Hidden Dice roles

Started by LongLiveLower, January 06, 2014, 01:34:25 PM

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LongLiveLower

Allow a command that hides roles from anyone but yourself and the DM.  This way when a roll is made other players cannot OOCly act upon witnessing the roll (consciously or otherwise).

The Band Played On

As it is now the players can't see the roll. What you see is an indication of high how your skill ranks are via a descriptor (Average, Impressive, Legendary, etc.). This designation is not modified by the role, it's determined by how many ranks you have, so it's an indicator as to how proficient you are at a skill.

Knight Of Pentacles

I think he means that even the indicator doesn't show, so people cannot metagame bluffing perhaps?

Pandip

I think he's talking about the [COLOR="DarkOrange"][xyz is Average at Bluffing][/COLOR] message that appears overhead.

MaimedGod

Pretty sure dms can roll stats for you

The Band Played On

I don't see why anyone would roll to bluff another PC. Social skills are to be roleplayed properly, not rolled for when dealing with other PCs. When a DM requires it they tend to do it quietly themselves, and have NPCs react accordingly, or perhaps send a clue to a present PC.

The Old Hack

Hm. I am a bit on the fence in this matter. With some kind of skills it would be rather obvious for an onlooker that the skill user is either good or bad. Tumble, Climbing and so forth. With others it might be less obvious -- how do you tell how Spellcrafty a guy is unless you know a lot of magic yourself, maybe? And in some cases it is almost ridiculous. "You observe the Auxiliary Listen legendarily!"

Overall I am not that concerned but I concede there may be something to it. Sadly, I know too little of the code involved (and of coding, period) to know how much effort it would take to fix. :/

The Band Played On: I largely agree, except that the social skill can be useful between PCs if you genuinely aren't sure if your character would be impressed/persuaded/believe the lie. In that case you can ask by Tell: "Hey, make a Persuade roll" or whatever to see how good the guy is. But I fully agree that just pumping a ton of points into Intimidate and then going "My character has Epic intimidate! FEAR ME!" is just a wee bit  questionable. :\

Jayde Moon

Quote from: The Band Played On;368218I don't see why anyone would roll to bluff another PC. Social skills are to be roleplayed properly, not rolled for when dealing with other PCs. When a DM requires it they tend to do it quietly themselves, and have NPCs react accordingly, or perhaps send a clue to a present PC.

It is fine for a player to roll his skill vs another PC to give the other player an indication of how persuasive, intimidating, wily, or charismatic he is.  This should not be done with the expectation of a result, but it is certainly fine and also appreciated by everyone involved when a player takes into account another PCs skills in their own reactions to them.

Also fun to RP that critical failure.

The Old Hack

I love that critical failure. I will never forget the time someone tried to Intimidate an entire Orcish horde and got a crit failure. Or the time I was medical examiner in a murder case, crit failed my Heal skill and said, "This person obviously died from a drug overdose. You may burn the corpse, priest." The DM sent me a tell where he told me, "It is so satisfying to have a competent ME on the case!" :)