PrC suggestion: Agent of Retribution

Started by Egon the Monkey, February 26, 2009, 01:58:59 PM

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Egon the Monkey

Agent of Retribution

There are lots of not necessarily Evil "killer for a cause" types in both fiction and history, and since Assassin's not likely to ever get the alignment restriction removed, I thought I'd try a reworking so that an assassin-esque class is available for non-evil/non mercenary Evil characters that it would make sense for.

This was made mostly with PCs like John Black in mind, characters driven to ambush and assassination tactics out of a sense of justice or personal cause.
Other examples could be a LE Kobold PC who starts a divine crusade against the current large gnome population in revenge for their murder of the Scalemount, or an Orc hunter dedicated to removing up and coming tribe leaders and killing the Spirit to prevent another Red Eleint from occuring.
 
It replaces two of the powerful assassin feats with Favoured Enemy, to represent the character training particularly hard to ensure success against his likely foes. Poison saves (No Use Poison) are replaced with Iron Will, which is a bonus save feat that fits with the character's dedication and resolve. Blur is replaced with a different L2 spell feat.


QuotePrC: Agent of Retribution

The Agent of Retribution is an individual who believes that the subtle disappearance of enemies of his cause, be it righteousness, order or divine mandate, is the most effective way to gain victory. Unlike assassins, these agents never ask reward for their actions, instead operating purely for the satifaction of accomplishing their mission.

Requirements:
Alignment:Any Good or any Lawful.
Skills: 8 Hide, 8 Move Silently
Special: Must have assassinated two PCs or NPCs solely for the benefit of a particular cause or faction, or to damage the particular organisation the PC bears a grudge against. The PC must never personally accept any pay or reward for this other than standing bounties.

BAB:
3/4 levels
Saves: Reflex
Skill points: 4 + int modifier
Skills: appraise, bluff, craft armor, craft trap, craft weapon, disable trap, heal, hide, intimidate, listen, lore, move silently, open lock, pick pocket, search, set trap, spot, tumble, use magic device

Level Progression
Level 1: Death Attack (1d6), Bonus Feat:Favoured Enemy (with Ranger AB progression on AoR levels, PC must preferentially pick a creature type they will face in their assassination work)
Level 2: Cat's Grace, Iron Will, Uncanny Dodge I
Level 3: Death Attack (2d6)
Level 4: (no feats)
Level 5:Second Favoured Enemy, Uncanny Dodge II, Death Attack (3d6)