Multiple Mechanics suggestions

Started by VanillaPudding, September 16, 2014, 05:40:08 AM

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VanillaPudding

Levitation - Add as a custom arcane spell with brewable potions

Divination - Increase duration of Clairaudience/clairvoyance to turn / level with GSF, 1/2 turn with focus.

- Add -4 DC 1/day generic focus for scrying for diviners (see custom items that spawn for other perks once / day/rest)

Swashbuckler perk - Currently targets self with negative effects, add in hostile enemy check (found in many spell scripts)

Teleport - Setting is not configured for the spell. Adjust connecting areas accordingly so teleport makes some sense / can reach even the next area in some cases (I can provide details if needed)

Sanctuary rings - Make ring giver NPC check for duplicates / repeats and penalize in some form. At current, taking a ring has zero effect on a character. It should be an exponentially increasing penalty or require IC efforts/politics to gain back

Add keys for numerous locked doors in the machine areas that require a rather mediocre lockpick score, allowing more people to explore a large part of the setting in some form (details can be provided).

Expand "unathorized sendings" - A larger gold investment, but possible through IC efforts / knowledge. Even something like 100 gold for a sending would be interesting and allow for certain high profile sendings to be made from beyond the norm.

Increase Baublium spawns / random areas - make it more of a tangible war than an unseen dispute (even if the effect is the same it provides the illusion of doing more things) At current it's hard to acquire baublium beyond the low level quests.

Expand the conjuration theme selection options in the starting area. They are too limited to alignment / class at current for some of the basic themes.

Return the archaeologist PRC in working form (Lore focused PCs are amazing, and indiana jones version is even better)

With said increase of baublium finds, require baublium to power sendings (illegal or legal) alongside gold cost.

Allow food rations to stack

Add /c setfire command with wilderness survival check on a timer equal to the rest timer (so once / rest you can try without oils, area checks in mind maybe)

add /c freeclimb check to climb dangerous -vertical- climbs without rope. Increased damage on failures.

add /c leap command for -horizontal- checks with similar resuls
(apply modifiers for each to animal forms and loot)

/c forcerest - Ability to take rest without fire or oils that -most often- results in a partial rest and fully resets the rest timer no matter the result. (constitution check applied, or something)

/c groupeffort -check "target" A command to collaborate and combine talents, this will roll said skill (requirement based upon "target") and average out the roll of each character included in the check, +1 / character. Thus, a lore check will be rolled for the primary person based upon the average roll of the group +1 / person. (effectively a penalty unless multiple like-minded people are RPing together)

Addition of cursed heirlooms in the starting area. These would be mundane things of all sorts (perhaps limited to chain mail on armor without DM app). Once / character you might select a cursed (so it is never removed) item for your character based upon IC history. This item obviously could be adjusted by DMs over time but otherwise would occupy the slot for IC importance and remove mechanical benefits there. (See current limb removal options, etc)

Random_White_Guy

Of all this list I'd say stacked rations is the best. If a similar option available for Oil that'd be equally cool. Even if it's just a simple modification like how there's the "Healing Kit" for numerous herbs, food bundles and oil bags would be a great use to travel style PCs.

While we're making countless suggestions I'd suggest that "Jump" be added to the Cavern Domain since one needs extensive climbing ability to survive in the caverns of Underdark.
[11:23 PM] Howlando: Feel free LealWG
[11:23 PM] Howlando: I'll give you a high five + fist bump tip

[1:34 AM] BigOrcMan: RwG, a moment on the lips, forever on the hips

Howlando

- Levitation as a spell would be nice, but probably not worth taking the time to add

- As SC said I'd rather scrying be overhauled at some point - not likely any time soon, though!

- Unfamiliar with Swashbuckling Perk myself

- Setting is absolutely configured for Teleport. It's important to understand that it works only within a specific region (with additional chance of failure in Underdark, and many places warded against it). Regions are determined internally and do not necessarily relate to the name of the area. "Middledark" "Lowerdark" "Dunwarren" are our largerregions though... you can for example zip from the Crossroad Caves to Fort Mur, which is pretty darn useful.

- If a ring is taken PCs must go through the SG to get a new proper one or get a degrading one (temporary solution). There are certainly consequences, I don't think they need be incredibly severe.

- Choices about which doors require certain keys vs. areas being accessed in other ways are generally deliberate.

- There are plenty of ways to acquire baublium beyond low level quests that you must not be aware of, but more are being added.

- Possibly

- Archaeologist PRC probably will make a return at some point

- I don't think standard sendings should require baublium

- Food rations can't stack. I have been adding "food bundles" to various places though to assist with saving on inventory space.

- /c setfire seems like an OK idea if someone wants to set it up

- freeclimb / leap isn't going to happen

- forcerest sounds like a headache to set up for very trivial gain

- groupeffort likewise

- Not sure I understand the point of cursed heirlooms. If a PC has an idea for a cursed relic that they'd like to start with that has an actual story based around it they can submit an app or consult with a DM, otherwise I think these cursed heirlooms would just lead to frustration when a player inevitably thinks something special will come from it but it never does.

Although I'm not inclined to most of these suggestions I actually do really appreciate the Suggestions forum being used to suggest things worth thinking about! Too often this forum is not used for its intended purpose, so a list of decent suggestions is definitely a good thing.

Pandip

I really wish there was some kind of added inconvenience or stigma on losing your ring. As it stands, it's fairly easy to go and get a degrading ring every reset and not have to worry about it until someone subdues or kills the PC that took your ring in the first place. There's no way to notice someone that doesn't have a regular ring on them, so going to the Spellguard for a new one feel largely irrelevant or unnecessary. It's a shame, because taking rings is often a method of trophy-collecting done by Lower PC's to avoid taking gold, items, limbs, etc. ... but it's an inconvenience largely ignored by Sanctuary.

Knight Of Pentacles

Should be an examine player tool that shows whether someone has a proper ring or not.  Can't really hide something like that on your finger.  I'd go further to suggest that rogues with the Forger perk can make rings that look like the real deal when examined, except by a rogue with the Detective perk.

Pigadig

Alternatively since the glow is already in a script related to the rings, you could have people with the temporary ones glowing the "transistion" colours so people notice that something is not quite right.

That way it would be obvious to all and sundry that something isn't quite right and would cause people to react more to them. As while PCs can ignore what they can't see, most people will be wondering "wtf?" when they see a PC flickering between blue/pink/yellow glowing colours.

No real extra penalty involved with that, other than more RP I think.