Druid Wildshape fix

Started by The Crimson Magician, December 24, 2014, 08:29:07 AM

Previous topic - Next topic

The Crimson Magician

Hi

many of druid shapes have multiple attacks (like bite, claw, etc.) , meaning that if you want to pierce someone's dr and make being wildshape viable for certain forms you will only do reliable damage about 1/3 or 1/2 of the time because magic weapon and flame weapon only apply to one weapon when cast

My suggestion is to either decrease the types of attacks that all shapes get to 1, or to have buff spells apply to all of the creature weapons (though the first scenario seems more plausible and easy to script)

Thanks for reading :)

putrid_plum

Magic weapon and flame weapon on claws? To me it seems the suggestion should be remove that!  It makes no sense.

Grotesque

If gloves can be enchanted and set ablaze, I don't see why creature claws would be a problem. Giving the druids this mechanical buff would add to the appeal of this (imo) underplayed class.

Ladocicea

Not going to happen. Druids have the best DR bypassing ability of any class.

Pandip

Druids are incredibly powerful and versatile due to their ability to imitate the combat abilities of most of the other classes and then some, with the only downside being that they can't utilize anything but potions while wildshaped.

To clarify Lado's statement for those who aren't aware, druid wildshapes have a hardcoded mechanic that makes it so that their own DR value is used to pierce the DR of those that attack it. So a druid with 5/+1 DR can pierce ghostly visage and a druid with stoneskin can pierce... well, anything.