Sewer monster changes.

Started by Egon the Monkey, March 25, 2009, 11:46:35 PM

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Egon the Monkey

I really like the addition of vermin to the sewers. Reminds me of the Underdark, makes stealthy lower levels handy, and adds atmosphere. However, looking at the inevitable and slightly odd vermin fights in the sewers, I'd like to suggest a few changes.

-Make Dire Rats and Sewer rats allied to each other. It makes that rat hunt quest far too easy when all the rats wipe each other out.
-Make Dire Rats hostile to Nightrisers. They don't seem to be.
-Make Nightrisers hostile to gelatinous cubes.
-Possibly have some rats with +bludgeoning creature weapons or something, they get stuck fighting Overseers and Warlocks. I've seen about 10 of them back a Warlock into a corner, and with that thing's crap AB and itsDI against Piercing, the fight never ends.
-Or, have Nightrisers ignore rats completely. As the undead guard force of the city, why would they bother about vermin? However that might lead to players leading a huge horde up from the sewers,.