Death & Respawning

Started by SN, October 15, 2014, 01:06:29 PM

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SN

Death & Respawning

Death on EFU has serious consequences:
  • Respawning removes 1/3 total experience.
  • Raise Dead removes 1/6 total experience.
  • Resurrection removes 1/9 total experience.
Characters that have died from a PvP action cannot respawn, but can only be raised. Consult a DM if you feel that you have been griefed.

However – the calculated XP loss will not take into account some specially DM granted Permanent XP, for example: John Keats has 15,000 XP, out of which 5,000 has been awarded by a DM in the form of special permanent XP. He dies and respawns – the total XP loss will be 1/3 x (15,000 – 5,000) = 3,333 XP

If death experience loss drops you below your current level, you will lose that level.

PCs that are level 5 and below that respawn to the mausoleum preserve their equipment, but levels 6+ drop the equipment where they died.

If you die alone, it's fully permitted to get a DM for help (i.e. ask a DM to clear the spawns from your corpse before respawning).

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Death on EFU is pretty common as the setting itself can be unforgivable. We get attached to our characters and sometimes dying in a really stupid way or killed in PvP can make one want to "rage-quit". It's good practice to step away for a while, take a breath and look at the situation calmly.

Especially with PvP deaths, the 'receiving' end may not be fully aware of the plot-reasons behind it. If in doubt, best consult a DM.

Edited Note: Characters now receive a portion of any XP lost from a death in the form of advancement XP.