Guild Wars 2, Escape from Ugly-ass-Elder dragons

Started by Pool, January 01, 2014, 06:52:19 PM

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Pool

This game has been out for awhile. y u no thread?

Basically, in the span of 250 years of the first Guild Wars, the Elder Dragons have awoken and have rampaged across Tyria as massive forces of nature. The player is thrown into different scenarios across the land in this fight against them.

The player can choose male or female from the races: Charr, Sylvari, Asura, Human and Norn.

Personal storylines are available, baring quite a few different branches in terms of story, differing between race, upbringing and early life choices or events.

In a gameplay sense, Guild Wars strives to be different in comparison of other MMOs. It's not just pick up quest #12 and go to town. You can craft, PVP (dueling or World Versus World, which is a massive battlefield between servers at any given time) or explore, which gives you a very large XP and loot reward for discovering every landscape and point of interest. Weapons can be mixed and matched. You can duel wield axes, swords, daggers and maces while mix-matching with another of your choice, use war horns, torches and swap with another loadout at the blink of an eye. It creates an interesting way to perform combos instead of your regular click and slash.

Professions:

Soldiers
Soldier professions are frontline fighters who use heavy armor and  are highly resilient to damage, thanks to their high toughness.

The Warrior.
http://wiki.guildwars2.com/wiki/Warrior

Axe or Mace? Rifle or Greatsword? You know, they're all good.

Warriors can be played a variety of ways, but are aggressive melee fighters suited in heavy armor. Their high health makes them palpable to use in close quarters fighting and should there be an engagement out of reach with a melee weapon, they have several ranged abilities with their rifles and bows that allow them to exchange blows until they can close the distance.

The Guardian.
http://wiki.guildwars2.com/wiki/Guardian

I'll guard you. Let them come through ME first!

Guardians are a combination of the Guild Wars 1 Monk and the Warrior. They can be played aggressive, but they play more like a D&D Cleric than a D&D Fighter. Their powers circulate more towards removing side effects and enchanting both themselves and their nearby allies. Their health is much, much bigger than the Warrior and can be a walking wall of steel that can cross large amounts of ground unmolested if such a situation ever arises.

They can recover health and deal damage in even amounts, which can be scary in both PVE and PVP.

Adventurers
Adventurer professions fight from the traditional midline. They have a  good mix of ranged and defensive weapons, and are otherwise flexible  combatants.

The Engineer.
http://wiki.guildwars2.com/wiki/Engineer

I'd explain it all to you, but a demonstration would be more useful.

The Engineer is a new class to Guild Wars, and is supportive, high damage dealing medium class that requires you to pay attention, as most of their abilities are more useful as utilities, and if streamed together well enough, you can probably level the ground where the enemy was just standing two seconds ago.

They make thorough use of bomb kits, grenade kits, flamethrowers and turrets, like the Net Turret, the Rifle Turret, the Rocket Turret and the Medkit Turret.

The Ranger.
http://wiki.guildwars2.com/wiki/Ranger

Good dog! Hold the enemy down while I shoot them! You get a biscuit!

Rangers are self explanatory. They roam with a pet of their choice, that has specific abilities per beast. They excel well with bows and can switch to close quarter weapons if need be. They can bleed the enemy out before they get close, pin them with arrows and put some land between them by using knock-back abilities.

The Thief.
http://wiki.guildwars2.com/wiki/Thief

I'm sorry, did this belong to you?

The Thief is a simple slasher, a hybrid between a Warrior and a Ranger. They wear enemies down with bleeding and poisons, but are capable of going toe to toe before having to break engagement. Thieves can use 'steal' on an enemy, which they gain an ability based on the enemy's classification. They can also do extreme amounts of damage doing backstabs and pouncing before speeding off. The Thief has at least four methods of escaping into stealth, which they can use to flee or do special attacks, such as unloading two pistols into an enemy, or stab them in a vital spot.

This class requires you to react quickly, but it can, and usually is pretty lethal.


Scholars
Scholar professions are the least durable fighters, possessing only  light armor, but still prove formidable, especially from long range.

The Elementalist.
http://wiki.guildwars2.com/wiki/Elementalist

Fire, Air, Earth and Water. I can deal death with any of them.

Elementalists vary greatly between eachother, like D&D Wizards. Some use earth magic to endure assaults and cripple, knock down and pin enemies, some use water magic to cleanse and heal themselves and their allies frequently, some use fire to burn down enemies and some use air to spring from target to target, hitting them with lightning before retreating and coming in for another strafe.

An Elementalist is capable of flipping between all four elements at the drop of a hat, but can greatly empower one element over the others depending on how they create their build.

The Mesmer.
http://wiki.guildwars2.com/wiki/Mesmer

When I'm done with you, you won't trust your own mind.

Mesmers are illusionists that rely heavily on misdirection. During a fight, a Mesmer is pushing out at least two to three different illusions that do different things. They can control these illusions to do different things, like causing them to run towards the enemy and explode, or vanish and cause confusion which hurts the enemy on every ability usage. They are great at survival, but must hide with their illusions.

The Necromancer.
http://wiki.guildwars2.com/wiki/Necromancer

The great thing about minions is that they never last long enough to work up a horrid stench.

The Necromancer is the toughest of the Scholars. They are a hybrid of the Mesmer and the Guardian, stealing health off of their enemies and shrugging off blows. In the Mesmer aspect, the Necromancer uses multiple minions that do different things, which can be controlled as they wish. In the Guardian aspect, they are capable of enchanting themselves heavily and can cleanse themselves easily. Their special ability is a spectral form, which absorbs all damage and deals high amounts of damage to anyone close enough. This ability is built up by dealing damage and gaining kills.

THE GUILD.

I'm looking to see how many people here play it before I make the guild. Servers only matter for WvW, so we have no specific home server.

xXCrystal_Rose

I have a Sylvari necromancer, because of all the planty decay and life stealing stuff, and a Norn warrior that dual wields axes ^^ Haven't played in a long time though. Not since there started being rumors about a paid expansion on the horison. I played on Tarnished Coast which was the unofficial rp server and actually pretty decent quality people, for a mmo environment. It's a fun game if you have the reflexes for the combat style, or just build up pure defence and health like me so you can take the big blows. I heard that my infinite healing warrior build got nerfed hard though >.> Used to have regeneration at 150% uptime, constant speed boost, and every shout heals a lot amongst other healing thingies. Little actual damage but was able to hold a line in wvw and take some pain.

Pool

Quote from: xXCrystal_Rose;367614I have a Sylvari necromancer, because of all the planty decay and life stealing stuff, and a Norn warrior that dual wields axes ^^ Haven't played in a long time though. Not since there started being rumors about a paid expansion on the horison. I played on Tarnished Coast which was the unofficial rp server and actually pretty decent quality people, for a mmo environment. It's a fun game if you have the reflexes for the combat style, or just build up pure defence and health like me so you can take the big blows. I heard that my infinite healing warrior build got nerfed hard though >.> Used to have regeneration at 150% uptime, constant speed boost, and every shout heals a lot amongst other healing thingies. Little actual damage but was able to hold a line in wvw and take some pain.

Signet of healing build or defiant stance and good luck to anything or anyone that wants to melt you. Free full health. Signet of healing with a healing build can regenerate you to full health in 30 seconds mid combat, and defiant stance is the new healing ability that turns all damage into healing.

As for a paid expansion, they're off their rocker if they think anyone'll pay for the aetherblade/molten alliance/toxic creatures and scarlet deal. That pissed me off in the Thaumanova event.

Mortui

I own it, level 60 something Human Guardian.

I've found the game to only really be enjoyable with people to play it with.
I think I'm on Maguuma or Tarnished Coast.

xXCrystal_Rose

Ooh that signet is actually useful now? Well maybe I'll spend a day or two to download updates and see what's up ^^ Might work around the changes and fix up my dwayna rune warrior

Pool

So if we were to form a guild, do we have any name recommendations? I've got an unhealthy amount of gold to spend on it, I just want to know the details before I set it in stone.

FromTheRooftop

I have a level 72 human Warrior and a level 40 Thief on Tarnished Coast. Stopped playing after my previous guild disbanded since playing all by my lonesome is no bueno.

Pool

So this is making a comeback. Rose and I have been playing, and if others from the community decide to join in, I'll invest in a guild with all of the upgrades.

Dungeon suplexing, content running and the like.

second episode to the living story is coming out the 15th of July.

Pool

Guild made. PM me, Mortui or Crystal Rose for invites. Members'll be assigned inviting privileges so you can invite whoever you want, even if they're outside of the community.

I'll be investing in the guild perks soon.

SheelasChosenHin

I'm pretty sure I have a level 80 somewhere, just stopped playing, fealt like i had done everything i wanted to do.

Frostbite

Well, I couldn't find my discs, SO I got a new one and had to make a new account... So I'm level 1.. wee!

It's downloading right now.. What server? (tarnished coast?)

Paha

If you just remember your old account, you usually can just download client from your account login. I have old guild wars acc atleast and have always been able to.

Frostbite

That was the problem, its been so long I forgot the password... and I cant reset it because 1. Don't remember a character name on the account and 2. lost the old serial key...