Ambient Loot Suggestions, EfU:A Edition

Started by lovethesuit, September 13, 2008, 05:19:15 AM

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Cornith hull

Issac's bow
 
When asked to make a better spell he said thats impossible
 So he just made a better bow
 
 
Does not require arrows
 
onhit magicmissle(1 missle)
Arrows do not do damage

Egon the Monkey

Portable Repeater Crossbow
A rugged, crossbow equipped with a magazine and lever mechanism similar to a siege repeater, allowing it to be cocked and loaded in a single action. In order to accomplish this feat, the draw strength is significantly reduced

Base Item: Heavy Crossbow
-3 Damage
Bonus Feat: Rapid Reload

Egon the Monkey

Non-Martial Craft Trap Weapons
I can't recall a single +Craft Trap weapon that's not Martial or Rogue proficiency. I'd like to see some an engineer Wizard/Priest/whatever could use without resorting to Martial Prof as a feat.

So. Idea

Smith's Prybar.

A small, heavy iron bar with a sharp end and several grooves .Ideal for disassembling or tinkering with devices, but also usable as a weapon in a pinch.
DaggerExtra Damage Type:Bludgeoning
Skill Bonus: Craft Trap +3
Skill Bonus: Craft Armor +3
Skill Bonus Set Trap +1

Enhanced Carpentry Mallet
A heavy duskwood mallet, with Gondite symbols branded into the sides.
Club
Skill Bonus: Craft Trap +3
Skill Bonus: Craft Armor +3
Skill Bonus: Craft Weapon +3

I can has fun?

Loot for a Variety of Dull Quests and Other Random Purposes

Ghoul's Iron Maiden
Found in the Docks Barrow
This garment is little more than a set of straps and fasteners, but inside the lining of this morbid apparel are hundreds of tiny needle-sharp spikes. Its ghoulish purpose is to keep torture victims and ritual subjects alive, awake, and in excruciating pain.

Base Item: Cloth 0/0
Improved Saving Throw: Death +2
Arcane Spell Failure: +20%
Damage Vulnerability: Bludgeoning 50%
Damage Vulnerability: Piercing 25%
Damage Vulnerability: Slashing 25%
Spell Immunity: Sleep
Bonus Feat: Defensive Roll

Scurvy Chef Apron
Found in the Troglodyte Cavern
Avast! The garb of a pirate chef. Perfectly suited for the galley of a ship, but out of place anywhere else. There are still some fresh herbs and spices inside the pocket.

Base Item: Cloth 0/0
AC Bonus vs Animal +2
Improved Saving Throw: Disease +2
Improved Saving Throw: Fire +2
Decreased Saving Throw: Cold -2
Decreased Skill Modifier: Discipline -2
Decreased Skill Modifier: Intimidate -2
Decreased Skill Modifier: Taunt -2
Choking Powder 2 Charges / Use
Herb, Garlic 2 Charges / Use
Charges: 11

Corroded Cutlass
Found in the Troglodyte Cavern
This ancient cutlass is so severely damaged by corrosion that it has holes in it, but the cutting edge is just as sharp as ever.
Base Item: Scimitar
Damage Bonus: Acid +2
Damage Penalty: -4
Keen

Lucky Rabbit's Foot
Found Anywhere
Base Item: Miscellaneous Small
Resistance (2) 1 Use / Day

Soiled Traensyr Slave Garb
Found Anywhere
This set of ragged clothing bears the mark of the drow city of Traensyr, enchanted to make slaves more productive and easier to control as they adapt to their wretched lives of endless toil in the harsh conditions of the Underdark. The collar is a steel band that, once fastened around the wearer's neck, can only be removed by powerful magic.

Base Item: Cloth 0/0
Ability Bonus: Strength +1
Decreased Saving Throw: Mind Affecting -2
Decreased Saving Throw: Fear -2
Darkvision
Cursed

Castaway's Duds
Found in the Troglodyte Cavern
The last unfortunate soul to wear this ragged outfit survived mutiny, braved shark-infested waters, squashed venomous sand spiders, and tangled with wild animals only to die alone in a cave while looking for a warm place to sleep for the night.

Base Item: Cloth 0/0
AC Bonus vs Human +1
AC Bonus vs Animal +1
AC Bonus vs Beast +1
AC Bonus vs Vermin +1
Decreased Saving Throw: Universal -1
Tanglefoot Bag 2 Charges / Use
Poison Weapon 2 Charges / Use
Charges: 9

Faith of the Scrivener
Found in the Shrine of Jergal
Bearing the mark of the Pallid Mask, this powerful chain suit is only suitable for one whose soul awaits the End of Everything.

Base Item: Chain Mail 5/2
AC Bonus vs Undead +3
Immunity: Negative Energy 25%
Spell Immunity: Cure Critical Wounds
Spell Immunity: Cure Serious Wounds
Spell Immunity: Cure Moderate Wounds
Spell Immunity: Cure Light Wounds
Spell Immunity: Cure Minor Wounds
Only Usable By: Lawful
Control Undead (13) 2 Charges / Use
Charges: 3

(NOTE: I originally wanted to add immunity to Invisibility to this item to make it a true test of fate for the wearer, but apparently that's not possible with the toolset. Improved Invisibility is in there, but not Invisibility. Also, I have not yet tested this to see if the spell immunities block the use of healing potions, and if they don't, it sort of defeats the whole point of the armor.)

Luke Danger

Shield Smasher:
Mace
1d4 Blunding
-1 Attack
120% weight (if possible)

The Mace, also known as the Shield Smasher, is a powerful weapon, but it is unweidly. Still, being able to smash an opponents shield is a valuble tool.

Wild orc Warhorn:
Scare 1/day
Fear (6) 2 charges per use
5 Charges

This warhorn is carried by Wild Orc Warlords and other high-ranking warriors on the front lines. When blown, it sends cowardly enemies reeling.


Junked Sharborneth/Stygian/Order Banner Carrier set:
Misc. Medium

This was once a flag for a Sharborneth/Stygian/Order Banner Carrier, attatched like a backpack to rally allies to a staging area. It is useless now, destroyed utterly. Still, the wood might fectch a few coins.


The last one was inspired by Banner Carriers in the RTS game 'Lord of the Rings: The Battle for Middle Earth II', and it is something that, if makable, I think would be good for combat events, the Banner Carriers (giving them something to boost allies slightly prettymuch)

Blind Light126

Huge Wild Orc Drum Set

Something along the lines of 20 pounds.

This huge set of drums makes a huge impact when beat upon, though beating very loudly creates a single loud blast, that is both fearsome, and inspiring.

2 Charges

1 Charge/use Balagarn's Iron Horn
2 Charges/use War Cry
1 Charge/use Bless

Pestilence

Wing Spear

Found during Vrazden Quest.

The wing spears are special and tribalistic weapons of the Stargazers. After many halflings fallen at the hands of the castle Vrazden, the spears have been found there.

Bonus Druid spell slot 1
Animal empathy +3

Egon the Monkey

Since anyone taking Exotic weps for firepower rather than mostly RP (Loviatarans with whips and so on) takes a Bastard Sword because there aren't any good Dwarf Waraxes or Katanas, let's see a few.

Gem-studded Netherese Swordmaster Blade (Drops on Gem Mine)

Finely forged of a light alloy and lethally sharp, these blades were the pinnacle of Netherese smithcraft. Even after thousands of years in an an abandoned mineshaft, this example still seems well-balanced and deadly.

Katana
Massive Criticals 2 Damage
Concentration +1
Weight Reduction 80% of Weight.

Duergar Miner's Axe
Made to the Dwarven large battleaxe style, an impressive weapon with a pick on one side for mining, and an axe blade on the other in case anything tries to stop you.

Dwarven Waraxe

Extra Damage Type: Piercing
+1 AB vs Elemental (it's a Mining Axe. It'll hurt Earth Elemetals rather well at least)

Kara-Turan Captain's Blade
Former property of one of the many trader or pirate sailors passing through or lost in the Archipelago, this exotic blade is a fine sidearm for any leader.

Katana
+1 Persuade
+1 Intimidate
+1 Reflex Saves

Germain

Iron Shiv: A rather plain looking dagger made from iron, it has been filed down to an extremely sharp point capable of piercing armor, hide, and bone.

Dagger
+1 Piercing Damage
Bonus Feat: Dirty Fighting

I can't imagine a weapon like this would be overpowered as Dirty Fighting only allows one attack per round while using the feat.

Egon the Monkey

Yeah, and most PCs specialising in daggers will have DF anyway to get the extra dmg.

Relinquish

Nightriser Overseers drop

Overseer Crystal, Varying qualities
(Ruby)

Poor:
2 charges
Negative energy ray 1 charge

Fair:
5 charges
Negative energy ray 1 charge
Ray of enfeeblement 1 charge

Good:
10 charges
Negative energy ray 1 charge
Ray of enfeeblement 1 charge
Negative energy burst 3 charges

Rare:
25 charges
Negative energy ray 1/day
Negative energy ray 1 charge
Ray of enfeeblement 1 charge
Negative energy busy 3 charges
Enervation single use

Egon the Monkey

QuoteGoggles of Spellslinger-Sharpshooting
A set of brass and leather goggles that appear to aid in blasting one's spells at unnaturally resilient creatures.
Helmet
Only Useable By: Wizard
Only Useable By: Sorcerer
Bonus Feat: Spell Penetration
Spellcraft +2

Since everything and its dog seems to have Spell Resistance now, Some Spell Penetration would be good for offensive casters to give a better chance when they're low level, while still making SR a pain for wands and devices.

Vlaid

Arrows with Extra Damage: Bludgeoning so they act as Bludgeoning or Piercing. They should be relatively cheap to purchase (being just arrows with a stone head, or a blunt head). A small penalty to AB or DMG to represent the limited use of such arrows, mainly against creatures resistant to piercing (or completely immune to).
[url=https://www.efupw.com/forums/index.php?topic=706473.msg747918#msg747918]The Entirely True Legends of Velan Volandis[/url]

Egon the Monkey

They exist! THey drop commonly! They drop in stacks of.... one XD.

Pinefish

To be found of Orc Gurilla fighters.

Gurilla Firelauncher: This long bamboo tube has been filled with a rudementry alchimecal mix that, when lit at one end, is fired out of the other at great speed and explodes on impact with another solid surface. (One shot fireball)