Magic and Blood

Started by Valo56, February 09, 2014, 12:39:51 AM

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Valo56

With the addition of the new perk, assuming it's not already implemented, I'd suggest a new line of features for blood. If you have the blood of someone, you can do multiple things:
-Scry without focus
-Scry through a Ward Area with a focus (not really sure on this, but figured I'd throw the idea out there)
-Use the Nightmare ability on someone's blood to interrupt their next resting session and deal damage. This would also reset the rest timer. A sort of delayed attack.
-Teleport to someone
-Curse someone from afar

Suddenly, someone having your blood is a terrifying thing.

WhatAThrill

I like the idea, I really do, but I can't help it feel like that this thing would become the necromancy system 2.0. Yeah, it's a really cool system, it does a -lot- for necromancers, but with how few and far between those necromancers are, it gets little to no output for the effort that went into it.

This would become the same thing, where you get the blood mancers every other month or so who'd take blood and the like, put some uses to it and eventually get killed off. A lot of work spent to satiate the desire for those few pcs.  Scrying is underused as it is, nightmare just got added in and it's hard to say how useful it is, teleporting to someone just seems like a really irritating way to get killed (You pvp them one time to get their blood, they keep messing with you, you teleport to them again and fd) or enables metagame (you take a friend's blood and they tell you IM BEING GANKED causing you to jump in and save the day), and cursing seems like a way to lamely keep them on their ass, with especially how easy it is to spam curse on someone (rest every 30 minutes, add another curse). It starts to become more of a OOC grief than actual interesting roleplay.

Honestly it'd be better off approaching a DM and ask if they would allow you to use the blood as a reagent in these type of rituals.  Not to say that's the better alternative, but this could take either weeks or months of time to develop and get included IG,  and barely get used.

A good thought, but it's something that can be easily abused by someone who really wants to do so.

Valo56

Necromancy has seen an incredible amount of use over the years, honestly. It's easily my favorite EfU system. I see more necromancers than I do any other particular type of mage, at least as far as specialized arcanists go. That said, there's not been as many so far from what I've seen in EfU:R.

Tridents were changed to be 1h weapons, but they're hardly ever used.

Greater Stoneskin's DR values were changed, how often is that even used?

Wall of Fire applies a combust effect, I don't see PC's ever use it, only NPC's, and even then I've not seen it in forever.

Ball Lightning is actually useful now.

Would you believe that Feeblemind can subdue a PC if their INT is dropped low enough?

EfU has a ton of stuff out there that is hardly ever used, but is actually pretty fun and awesome.

Though you bring up a good note on spamming. Every time you use the blood in this matter it should be destroyed.