House Glitt seeks Retainers for Shenanigans and Malarkey

Started by Glyph, September 20, 2020, 02:26:49 AM

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Glyph

House Glitt is seeking PCs of all types to join us in shenanigans and quite possibly some malarkey as well.

Current PCs: Thomas MacLochlan, William Mason, Dougal Maclaren

(All of us are melee focused non-caster classes that tend to use 2h weapons. A shieldbearer, mage, cleric, rogue or bard would be a great fit. )

We are forming up a Ringrunning crew to explore deeper into the City in search of answers, gold, glory, and many other things!

There are also quite a few interesting Glitt related plots being pushed by DMs that would certainly be a blast to participate in,  some of which will be in the 99th and some of which will require some ringrunning as well as a few based around Findlay's Glen in Ring 94.

Come join the good ol' boys of Glitt and help raise this once storied House back to Honor and Prominence.

Check out this awesome post by Forum Archlord RwG for a peek at the history and legacy of House Glitt. They are far more than just a bunch of sloppy drunk louts, especially after their recent makeover following the efforts of PCs like Geno and Mairead.

https://www.efupw.com/forums/index.php?topic=699879.0

There is great potential for a wide breadth of characters and a rich underlying story that can be the foundation for some great experiences IG.

Plus you get to wear a kilt.


Ps: Keep in mind typical Glitt Alignments (NG, LG, CG, CN).  Message @glyph on discord with any questions!


putrid_plum

All you wizards, sorcerers, and clerics just KNOW you want to join!!

DO IT!!

Glyph

PS I have some Relics suited to War, Water, and Air

Glyph



Glyph

We are down to three retainers! Thomas, Dougal, and Tristan! A few great plots and plenty of conflict going right now we are a part of, come join the fun!

HowlingLikeAWolf

This concept has been taken up again.

With the rise of the Ghyl in the steddings, the need for leal and brave men to drive them away is greater than ever.  Standing at the forefront is House Glitt, who will do what is needed to destroy their ancestral foe even if it kills them...

With a more paladin-esque focus this time, non-evil concepts are unlikely to be possible or struggle with House Glitt. 

Recommended Alignments:  Lawful Good, Neutral Good, Chaotic Good, Chaotic Neutral, True Neutral, Lawful Neutral

Recommended Classes:  Fighters, Paladins, Barbarians, Rogues (Goodly) Bards, and Sorcerers seem to thrive in this house particularly.  Druids are unlikely to do well.

Example concepts:

1.  A stedding man who wants to liberate his home, and joins house Glitt to see it done.  While armored in a kilt. 

2.  A clansman  of 94 come down in Glitt's hour of need from one of Findlay's legendary Clans of old. (App required)  He brought his kilt with him.

3.  A rabble-rouser and demagogue who is unhappy with the way of things and seeks to shake it up through mobs and politic.  While wearing a kilt

4.  Brave knight willing to see a quest through.  With a kilt.


Glitt is fairly open to interpreation and the populist and rabble rousing angle makes for an interesting house.