Spike Growth

Started by Jasede, January 11, 2014, 10:20:37 AM

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Jasede

This spell is sickening.

Give the movespeed penalty a duration that's not "until rest". Now, I might be a little biased - after all, I consider Druids scum of the earth - but what other level 3 spell gives you permanent penalties until rest that aren't remedied by some consumable?

Let's not forget movespeed is one of the key factors to win or lose PVP, one of the reasons high level monks are so scary, is it really a good idea to give level 5 members of a certain class a way to castrate someone's movespeed until rest?

It's also tremendously annoying, win or lose. It's literally more fun to die to an instant death spell than sloth about at half speed until you drag yourself to some rest.

To reiterate my point, druids are dumb.

Haer Dalis 83

Paha: Read the suggestion forum guidelines

Pigadig

It could probably do with some adjustment, like how evards went from paralysis to entangle.

For a suggestion, perhaps instead of the movespeed decrease it could apply a round/level duration slow and maybe entangle if you fail the save? That way it's not crippling, yet does largely the same thing.

LordOfBones

I feel a reduction in duration would be a nice change, seeing as how it is hour/level and generally used for long term area denial.

Inquisitor

Quote from: Jasede;368852This spell is sickening.

Give the movespeed penalty a duration that's not "until rest". Now, I might be a little biased - after all, I consider Druids scum of the earth - but what other level 3 spell gives you permanent penalties until rest that aren't remedied by some consumable?

Let's not forget movespeed is one of the key factors to win or lose PVP, one of the reasons high level monks are so scary, is it really a good idea to give level 5 members of a certain class a way to castrate someone's movespeed until rest?

It's also tremendously annoying, win or lose. It's literally more fun to die to an instant death spell than sloth about at half speed until you drag yourself to some rest.

To reiterate my point, druids are dumb.


I'm fairly certain this is a joke, and if it isn't; Spike growth killed my uncle.

Inquisitor

Paha: Read the suggestion forum rules.

Paha

This is not for discussion or random opinions, or trolling even less.

We take suggestions and weight them without looking at mass opinions.

Pandip

This is an AoE spell that is just as detrimental to the casters. Go around it. Druids have to avoid it as well. Druids are an extremely buff-deficient and offense-deficient class compared to other casters. It seems a bit odd that everyone is complaining about two situational AoE spells that target allies and are a couple of the druid's few offensive capabilities.

Pentaxius

As previously noted, this is one of the rare key offensive spells in the  druids arsenal (Call lightning, spike growth, infestation of maggots) -  and it is fairly risky to use as well, considering the friendly fire  could devastate your own party/yourself easily.

It should last for the whole fight, but not extend beyond - in my opinion. It's no fun to spend ten minutes slothing your way to a place where you can rest.

I know scripts can detect if a player is currently in or out of combat, perhaps a condition such as ''If the PC is out of combat for >5 minutes, then dispel the movement speed reduction'' could help alleviate the unfun part of the spell's effect, while keeping its combat/tactical value intact.

SN

As a long-time druid player I can safely say that I despise the use of this spell in PvP and rarely even keep it prepared, due to Reflex being the lowest of druids saves and being slowed by your own spell until you rest (or for the remainder of the PvP) is basically.. shooting yourself in the foot.

In fact, the only time I used this spell, was to slow my pursuers (no idea why I had it memorized) and buy myself time to get away to safety.

The spell could most definitely use its' duration looked at, and perhaps be simply toned down to Turn/level instead of Hour/level as it is now.

Blue41

This is a getaway spell, and the only time I've ever needed to prepare it was when I've been one against many. Dropping it a choke point while being pursued can save your life- but once the pvp's over, I don't think the effects really need to linger on as long as they do. They do a great job of preventing a fight- ideally, the effects should end along with that fight.

xXCrystal_Rose

It is also worth pointing out that this spell is designed for the sole purpose of slowing, and can easily slow the druid also as well as their allies. It only does 1d4 damage, not even 1d4/level. Also the slow duration is not permanent/until rest (I just checked this IG by using it on myself), so there is a little misinformation. It will wear off naturally or you can dispel the effect. The movement speed penalty does not stack, also, so it will not reduce you to half movement speed. It is a reflex save vs a 30% speed reduction and subsequent failed saving throws will not reduce it further. Unlike other AOE spells there is no movement speed penalty for entering the effect and lasting until leaving so one successful saving throw is enough to traverse its distance and exit unharmed.

Also the duration already is Turn/level, SN, not hour/level. Hour/level was the default version but the duration was lessened for EFU.

Hopefully that has cleared up some mistakes regarding the spell functions. I can't confirm it and shouldn't say how openly but I /think/ there is a very readily available way to become immune to the spell effect also.. testing that still.

Haer Dalis 83

If the duration is already turn/lvl then this discussion is moot. I was under the impression it was mroe or less permanent. (But as I said, I have never been the target of it, thus why the misconception)

LordOfBones

Rose saying the aoe ground effect is turn/level - the slow is permanent

and I don't see it in the spell changes that the aoe effects duration has been decreased, maybe I just don't see it.

Paha

We'll see. It's the characteristic of this spell to possibly give damage that lasts, indeed, a day, crippling the victims movement.

Once more, it won't change just because some likes it, some don't. It is thematical spell which has it's specific effect, which of we have few, and druids even less.