PrC Suggestion: Marksman

Started by Jayde Moon, March 12, 2009, 08:17:19 PM

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Jayde Moon

Just something I kind of came up with, inspired by the ammo thread.  Criticize away!

Marksman

Specialized in the use of Bows and Crossbows, the Marksman is a deadly shot, capable of striking terror into the hearts of footmen and lesser ranged adversaries when given range or cover with which to rain death down upon their foes.  Rangers and Fighters most commonly become Marksmen, though Rogues make fearsome Marksmen as well.

  • Traits
    • Hit Die: 1d6
    • Class Skills: Bluff, Concentration, Discipline, Heal, Hide, Intimidate, Lore, Listen, Move Silently, Search, Spot
    • Skill Points at Each Additional Level: 4+Int Modifier
    • BAB Progression: Primary (as Fighter)
    • Saves: Fort and Reflex
    • Requirements: BAB +3, Weapon Focus: Longbow, Shortbow, Heavy or Light Crossbow, Point Blank Shot, Rapid Shot or Rapid Reload
  • Special Feats:
    • Disciplined Shot: An Marksman is a disciplined shot, capable of hitting vital points of his target at close range, even.  This feat stacks with Rogue's Sneak Attack (This is basically Sneak Attack)
    • Aimed Shot: As a full round action, a Marksman can make an aimed shot.  The Marksman gains +5 to his attack roll and -5 to his armor class.  As the Marksman advances, aimed shots do more damage. This stacks with Disciplined Shot and Sneak Attack.  This feat also grants Increased Multiplier and Keen Shot at levels 4 and 6.  If damaged while in Aimed Shot mode, a concentration check must be made or the Marksmen automatically leaves Aimed Shot mode and loses his next action.  Each shot fire in Aimed Mode attracts an Attack of Opportunity.
    • Cover and Concealment: A Marksman can use surrounding cover and concealment to avoid incoming missile attacks.  The Marksmen gains -2 to his attack rolls and +5 Deflection AC against missile attacks. (An attack mode)
  • Class Progression
    • Level 1 - Weapon of Choice, Disciplined Shot +1d6, Aimed Shot (+0d6)
    • Level 2 - Aimed Shot +1d6, Cover and Concealment
    • Level 3 - Disciplined Shot +2d6, Called Shot
    • Level 4 - Aimed Shot +2d6, Increased Multiplier (Aimed)
    • Level 5 - Disciplined Shot +3d6, Superior Weapon Focus
    • Level 6 - Aimed Shot +3d6, Keen Shot (Ki Critical) (Aimed)
Notes:
This class allows for Bow and Crossbow oriented characters to increase their ability to severely damage their opponents.  However, most of their benefits come at the cost of -5 to the Armor Class.  This represent the time it takes to stand still and aim.  Getting hit can spoil an aimed shot, represented by the concentration roll.

Weapon Master feats are available (after all, what is a marksmen but a ranged weapons master).  These come earlier for the marksman, but most of them are only effective in Aimed Shot mode.

Aimed shot mode also cannot be stacked with Rapid Shot and allows only one attack per round, regardless of the attacks per round the PC may get as a result of +6 or greater BAB.

These are balance factors.  A Marksmen is capable of, at the highest level, Firing a Crossbow Bolt at 1d10+6d6+(Any possible Sneak attack), Crit 15-20, x3 or an Arrow at 1d8+6d6+(any Sneak Attack), Crit 17-20, x4.  This comes at -5 AC and needing Concentration checks to maintain the posture.  Concentration Checks and AoOs make it very difficult to use this in close combat.  Low HP also makes it less attractive to use this in close combat.

The PrC allows for Ranged attackers to be formidable opponents at range while negating most of their abilities in close combat.

Oskar Maxon

Devastation Crit: Ranged Weapon of Choice, imo

Jokes aside, I doubt anyone wants to scriipt that aimed shot, if it is even possible, though I do like the idea of the class. There's already Arcane Archer as a ranged prc, however, that is made to fit a completely other concept.

Relinquish

You can always just rock out and get a bow with infinite d6 elemental ammunition.

Sandstorm

+0d6 means no damage. You're rolling 0 dice, which each have 6 sides?

Jayde Moon

Yes, I was just emphasizing that at first it wouldn't give you a damage bonus.

And yeah, it would probably be a real challenge to script.  It's just an idea and I'm not attached to it.  I'm not gonna run out and try to make a marksman PC concept or something.

Ommadawn

I really like this.

Relinquish

Quote from: Sandstorm;114864+0d6 means no damage. You're rolling 0 dice, which each have 6 sides?

You know what I mean.

Caddies

Way overpowered. Completely unbuffed archers doing up to 178 damage per round, assuming no critical hits, no extra damage arrows and a mundane longbow?

Jayde Moon

178 per round?  You missed something, or I did.

QuoteAimed shot mode also cannot be stacked with Rapid Shot and allows only one attack per round, regardless of the attacks per round the PC may get as a result of +6 or greater BAB.

Aimed Shot is a full round action.  You get one shot per round.  NO rapid fire, no second attacks, etc.

Unbuffed is doing max ~45 per round assuming no critical, no extra damage arrows and a mundane longbow.

That assumes you are close enough for Sneak Attack.

Outside of Sneak range it's max 26.

Rogue in sneak range is max is 63.

All of that is per round.

That's with -5 to AC.  Add to that a lack of damage increasing buffs on Bows anyway...

Compare to a great axe barb assassin... *me shrugs*

Now, on a Crit, you just might kill someone.  And why not?  HP are abstract.  A crit aimed shot from a high level marksmen is an arrow in the eye.  You die.

Kind of like a full damage Great Axe crit could very well sweep your head off your shoulders.

Anytime you get hit while in aiming mode, you need a concentration check or it spoils the aim and the shot.  Archers nailing you while you stand in the open to aim could very well make the ability useless.

Just counterpoints to the statement that it's 'way overpowered'.

It's potentially very powerful in some situations and loses formidability in others.  Like an Greatsword weilding assassin is potentially very powerful in some situations and loses formidability in others.

That said, I can't say it's totally balanced.  It's certainly not tested or anything.  But 'Way overpowered' seems a bit of an alarmist and unfounded statement.

9lives

For the requirements, and (relatively) mundane nature of PRC, I do think this is pretty intensely overpowered.

Gippy

4 attacks @ 1d8 + 6d6 at a high ab. = about 100 damage a round.

Jayde Moon

You can certainly up the requirements.  Add Weapon Specialization in the chosen weapon and up the BAB requirement to 5 or 6 or even more!

The feats simply represent the mundane aspect of being able to aim and snipe someone to great effect, while accounting that aim can be spoiled and you are unguarded from threats while you maintain intense focus on hitting your target just so.

Sniping (a very realistic action for bowmen) is relatively unaccounted for NWN.  Even "throat slitting" has a place, with a successful Assassin Death Attack, which, when successful, does a high amount of sneak attack damage and then leaves the target completely at the mercy of the Assassin's follow up sneak attacks for several rounds.

But William Tell'ism is completely absent.

I would be interested in seeing what the statistical numbers are, though.

A min-maxed fighter or rogue who takes this PrC at the earliest opportunity both with mundane gear and no buffs as well as kitted out with 'full' buffs vs other min-maxed dmg output character concepts.  In a variety of situations.  Dungeons, open fields, obstacles separating folks... given the reality of visual range, attack range, time it takes to run to the PC, invis ganks, etc.

Would be neat.  It could very well be 'way overpowered'.  Just think it's hard to say so without seeing it mathematically.


Gippy:
Quote4 attacks @ 1d8 + 6d6 at a high ab. = about 100 damage a round.

QuoteAimed shot mode also cannot be stacked with Rapid Shot and allows only one attack per round, regardless of the attacks per round the PC may get as a result of +6 or greater BAB.

Gotta actually read what's there.  When using Aimed shot you get 1 attack per round.  That's it.  Period.

ExileStrife

This is ridiculously overpowered.  What is with this recent outbreak of "ranged characters suck"?  Why should/would a ranged character be going more damage than a melee character?

The power behind ranged weapons is not getting attacked.  That's advantage enough.  You aren't risking yourself tanking on the front while drinking potion after potion to stay alive, constantly worried about the dreaded double crit.  You sit safely in the back launching arrows miraculously over the backs of your allies into the faces of your enemies.  You have terrain advantage which makes it easy to run away.  Furthermore, you and a buddy can take a bow and exploit a creature's AI by firing from opposite sides so it keeps switching targets while never reaching either of you.  People also use them to exploit AI by luring single enemies from a mob one at a time.  And I forgot to mention that ranged combat further breaks AI because it will cause an enemy to break combat with a melee character, invoking an AoO while trying to run past the melee character, only to just forget about it and reengaged in melee immediately.

Ranged weapons are good enough as they are in NWN.  They offer a very low risk option for characters that don't want to get hurt, at the cost of not being able to do as much damage as someone with high STR can deal in melee.  They also offer a fighter-type a way to get in a few free hits before an enemy closes the distance

The Crimson Magician

lol, hax

Anyways. The concept is alright. But yeah. It still does seem overpowered.

Pup

All this recent talk of archer PCs makes me want to play one.  The challenge seems fun.  Hopefully this won't happen for some time, though.

P.S.-- Scotty played a pretty darn effective archer fairly recently.
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