Pirates!!

Started by efuincarnate, February 26, 2009, 06:18:15 AM

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efuincarnate

I am far to lazy to write up a PRC for a pirate, but seeing how nautical the theme is in EFUA, it seems that a pirate type char would fit nicely. My question, is what do YOU see as a pirate class or class combo..rogue obviously, but is it fighter/rogue,  rogue/bard, or even perhaps ranger/rogue? Perhaps straight rogue? This is only a jumping off point, trying to get the community mind flowing..so jump off and jump in! How do you see a pirate char in EFUA setting? (RP aside, what is a fitting, appropriate or just damn fun build for such) Skills? Bluff, I would think a must, parry perhaps? Appraise? Intimidate? Depends on the pirate type I suppose..Intimidate, Taunt? All seem valid. Feats? Weap focus rapier, or perhaps scimatar(aka cutlass! Har!) ...

derfo

i think it depends on the corsair in general, as i can see them as berserkers and barbarians in a lot of ways, other are a lot more suave and the like.

i can see unique bard-like pirates, or maybe an arcanist one who just tags along.

there's also clerics of gods like valkur and umberlee who probably fit in well.

tl;dr, i think anything can be made to fit besides like paladin monk and druid

ScottyB

Caddies is going pitch in any moment now, asking about our progress with the Salt Raider PrC (which everyone but me insists should be a Barbarian PrC).

Caddies

Any word on when the Salt Raider is going to be put in?

AKMatt

Arcane Casting Pirate PRC: Wizard of the Coast

tooh

I think a prc Pirate may be, as pre-requisites:
a 2 lvls barbarian and 2 lvls rogue, have Bullheaded and Dodge.

HD: 8, AB: 3/4, PST: fortitude, SP: 6 + int mod: concentration, heal, lore, search, listen, intimidate, buff, taunt, tumble

Pirate lvl 1: Mobility
Pirate lvl 2: Resistance (like a spell)
Pirate lvl 3: Knockdown
Pirate lvl 4: Called Shot
Pirate lvl 5: Endure Elements (like a spell)
Pirate lvl 6: Crippling strike

ps: loses all level 3 and above feats when using shields.

KjetilofNorway

A recipy for pirate without "opportunist", "improved parry", "thug" or "hardiness vs. poisons" (Alcohol is a poison). Surely, you jest! ;)

Halfbrood

DREAD PIRATES OF YMPH.

tooh

Better require Thug or Bullhead ?
And  Who said pirates dont go drunk? (hardiness against poison, is for all poisons, not only for alcool);
And got a lvl 10 in EFU deserve a Epic Bonus like crippling Strike.

Equinox

Pirates could be described really differently.

You have your Corsair Pirates who are pretty much refined gentlemen type duelists who live out at sea.

You got the YAAARRRR *waves a cutlass around* SWAB THE DECK ME MATEYS! YARR! type nutball "classic" pirate if you will.

There are your nordic pirates who are just mad barbarians armed to the teeth with weaponry.

Smuggler type pirates, basically pure rogues with guile and cunning.

i could go on..

Oskar Maxon

What's with all the prc suggestions which gives all feats in history?

Tracker

I'm more wondering why we need a Pirate PrC when, we've had PCs from lots of classes with "sailor" as a background, and we even had a Pirate faction until the Fleet got shut down (sadly just after a bunch of players seemed to have joined it).

If you want Traditional Swashbuckling Pirate, I'd say the way to make it is:
Light, Chainshirt or No Armor.
Bard or Rogue full or multiclass for Tumble and flamboyancy (sneaks or Perform) Bard also gives Mage Armor and Cat's Grace for your light/no armor build.
Good Dexterity.
Disarm, Expertise, Two Weapon Fighting, Improved Parry or something.

I'd argue that a specific PrC would feel more limiting than the many ways to put together a sailor/pirate feel of build for your character/

Pup

I'm with Tracker.  I think a PrC would just limit your possibilities, when there are dozens of builds and variations that you can make with what is already provided.
"So what else is on your mind besides 100 proof women, 90 proof whisky, and 14 karat gold?"
"Amigo, you just wrote my epitaph."

"Maybe there's just one revolution.  The good guys against the bad guys.  The question is, who are the good guys?"

~The Professionals

PanamaLane

Also believe in the multiclassing/use what's already there argument. Pirates come in all shapes and sizes, and there a many, many, ways to build them to reflect this without a PrC.

That said, some kind of specific type of sailor PrC I could see, like a Navigator PrC, or a Diver, but note that these could encompass more then just your pirates, but also any kind of sailor, or even beach bums.

core

I am all for having few PRCs. Those added should be flavourful and rich. It would be exceptionally dull to have a PRC for every concept/job ever.