Randomly Add a Second Boss to quests

Started by djspectre, February 08, 2014, 06:16:52 PM

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djspectre

So I had a thought to shake things up in some of the commonly done quests like Mudmen, fort iron dread, kobold warren and clowns: add a second boss midway through.

I know we have randomly spawning 'flag carriers', but they are too far and far too rare.

I am thinking of a full, boss strength enemy that is physically larger, more powerful and will vary as far as enemy type (barbarian one time, mega-wizard another).

The boss would appear as a spawn at more challenging parts of quests or choke points with the sole point of wreaking havoc on an otherwise over-done quest.

Hell, maybe even add a second boss next to the first!

Thoughts?

Mortui

I think this would be a great idea, as long as they don't spawn on the way out, it would really annoy me if I had blown all my supplies doing a quest and then BAM, full-blown boss smacking us apart because we don't stand a chance without blurs, bulls-strength, shield potions and all that.

WeAllGonnaDie

I think this is a great idea.

Pool

I would only be behind this if there were any sort of palpable reward for bringing said boss down.

djspectre

Oh, yes I also agree about the reward for the additional "boss" as others have suggested. Maybe even have them drop one of those rarer pieces to armor sets, or themed loot ( barb boss drops barb loot, ranger drops ranger loot, etc)

WhatAThrill

Adding this in seems to do a few things.

1) Add in a randomness factor that gives the luckier quest crunchers boons to dominate other people.

2) Detract and put effort into something that, while nice on paper, adds a whole another layer of difficulty not truly needed at this time. Questing, if you're not doing the same five quests repeatedly, can be really difficult, and more rewarding when completed.

3) There are already hero mob spawns in quests, that have a chance to spawnand give amazing loot as it is, like you said in your original point.

I understand that this is meant to add in a 'flavorful' factor, but this will only ensure that we do the same tired quests more often because of how simple they are, and pray that we get that random boss spawn for the better loot.