Ambient Loot Suggestions, EfU:A Edition

Started by lovethesuit, September 13, 2008, 05:19:15 AM

Previous topic - Next topic

Drakill Tannan

Hellfire Longbow/Shortbow (Imps 2 quest)

A longbow made out of a strange material you can't quite identify, small fragments of it can be removed and used as arrows, the bor regenerates as you remove them.

Unlimited amunition: Arrow +1 fire damage
Improved saving throws: Fire +2
Only usable by: Evil

SilentSouth

Yeah sorry guys my aim was to basically prevent the weilder from being entangled by his own spell. And that basically fixes it so thanks.

Snare whip, lesser

This whip has several tips which seem to writhe as if they where alive.

Inmunity: Specific spell - Entangle
1 Use/day - Entangle
+2 damage bonus piercing.

Kinslayer988

Stone Sword (Longsword)

Many of these can be found throughout the ziggurat. Being crafted from stone it is after thousands of years without use that this sword has been covered in moss and other weeds. Although massively blunt and heavy the blade offers strength and power.

Extra weight: 10 lbs
1d4 Bludgeoning
-2 damage
+2 discipline
-3 tumble

Decaying Robes (robes, ghoul quest found in coffins)

Once a fine mage's robe it has seen better days. It could have been grand and expertly enchanted in it's time. Now you see a ragged dirt stained robe holding little to no magic enchantment. It's condition has many rips, torn parts, and overall awful looking.

Bonus 1st lv Spellslot Wizard and Sorceror
Spellcraft +2
Lore +3
Persuade -1
bluff -1
Intimidate -1

Stone Axe (Batleaxe): Same desc (replaces sword with axe) and Bonuses as Stone Sword
<SkillFocuspwn> no property developers among men only brothers

Professor Death

Helm of Intensity (or whatever else you want it to be):
This item was designed to allow its wearer to focus his or her native energies into singularly powerful casting of spells.  Unfortunately, the helm's magics require so much focus on empowering the user's spells, that he or she becomes oblivious to much else happening in the environment.
Only usable by wizards and sorcerors
Bonus Feat: Empower Spell
-5 to listen, spot, and search

Bearic

Cerebral Amplifier
 
 A circlet or helmet that raises will power greatly, but lowers reflexs in the same regard.
 -10~ to reflex save
 +10~ to Will save
 
Silk Ladden Leather Armor
 
 Padded Leathers with a layer of silk underneath that makes removal of arrow heads, and other such piercing items, easier
Damage resistance/Damage reduction a small amount against piercing (Like 5%, or DR1/3)
Healing + 1
-5% fire resistance or some other penalty to balance it out.

Egon the Monkey

The problem with huge bonus huge penalty items is they're instant minmax. A cleric or a pure fighter's not going to be making many reflex saves anyway, but that would render them effectively immune to will saves with a few more bits of gear.

Drakill Tannan

Netherese prison alarm ring
A ring that, when tapped, sends a message asking for help from anyone nerby. Belived to have been used by the guards of the prision when the situation was overwhelming

When used it casts whispering wind that sends a message warning about the inminent danger to all players in the area. Could be found in nightrisers and ToM quest

Bearic

Quote from: Egon the Monkey;208837The problem with huge bonus huge penalty items is they're instant minmax. A cleric or a pure fighter's not going to be making many reflex saves anyway, but that would render them effectively immune to will saves with a few more bits of gear.

 
 That is a good point; I liked to have brawler's, archer's, and swordsmen belts and switch between them when they're easy to get, so I like those kind of tricks.
 
 I got the idea for the item from thinking about that scene in young Frankenstein where he has the clamps on his temples. =]
 
 
Armor of Knives
 
 Weakened armor with protroding spikes and spines that damage the enemy as you're damaged.
 
 -5 AC~
 On hit: DeathArmor
 
Soul Bow
 
 A magical bow that drains the life of the user, but allows them to shoot magical arrows from its draw.
 
 - 4 Con~
 - 2 Str~
 Unlimited Ammo: +1 Arrows~

Drakill Tannan

Iron Maiden (Half or full plate)
This magnificent armors are said to be the work of a priest of Lovithar, it is extremly painfull to use because it appears to hurt by merely touching it, in exchange however, anyone who strikes the user of the armor will share his pain, and recive similar damage.

Damage vunerability: Slashing/Bludgeon/Piercing 25%
Anything that hits the armor wearer, weather ranged or melee takes half the damage it dealt in magical damage.
Also -3 fortitude or something

The Boom King

The Fish-Food Can
 
This suit is used by enforcers of the docks to be forced onto a victim before throwing them into the deep waters off the cliffside. The armor cannot be removed once put on, and is so heavy that it prevents the wearer from making almost any movement on land, let alone in water, and therfore prevents them from thinking about much of anything other than movement. Several unfortunate victims have drowned in this type of armor.
 
+1 AC
/5 Physical Resistance
+100% weight
-2 Will
-2 AB
-3 Reflex
 
Cursed: Can't be removed once put on.
 
(Would actually be cool to kill people this way.)

Canzah

I can't be bothered to read through this whole thread so I don't know if it has been suggested but-

Boots that give a movement speed bonus. Either by adding the barbarian movement feat, monk speed feat etc or instead by some sort of scripting which I know absolutely nothing about.

This could also be done with feats like say- Trackless step for nature classes that aren't rangers.

Egon the Monkey

Yeah, it's possible, I had some gloves that had Bonus Feat Unarmed Strike once, and that's not normally toolsettable. Problem would be not having it stack with Monk Speed if it was Barb Speed for example.

QuoteBoots of Reckless Haste:
"Common among Loyalist Scouts, these boots are handy for any spy or message runner. However, the price of increased speed is not having such a fine appreciation of obstacles in your path..."
//Do Not use if you are a Barbarian or Monk
Only Useable By Fighter/Rogue/Bard/Paladin/Cleric/Wizard/Sorc
10% Movement Speed Increase.
-2 Reflex Saves

QuoteDust of Protection
This dust may be used to place a glyph on the floor that will ward the location from planar rifts for a time. Alchemists often find it valuable.
Single Use, Unique Power Self Only.
(This item will prevent a hostile outsider being summoned on a failed alchemy roll. It wil not ward off Grey Renders, spells or direct damage)

QuoteGoblin Potion of Flatulence
This potion smells rather alarmingly of boiled cabbage and brimstone. Drinking it will likely have an adverse effect on your digestive tract.
Potion, single use Choking Dust

Canzah

Heartseeker

Rumored to have been the blade of a once famous assassin, remembered only by his catch-phrase "Wherever I strike, I'll pierce your heart", this long and viciously sharp stiletto is capable of piercing deep into almost any kind of armor, leaving a grievous wound behind.

Dagger:
Keen
Bonus Feat - Improved Critical Dagger
+2 Piercing Damage

Equinox

Canzah, thats DM loot. Very good DM loot at that. Like, I'd expect a dagger weaponmaster to have something that good.

Egon the Monkey

QuoteArachnid Claw
Kukri
"This curving claw has been carved off a large spider and the end wrapped in leather for a grip. It is a crude but nasty little weapon"
+1 Acid Damage
+1 Massive Criticals
Drops on any quest with Flayers

QuoteOrcan Brushcutter
Used by Wild Orcs to cut trails, and enhanted by their pyromaniacal shamans to burn through thick brush or Ymph's more aggressive plants.
+1 Fire Damage
+1 AB vs Elemental
+1 Fire Damage vs Elemental  
(Plant monsters are Elementals, you see)


I find it odd that although you can get great rapiers, shortswords and daggers, there are very few good kukris. Especially as Flayers are always armed whith those or a sling. On the other hand there are some rediculously badassed daggers.