-1
cold damage: 1d4
-1 strength when wielding(doesnt apply to undead)
abilitys:

Magic Weapon(4th level):5 charges/per use
vampiric touch(5th level):5 charges/per use
summon undead:(nightriser skeleton):2 charges/per use
protection from good: 2 times/per day

They say this blade was forged by the followers of Orcus for their undead warriors and some were given as gifts to their enemys as to weaken them to the negative energys of the orcus followers.The blade can mostly be found under the control of Orcus followers, some (rarely) nightrisers and dark evil necromancers. The blade is said to grant some mastery of the negative plane but as well as to weaken them against negative energys and to make non-undead weaker with numbing cold.

If you like the items please say so :) remember if the items are too powerful go ahead and edit as you want and DMs of course change them as you want.

godofpaincc8

sorry about the sad faces when i did the : and tried to do ( for you know. But i put them too close so they resulted in sad faces

derfo

You can edit your post and check an option to disable smilies.

godofpaincc8

oh okay cool thanks for telling me

Drakill Tannan

To be found wherever netherese ruins are involved...

Malfunctioning object (granade-like)
It's hard to tell what this is, likely some weathered netherese artifact. Doesn't look safe to be arround.

Cast: fireball (or the electric variant) (2) single use.

Crackling rod (club, or maybe miscelaneous small)
This pipe was once part of a netherese mechanism. What function it served is nearly imposible to tell. It appears however, to hold unstable magical energy that might be redirected.

27 charges
Electric jolt: 1 charge/use
+1 electric damage (if club or quarterstaff or something)
+1 sorcerer level 1 spellslot
OUB: Wizard
OUB: Sorcerer
OUB: Bard

Crackling shard (dart, or maybe shuriken)
Metal shards charded with magical energy. Probably pieces of a broken mechanism of the netherese. It would certianly hurt to be hit by one.

On hit cast spell: Electric jolt

Luke Danger

Boom Stick
Base Item: Quarterstaff
Charges: 3

This staff with a small worthless gem at the end, labeled in crude orcan "Boom Stick".
Magic Missile 1 charge/use

Lenthis

Quote from: Luke Danger;236260Boom Stick
Base Item: Quarterstaff
Charges: 3
 
This staff with a small worthless gem at the end, labeled in crude orcan "Boom Stick".
Magic Missile 1 charge/use

I Second this but, the name signifies a boom, so perhaps sonic burst?