Locking mechanisms?

Started by Pestilence, March 16, 2009, 03:12:31 AM

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Pestilence

I have noticed that sometimes when I look in a room at kingsman I forget to knock and end up opening a room with 6 people talking secretly then wanting to kill me Xo.
For this I make a suggestion to remake the locking mechanism inside the kingsman. Also I notice too many doors around the zig being locked up.

Mort

QuoteAlso I notice too many doors around the zig being locked up.

What's a good amount of locked doors, ser?

Underbard

I believe Kingsman asks people not to use rooms if they aren't paying for them.  If they want to talk in secret, they should find a better place.

I can has fun?

What makes you so sure that people aren't paying to use the rooms?

There's a nifty little meeting room in the Hanged Goblin, I'm surprised more people don't use that. Put one in that unused space Kingsman's, problem solved.

Egon the Monkey

People would still walk in to meet up, or split loot. I can't see the problem with sticking locking mechanisms on the doors, as you don't want to go through *knock,*.... wait.... Is anyone in there? every time you rest.

Listen in Silence

Am I the only one remembering how frequently people would lock themselves into rooms at the Last Stand and then log out?

I can has fun?

You are not, and the only reason I didn't mention it is because I figured the DMs remember it all too well.

Egon the Monkey

Maybe make the locks pickable with a DC of one? Makes it a privacy option then, and trivial to get an unlocker.

Joe Desu

Don't see this as a problem but an opportunity for RP.
 
I thought the concept was to allow for fools to accidentily run into private conversations by groups too poor to get their own place.  Those that are unlucky enough to walk into a bad situation should play it out as goes.  We are not here to avoid contact, whether good or bad, with others.
 
Those who take a room to have secret convesations that they would kill others for listening to, could post a guard.  Those that take an unlocked room know the risk of someone stopping by - hey guess what?  Its an opportunity to RP with someone or group that might not have before.

The Crimson Magician


Pestilence

The meeting place in the gobbo was where I hid with Vice after we stole from a bunch of people. We stayed there for 30 mins, and nobody thought to go there to find us XD

Mort

Yeah, the issue with locks is that: there is 3 rooms.

The last Stand had 20.

scribjellydonut

Not to derail the thread but along the same lines, why are there so many specific keyed doors around? That was one of the major gripes I had with the former server I was on. It makes me feel like putting points into open lock was a waste and it kills my RP of sneaking around and pilfering in those places. If a locking mechanism can be opened with a key, it can be 'picked'. There are no doors in the world that are an exception to this rule, no matter how complex the lock.

Anonymous Bosch

On the last server I played it was to prevent exploits.
Having to get a DM avoided a lot of problems, like meta-gaming NPCs.

Howlando

There are several dozen extremely good OOC reasons for this, including perhaps that for many of these doors there is absolutely nothing at all behind them - yet.

We do make an effort to ensure that open lock is useful, and it is.