Alchemy and Herbalism Tables

Started by Valo56, March 12, 2014, 01:16:16 PM

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Valo56

Make it so they cannot be packed up for five rounds after the end of an experiment, to prevent people from packing them up to avoid explosions and the such.

It kind of makes sense anyway that it would take time to douse the flames, empty the cauldrons, and clean out the flasks, and so on and so forth.

Also, I know I've not been everywhere, but I've seen a distinct lack of permanent herbalism locations, other than one which is in an area I can't imagine doing herbalism at. Having such a place may be nice. It makes more sense to me that herbalism, being the "easy mode" of magical crafting, should have more permanent crafting locations than alchemy.

Then again, I may just not be seeing them.

Mortui

I've wandered the server a fair bit in my opinion. That doesn't mean everywhere by the way.

And I've only ever seen just one static herbalism location.
More would certainly be cool.