No wilds areas flagged as "no campfires"

Started by Egon the Monkey, March 04, 2009, 08:47:24 PM

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Egon the Monkey

Seriously, there are a lot of areas flagged that make no sense. Foothill path, illithyrii ruins... unles it's populated, let's be able to set fires.

Cruzel

It makes sense if you have the GRASS setting on. Almost all the no fire areas that I have seen in the wilds, have REALLY tall grass

If you set afire in those areas you would burn down entire sections of forest >.>

ScottyB

I hatehatehate when people drop loot in the grass. C'mon, it's 2009, your computer can draw some blades of grass in a 7-year-old game. Turn it on!

MisterPAIN


VanillaPudding

Quote from: Cruzel;113808It makes sense if you have the GRASS setting on. Almost all the no fire areas that I have seen in the wilds, have REALLY tall grass

If you set afire in those areas you would burn down entire sections of forest >.>

Once again you prove to only complain and not think, but that's okay. A small circle of rocks *as described by it's graphic, and assumed by everyone but you* around a fire keeps it in place and prevents massive wild fires. I'm pretty sure I agree with the main topic here in some areas, although the specifics are up to the DMs. Requiring a campfire to rest in all locations is kind of lame, but RP wise assumes the task of setting up a camp in general, not just tossing oil on the ground and lighting it, so I understand it's need. Claiming that lighting it in tall grass is automatically going to ignite the surrounding area is, well, stupid.

Kotenku

If Cruzel had his way, mages wouldn't be able to get their spells back by going to sleep every 25 minutes either.

... Actually... :/

edit: support the suggestion.

Cruzel

If I had my way resting would be free in the wilderness for everyone, but non-ranger/druids would have ability/skill drains afterwards to reflect POOR RESTING.

Fires are lame, and draw attention to you. In the jungles of Ypmh, that is a ridiculously dangerous (and stupid) thing to do. The last thing you want is DANGEROUS THINGS knowing exactly where you are.

VanillaPudding

Last I checker, fires usually make noise and scare things that don't use them (Wow, that includes like most jungle creatures doesn't it?)

Oskar Maxon

But not orcs or likewise, VP. >_>

Egon the Monkey

Some of us use budget laptops they got 4 years ago, Scotty. I can run it on a higher setting but I usually keep it low because the sudden appearance of server events, DM spicing with extra mobs/graphical stuff ends up requireing a gfx quickchange.

Also, it's not hard for a group of people carrying sharp bladed things to cut the grass, or lift some turf, and build the fire on soil.

derfo

i'm a whiny bitch

oh wait

nevermind

I can has fun?

Foothill path makes sense, Illithrii ruins less so. It's almost entirely paved.

Someone correct me if I'm wrong, but my understanding was that the oil bottle contained just enough oil to get a fire lit and going under windy conditions, but that the PC was in fact burning scrap zurkhwood or driftwood kindling. There's not likely to be much of that sitting around in the ruins.

Cornith hull

Wait why would you want to sleep in the forest you could easy get coup de gra While sleeping due to orcs not care if thiers fire or say anthore play comes up and does it you would never know

Jasede

Quote from: MisterPAIN;113815Not mine =/


Nor mine, sorry ScottyB. We can't all have good graphics cards and computers.

In fact I have to run NWN on minimal graphic settings to even prevent not dying to client-side lag all the time.

Howlando

Rather than cluttering up threads with various long-winded tangents a list of those areas that you think should be set to allow this and presently don't would be of most use. 99% of the time it's a builder's forgetfulness vs. some sort of carefully thought out design decision.