Tribal Guardian Perk

Started by DirtySox, November 07, 2014, 04:39:35 PM

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DirtySox

QuoteTribal Guardian

    Coming from all cultures and origins, tribal barbarians may not share a common background but all follow the same commitment to tribe and home. Living outside civilization, these nomads have learnt to survive as one with the land.

    Level 1: 5% Damage Immunity, Animals see you as a threat and do not strike often.
    Level 5: 10% Damage Immunity, gain access to Tracking.
    Level 8: 15% Damage Immunity, Armor of the wilds: in wilderness areas, your armor count as 4 AC if it's lower than that.

QuoteOriginally Posted by Rage
+4 STR, +4 CON, +4 Listen, +4 Spot, -2 AC
Duration: 7 rounds + CON mod before raging.

Special: Allies nearby receive +1 AC, 5% Concealment, 10% Movement Speed Increase, +2 Discipline and +2 Concentration during the barbarian's rage.

Charisma modifiers to STR/CON while raging.
Level 1 rage is capped at +4/+4 (Total)
Level 4 rage is capped at +6/+6
Level 8 rage is capped at +8/+8

Contrary to what I believe this means my barbarian does not seem to activate a rage above +4/+4 despite as high a charisma modifier as 4.

Not a big issue of course but I suppose I should put it out there!

Account: DirtySox
PC: Eovurm Gridemyr
Perk: Tribal Guardian

Talir