Ambient Loot Suggestions, EfU:A Edition

Started by lovethesuit, September 13, 2008, 05:19:15 AM

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Lenthis

Armor and weapons!

Melders chain
 
The chain is smooth and finely made, each link slides to the next near perfectly. And when you move and fight the only sound heard is the screams of your foes.
 
Chainmail
+4 hide
+4 Ms
When equiped your silenced
 
The harping tones
 
The blade of this rapier is lined with lyrics in a tounge long dead,
When you swing it the songs of old seem to play with the wind in slight whistles. Yet in thier tones your seem strangely taken.. and not quite yourself.
 
+1 sonic damage
+2 perform
-3 will saves
 
Armor of dawning hopes.
 
This armor is gilded with gold and enscribed with prayers from the downtrodden and helpless begging for help. When you don it you feel empowered to help them no matter where they are, your blind drive often makes you fearless.. yet the armor is that of maytrs and you have and odd feeling the blood stains glinting off its perfect surface are from past owners.
 
Fullpate
 
Imunity to fear
+1 to will saves
-2 ac
5% von to negitive energy
 
Blade of lost thoughts
 
Known to belong to a cult of absent minded weapon masters
Whoms blades were sharp yet thier minds not so much. They learned thier skill from a cabel of very patient masters only to have them take a moment of weakness and kill them all, The blades much like the students are strong in force.. but a bit dull.
 
Saber
 
+2 slashing damage
-2 intelligence
-1 will
 
Hidden wants
 
This armor made from a cult of vices, mostly the vices of greed and lust is a sure show that in darkness thier is power at curropted risks.. The risks may not be present at frist but they always surface sooner rather then later.
 
Leather armor
+1 ac
+2 hide
+2 ms
+1 tumble
25% divine damage von
-1 universal saves
-2 fear saves
 
Natures last fury
 
The trade mark blades of a group of doomed druids made of silver and ironwood found once they and thier grove was overrun with foresters and undead. Once the battles stoped and the foresters went over the remains they discovered these blades and armed thier militia with them, after that a clever merchant bought and duplicated them. They are found to have landed in the hands of a great many adventures. And are a known staple to the rising lythacope hunter as it can heal minor cuts and slashes before the infection of lythacopy sets in.
 
Longsword
 
-2 damage
1d4 cold Verse Shapechangers
+1 ac Verse Shapechangers
10 charges of cure light wounds.
 
 
Volfs End
 
The rapier of a long known iluskan swashbuckler, Known as Volf Nevothors Was brought into mass production when he died due to a poisoin slipped to him by a greedy merchant. Once he died the merchant pressed his fabled blade into mass production and ever since they have scattered threw out the lands. Imbuned with his feared fury and his leagcy of loose loves but also his fault of not being able to hold his drink to well, this blade is a trademark of the all duelists and swashbucklers that ever dared take to sea.
 
Rapier
 
+1 slashing damage
+2 persuade
-1 fortitude
 
Leaders hold
 
This shield inner side is engraved with clever battle tactics and tips, assisting the user on the fly with a quick glance so he can yell out to the rest of his men and keep them alive, yet as all great leaders protection is a major key as well. This shield keeps the user from being taken down by the stray bolt or arrow.. But the stray catapult shot may just be enough to kill a wielder.
 
Large shield
 
10 charges of aura of glory
+1 ac Verse Piercing
10% von against bludging
 
 
And thats all I got for now do enjoy and I love feedback!

DollarPhil

Most of the stuff posted lately has nice descriptions, but it's in the style of normal NWN gear. Ambient loot is gear that says "I'd expect to see this item laying around in the Archipelago".
  • No weapon I've seen that's not Simple, a Whip or a set of gloves tends to have more than +1 unconditional damage. A good rule of thumb for EfU loot is that the less powerful the base weapon, the more powerful the bonuses that you can find.
  • Generally stuff has 5-10% damage vulnerability, with the exception of martial weapons with a powerful added damage type which go up to 50-100%. Items with save/skill penalties tend to have a specific IC reasoning for it. (Illithid gear saps your Will, heavier items are clumsy)
  • Most of the loot is linked to the lore and setting of the server, and the quest or monster it comes from. Undead drop negative energy crystals, divine gear is often linked to the deities that have ancient temples on the isle, etc.
  • EfU loot isn't legendary gear rich with tales of dead heroes. It's faded weapons from the back of a ruin's armory, crudely made but useful gear forged by monsters, or standard issue equipment from a dead pirate crew or mercenary squad. Stuff with a history is reserved for unique DM loot.
For example:
-Orcs are always fighting Mist Ogres in the Mountains.
-Mist Ogres are Giants.
-A piece of Wild Orc Equipment might therefore have AB, AC or damage bonuses against giants.
-Mist Ogres like Cold. Wild Orcs like Fire.

QuoteMistburner Glaive
This long-tipped spear is used by Wild Orc scouts to hunt down the Ogres they constantly battle for territory in the mountains.
Spear
5% Cold Damage Immunity
+1 Slashing Damage
+1d4 Fire Damage vs Giant

Lenthis

A few more items for a group thats taking a rise
 
Shield of the law
Description: Often mass pruduced by temples of bane for thier tyantical leaders men. Commonly found about due to palidens annoying tendancy to destroy said temples.
 
Large shield
+1 intimidate
+2 ac v chaotic
 
Shield of the Unbending Law
 
Description: Often only given to the best and strongest of the guards for most baneist temples, They are imbuned with more power to fight the lawless.. and anyone else.
 
Large shield
+1 ac
+2 ac v chaotic
+3 intimidate
 
And now to genric rusty dagger you find about the isle
 
Steel knuckles
 
A set of gloves inlaid with steel and pads for your hands, Found on the odd creature or human bandit. Where these gloves truely origin is unknown.
 
Gloves
+1 bludg damage
 
Swashers
 
Used by a notorious group of kolbold pirates which are most often hugely failing in thier attempts to rob the passangers on the strange mans raft. They quickly started to curculate about the isle as adventures started to use the small blades they droped.
 
Dagger
+1 slashing damage
-2 intimidate
 
Runic stave
 
A staff covered in runes and other slight aids to help mages with spells and thier concentration.
 
Quaterstaff
+1 0 spell slot Wizard, Sorc, Bard
+1 lore
+2 concentration
 
Rusted goggles
 
The headwear of many a deranged gnome inventor, which beasts seem to keep for reasons thier own.
 
Helmet
+2 craft trap
+1 Open lock
-2 persuade
 
The shiv
 
Often found on the desprate of the slums and docks this blade seems to have coined the nickname "the shiv" as it has been used to "shiv" many a poor drunken traders.
 
Dagger
-2 Attack bonus
+1 slashing damage
20% weight reduction
 
Shark tooth
 
A tooth from a shark, rumors say that dipping it in a liquid will tell you if its poisoned or not, of course.. who belives in rumors?
 
Necklace
5 charges
(Use it on a potion and if the potion changes color to lets say.. Prismatic then its poisoned.)
 
Crippler
 
Used enmass by kolbold sharpshooters, This crossbow has sights specificly made for shooting the shins, ankles, and, nethers of its targets. Always aiming so low you often miss the blow and the slight feature of your target thats going to kill you, Once again proving the intelligence of kolbolds.
 
Heavy/light Crossbow
Extra feat - Called shot
+1 AB
-4 spot
-4 search
-2 AC

Echigo

Not all pieces of equipment have a negative stat or vulnerability. Take that into account.
meth

DollarPhil

We actually have a scripted poison testing power already, it's just that the item is hard to buy up here. That could be added to a bit of loot.

I really like the Shiv idea, but in common with a lot of the other suggestions, you've disadvantaged it beyond people using it. I'd suggest something like:

The Shiv
Enhancement Penalty -1
Bonus Feat: Sneak Attack, 1d6
Weight Reduction: 20% of Weight

That's -1 AB and damage usually, but nasty if you use it as an ambush weapon.

Drakill Tannan

Guardian Amulet

Amulets such as this have said to become very popular among the nobles and patricians of Old port who deal with not so trustworthy businesmen, per say, as means of escape. Although they orinally come from Ymph, after the original stash was found in the ruins below the city they are a rare sight among the colonists, usually only arround the neck of said nobles, or whatever thing they did not manage to use them aganst.

Base item: Amulet
Special item power: When used, it casts balgarian's Iron horn and summons 2 shelegan's persistant blades. Single use.

Yalta

Small War Hammer
 
Crafted for the small of stature these hammer's have small hooks to inflict cuts as well as the crushing damage of the hammer.
 
Small Hammer (1d4)
 
+1 Piercing Damage
+1 Slashing Damage
 
Only useable by Gnome/Halfling
 
(May seem OP, but even with these stats it isn't as good as a short sword, as the crit is a x2 20 on a small hammer and not a x2 19/20 as the shortsword is)

Lenthis

Well, Thanks for the feedback on my weapons :D Great to see people take intreest in them Also With the Guardian Amulet Only one dagger can be summoned at a time, if another is casted the frist fades. I think this is to keep armies of daggers with dr and decent ab from overwhleming the server.

Divine Intervention

I like those weapon suggestions but I'd recommend changing the crippler.  +AB vs all are rare and normally DM loot only.

Lenthis

On it!
 
Revised crippler Stats
Light/heavy Crossbow
 
+1 Verus Human,dwarf,gnome,halfling,elf,halfelf
Extra feat Called shot
1 mighty
-4 spot
-4 search
-2 AC

Thomas_Not_very_wise

Why would a crossbow have called shot yet reduce Spot ranks? ;)

Here's my contribution

Dried Troll Snot.

Choking Powder.

Lenthis

beacuse, being a kolbold they always aim low and in looking low they miss very obvious things, such as the nick in the knights armor, or the missing scale on the dragons chest. In always looking down, they are experts at hitting legs,knees,shins Places where it would cripple thier foe due to thier height. But they often miss small details and other things when shooting with this bow due to thier always aim and focusing on the legs of thier targets.

DollarPhil

Beastward Chalk
This bag of chalk, often used by Ypmphian hunting parties, can be used to inscribe a circle of warding against beasts of the wild, or other morally unaligned creatures.
Special Power, Single use.
Casts Protection From Neutrality as per the Potion of the Radical Soul on everyone within two metres.

Lenthis

Witch eye torch
 
Made from a suposed kolbold "Witch" eye
This torch glows with dark light, making the shadows deeper and causing unatrual effects to gleam slightly.
Torch
 
-4 spot
15 charges of find traps
15 mm of blue light

Thomas_Not_very_wise

Evil Eye- This eye is evil. Oh my!

Bestow Curse