Mid lvl 4 person Max Quests

Started by PanamaLane, March 02, 2009, 06:03:16 PM

Previous topic - Next topic

PanamaLane

Granted I actually still don't know all the quests that are out there, but I think its kind of sad when the other day I was chilling with two 7 lvl characters (being a 6th lvl character myself) and not having many options for us to run a quest just we three. We either had to go out and find 2-3 more people, or suicide something.

I'd like to see some more moderate difficulty quests designed for low numbers of players. They exist in the lower levels, but not so much in the medium range. I'm a fan of the few people quests, because I think they allow for more RP and less hack and slash.

Mort

It was a sad day, indeed.

PanamaLane

I mean, I'm not going to compare it to 9/11 or anything. But you can make that comparison. :)

Caddies

Nearly every quest I have seen on EFU:A has a three rather than a four person minimum. I have no clue what you're talking about Panama.

PanamaLane

I'm talking about balancing a quest or to that would work with a 4 person -maximum-.

I know its theoretically possible to do a number of the mid/higher level quests with only 3 people (as the minimum suggests) but I don't ever see it practically undertaken as such. Maybe I just don't have the balls? But I rarely see anyone try to tackle the mid-tougher quests with less than an army.

So I'm suggesting that if new quests are added, maybe the DM's should consider one or two 5-8lvl, 2-4PCs type quests (or thereabouts). Its just something different, that could be fun for a small group and would force people into finding "the right" soldiers for the mission. Some quests where perhaps the enemy doesn't get you with numbers, but instead with a lot of isolated encounters with one or two tough spawns at a time. You know, balance it for fewer players is all I mean.

There is maybe one quest I can think of like this, but I'll be the first to admit there may be others I just don't know about. That's it, not the end of the world, merely thought it would add to my own game enjoyment, and thus I have suggested it.

Caddies

QuoteYou know, balance it for fewer players is all I mean.

All the quests are balanced for fewer players. You just need to bring along fewer players to experience it! People regularly do the mid-higher level quests with 3-4 people in the group, from what I have seen, and they survive handily.

Thomas_Not_very_wise

It's when you get 8 people to come is when I tend to run into bigger (mort) trouble.

We need more  level6-12 one man groups imo.

Listen in Silence

If there's any quests we need, it's the ones you can do at lvl 10. Poor Lenny and Taern, got no quests to do!

I'd suggest actually increasing the lvl caps on Lizardfolk, and perhaps if there're and new high lvl quests in development to make them for the 6-11 area. The Sunken Enclave is not something you want to do more than once in a character's life!

Letsplayforfun

All the 3-7 quests can be 3 manned with lvl5 pcs easily. That is, if you don't have 3 mages of course...

That is actually a problem because some people prefer small groups and don't want to bring more (cf. include people thread).

Personnally, i'm missing lvl 4-8 quests. Maybe i missed some, but i can think of only 1.

More lvl 10 quests would certainly be nice, but that would probably unbalance the low lvl side of EfUA which i enjoy.

Egon the Monkey

My suggestion:
Level 10 quests that deliver negligible XP.
Enough that mage/cleric characters can earn a little XP for crafting, but not enough that you have any chance of leveling by spamming the quest.

THat way, a level 10 char can resupply, but never get any higher than 10.

IxTheSpeedy

Why would you want a quest set up with a goal of not leveling past 10th?  I think if the max level is 10 for a quest then you're already going to get pretty minimal xp if you are tenth.

Cornith hull

I think you need to have thing that are for the lev ranges and it spificly says so i have  items from the lizzard cave quest and all they do is clutter no npc will but them beacuse thier "stolen"

PanamaLane

This kind of went off on its own tangent, which is fine, but to Caddies point earlier...Quests do scale, I rarely run them as such, but you're right.

I still think it would be neat to have some mid level quests that don't just scale, but are specifically designed for small parties. You know, some max party 3 or 4 quests. Its just something different from the norm we have running at the moment.

Cornith hull


Pestilence

Dude. Thomas, Winston, and I completed Jergal with only 3 people. And I was level 3 and leveled to four that round.