Heart Clutch

Started by SwiftyWillownall, June 09, 2014, 07:23:41 AM

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SwiftyWillownall

Third test, Heart Clutch changes remain elusive from suggested changes here http://www.efupw.com/forums/showthread.php?t=93403

Not sure if it's a bug with the spell or my PC in particular. Am willing to test however. PC name is Xanian Urthandar.

Paha

What exactly are you doing and what seems to be the bug to you? You need to be very specific because I cannot find any issues.

SwiftyWillownall

I've been testing mainly on the bandits found in the in-between, and some goblins out near the first zone outside the area up the stairs from upper Sanctuary. When I cast heart clutch on the target the spell goes off and the bandit makes a fort save vs evil. When he fails I deal the first round damage of 1d3. I've never rolled higher but I'm under the assumption this is the correct amount of damage for just the first round. I get the yellow text that says "You are now crushing targets heart. You must maintain concentration to continue the spell." On the second round it rolls the save again. On a failure 1d3 damage is dealt once more. On a succeed the entire spell is negated. Regardless, the spell auto ends itself. The yellow text that says "You break your concentration!" appears before the second fort save is rolled. I have made sure to literally do nothing but move my cursor on my screen during this time. During this entire time, upon casting the spell on the first round a flashing "Spell failure" icon appears on my current statuses right beside my portrait. Restrictions on the spell and feats effecting it like SF look to be working correctly.

Edit: My character is a cleric.

Paha

Again, it works normally. As I mentioned, damage will increase based on how many rounds you are succesful in keeping the target, to a point. I've confirmed it several times, it works. Two rounds won't necessarily show much yet.

When you begin spell, you will need to keep still, if you move, spell will break. It's also possible that spell will break if you or the target are damaged by an outside source during the channeling - it will break the connection.

Other than that, I don't really know what you are considering to be a bug. It's still unclear to me.

SwiftyWillownall

The main bug is, it auto ends the spell even if the target fails the fort save, if the caster is standing still and doesn't do anything. I can't think of a way to show you outside of capturing a video or testing it with my character in game. When I get on sometime I'll try and get a hold of a DM. They can possibly explain it better if they see it first hand.

Paha

I am not sure how it would end the spell if they fail the fort save. It's very simple check. If they fail the save, they will not break free. I've been testing it with players several times and it's never happened in my presence or in my own tests.

Message me in irc at some point and I will oversee you testing it.

Mia

NPCs have a movement script to spice up the AI. But this particulary script has some consequences on the game. Most notable when you knock down an archer, that then proceeds to run 50 feet before falling on his knees. Rendering the entire round of knockdown useless. If you're testing it on these bandits, and they are the ones that don't make the spell work. (You can confirm, by testing it on a player and an NPC) Then I assume this script is to blame. Since this spell is buggy if the characters move for subsequent rounds.

Paha

Idea is that they should not be able to move if the spell works. If they do, that is obviously a bug in itself. I have been testing that as well and so far I cannot even command NPC's to move when they are being targeted by the spell, so let me know if they keep moving.

VanillaPudding

http://www.efupw.com/forums/showthread.php?t=23742&highlight=archer+knockdown

This might be coming into play. The idea behind knockdown is that they should not be able to move either, so I wouldn't put much weight behind the AI not moving when it should not. As for the reported bug itself, it is rather old and has been happening since the spell was put into place (hence why no one ever used it for anything beyond flavorful killing blows). The concentration check simply breaks for no reason, even while standing completely still, the enemy failing saves, etc.

SwiftyWillownall

I just tested Heart Clutch in game on the player OniMisho. The spell worked exactly as intended as to the changes. It may indeed be the target of the spell that is causing the bug, and not the spell itself.

Charnelist

Quote from: VanillaPudding;391783.... The concentration check simply breaks for no reason, even while standing completely still, the enemy failing saves, etc.

Hey, just putting it out there that this still appears to be happening - I have managed a single successful kill-cast of this spell, on one NPC, and every other time I have cast it, the concentration appears to break pretty reliably on the second round of the spell regardless of circumstance or lack of circumstance.

This means even when everyone is standing still and every save is failed and nothing else is happening at all.

Tested multiple times on an alt with DC 25.

This is an amazing spell that would just be so sooooo fun to use practically if this wasn't an issue.