Make circle of doom rechargable for Priest archetype

Started by zerotje, March 28, 2025, 09:35:49 AM

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zerotje

It's such a bad spell, why not

it looks cool at least

Walrus Warwagon

Is it just a worse negaitive energy burst at a higher circle atm?

Egon the Monkey

I would agree and say 'do it for Healing Circle too'. But adjust both to 2d8/level, so they are essentially Mass Cure/Inflict Moderate. That's then an interesting use of a L5 slot for sustained damage/heal rather than One Big Hit. They are both terrible in vanilla NWN and even a big buff to Circle of Doom isn't that attractive. I've not even seen an Astrologian cast Healing Circle and they get it as a L3!. Making them rechargeable would balance them without making the trinkets with them suddenly OP.

QuoteHealing Circle
1d8 + Caster Level healing centred on you.
Spell Focus: Abjuration heals 2d8 +1 per caster level instead.
Greater Spell Focus: Abjuration heals 3d8 +1 per caster level instead.

QuoteCircle of Doom
Damage is increased to 4d8, +1 point negative damage per caster level.
All creatures hit by the spell must make a Will save (same DC as the fortitude DC for halving damage) or be Doomed for 1 minute per caster level.
To compare, Hammer of the Gods is L4 rather than 5 and:
  • Has the same range and AoE
  • Does 4d8 at 9, 5d8 at 10, so very similar damage
  • Doesn't have a friendly fire problem.
  • Can daze your enemies

QuoteNegative Energy Burst
Negative Energy Burst's will save negates the STR drain in addition to halving the damage.

Spell Focus: Necromancy increases damage to 2d8 + caster level.
Greater Spell Focus: Necromancy increases strength drain to 1 + 1 / 4 caster levels if will save fails.

It's not *bad* but anyone seriously down with Necromancy probably has Evil or Undeath domain to drop some Empowered Negative Bursts for better damage and big STR drain.