Ambient Loot Suggestions, EfU:A Edition

Started by lovethesuit, September 13, 2008, 05:19:15 AM

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Lenthis

Acid gel
Flame weapon (acid)

Random_White_Guy

Manchakan Slave Collar:

"Tired of losing slave after slave on the frontieer? With their slaved natives holding limited knowledge of mechanisms, the Manchakan Enclave (known well for the combination of steel and magic) developed magically attuned collars. If an area was traveled past unwarranted, many a corpses were found detonated from the shoulders up".

Once applied, if triggered by leaving an area an alarm is given.

Option is given for detonation of everything from the collar up.

Engineering skill can see to removal
[11:23 PM] Howlando: Feel free LealWG
[11:23 PM] Howlando: I'll give you a high five + fist bump tip

[1:34 AM] BigOrcMan: RwG, a moment on the lips, forever on the hips

DollarPhil

I posted a similar idea in the slaves discussion thread as a way to make playing a slave PC more interesting to the players on both ends of the RP. Fear effect 1/day though rather than death. Something you would not want while on the run, that would be usable to punish a slave, and would make pursuit an option , which you can't do on a headless corpse.

Cerberus

Elven Longsword
A bit lighter, better balanced and eleborately decorated than a typical longsword. Elven smiths found by adding decorative ettchings in stratigic places on the blade they could improve teh balance. This ettching also helps to lighten the blade slightly.
(as longsword)
+1 initiative, +2 parry

Drakill Tannan

The sword of light

This old silver sword glows with a dim light.

Light (Dim): Yellow
On hit: Cast Flare

Greater sword of light

On hit: Cast flare
Use: Light, unlimited uses/day
+1 divine damage.

Lenthis

Light Halfling bolter
 
A bolter designed and made by the most rougish of races.
 
Small crossbow
+2 hide
+1 tumble
 
Goblin Warbanner
 
This long sword is scribed with goblin runes and crude insults also it is nicked and damaged making the blade look old and rusted.
 
Longsword
-1 damage
+2 taunt
+1 will saves
 
OrcSlayer Bolts
 
Mass produced by many dwarf clans these bolts strike true against orcs, with brutal and deadly power
 
Bolts
+1d4 slashing damage V Orcs
 
Fists of the silent crow
 
These gloves in wild production from small abbys to large monestaries they are made for new students in martial arts to teach them to hit like a crows beak, Fast and annoying
 
Gloves
+1 piercing
+1 reflex saves
+2 tumble
 
Half shield
 
A tower shield brutaly mauled in half, most of its enchaments are gone with such a brutal blow but some remain.
 
Tower shield
-1 ac
50% weight reduction
+3 dicipline
+1 Fortitude saves
 
Necklace of tounges
 
Made by sadistic flayers, this necklace if off setting allows speaking to people you cant understand slightly better.
 
Amulet
+3 bluff
+3 persuade
-1 charisma
 
Lizard scale helm
A helm made and coated from lizard sales of nuemerous reptilains you feel warded from poisons, and your head moves in a smooth slither like way making you harder to notice in contrast to your background.
 Helmet
+2 saves Against poison
+2 Move silently

_-Xenith-_

Deepwarden's pendant (Necklace)
 
This ancient pendant seems to be very dented and very dirty. But still containing power of the Deepwardens.
 
 
+2 Search
+2 Spot
+1 listen
 
Dwarven crossbow (Heavy crossbow)
 
This crossbow is heavily built and very heavy, used for power not accuracy
 
+2 damage piercing
-5 attack bonus
 
Wildwalker's steps (Boots)
 
These boots are old and faded, only some runes appear and glimmer.
 
+2 move silently
+2 tumble
Immunity to entangle
 
Ancient dwarven waraxe of Silverbeard (Dwarven Waraxe)
 
This dwarven waraxe shines brightly and gives power to those who defend others with their own lives. Striking down with great accuracy and strength.
 
+1 ac deflection bonus
+2 attack bonus

Drakill Tannan

Rot Rublade (Bastard Sword)

This goblin greatsword is badly rusted, and has many strange runes carved all allong it, overhall it seems frail. However, it emanates powerfull magic.

No damage
+1d4 Negative energy damage
On hit cast: Contagion

Drakill Tannan

Ear Wax

Gives sonic resistance 5/- for say, an hour.

Drakill Tannan

Smoke bomb

Provides inmunity to cloud of bewilderment for 2 rounds. Casts cloud of bewilderment on self, that lasts 1 round.

Drakill Tannan

Orderman's Blade
Long sword
+1 AB vs Orcs
+1 Damage vs Orcs
Whenever you are in an area with orcs it also has
Light (dim) blue propiety.

Egon the Monkey

Survival Kit
Belt.
"This belt has a canteen, pocketknife, length of cord, and many pouches upon it. A useful piece of equipment for navigating the wilderness"
+2 EFUSS Wilderness Survival
+1 AE

Breakout Brew
"Originally created covertly in their cells by Netherese prisoners, these brews were designed to enable a mage to throw enough spells successfully at their Nightrisen guards to allow a prison break"
Potion, special power, adds Spell Penetration as a feat or +2 to CL for SR checks for 2 rounds.

Tribal Drumstick
"This oversized drumstick seems able to get a resounding boom out of whatever it strikes. Including heads."
Club, Only Useable by Bard
+1 Sonic Damage
-2 Move Silently
Onhit Deafness DC 14 10%, 4 rounds

SilentSouth

Snare Whip, Lesser

This whip has several tips which seem to writhe as if they where alive.

Bonus Feat - Freedom of movement
1 Use/day - Entangle
+2 damage bonus piercing.

Egon the Monkey

Dude, Immunity to all entangle and paralysis? I've never heard of DM loot with freedom, let alone flavour.

Drakill Tannan

Maybe..

Snare whip, lesser

This whip has several tips which seem to writhe as if they where alive.

Inmunity: Specific spell - Entangle
1 Use/day - Entangle
+2 damage bonus piercing.