Sorcerers - Additional Spells / Level

Started by One_With_Nature, February 26, 2020, 02:10:07 PM

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g.o.d.

I'm not really sold on this. Known spells have never been an issue with sorcerers. In EFU, all it requires is more strict play, and a grander understanding of what you can and cannot do with the limitation placed upon you that a wizard doesn't have.

I don't think sorcerers should gain more known spells ( i don't know if they can, with how the script works; some things can be done, some can't) but I do think, at the very least, they should get access to a meta knowledge feat at level 5. Whether it be extend, empower, or whatever, this will allow a bit more build depth to a sorcerer than anything else. I've never played a sorcerer to be like, 'yeah, I'm gonna cast ALL the spells', because that's not the intent of the class. The intent behind a sorcerer is the ability to focus on a theme, far more so than a wizard, because of their supreme limitation and inaccessibility to all the spells. You want to play a conjurer? You can, but know what spells are and are not conjuration to build around your DCs and not be choosing the wrong spells. You want to be an evocation specialist? You can probably do it better than a wizard, because you can cast more fireballs than a wizard can.

The additional known spell is overrated, mostly because of these two scenarios as well.

1) You're going to get dispelled.
2) Supply is abundant.

So what's the point of having bulls strength on your spell list, unless you know for a fact you're going to be using it personally a lot? Answer: There is none. A sorcerer doesn't need to have the 'buffing spells'. The only spell he actually needs is a flame weapon spell, as well as magic weapon and PFA and Mage Armor. The rest? That's just the topping. Do whatever you want.

Anyway. My point is I don't think known spells makes or breaks a sorcerer. They're made to be played with a particular theme in mind. The only QoL improvement they really need is a bonus metamagic feat for free. This helps with playing anything other than human sorcerers, because, let's be real, having only four feats on any other subrace is god awful for sorcerers and too limiting.

LoveLess



The red text indicates how many more spells per day a sorcerer has compared to a  specialized wizard. Note that most gear, aside from a few that are for sorcerers only, has a 1:1 ratio for spell slots for wizards as well. I have said it before, but I think sorcerers should have what people expect them to be able to do compared to a wizard: Cast more of their limited known spells.

LoveLess

Double post.

So to update, here is a chart with the differences. I did not include wizard known spells, but basically they get 2 and 4 spells known for free, not to mention they can bank scrolls before they even are able to permanently learn them, making their known rather significant. That is their niche and it is great, they are able to load their spellbook based on the situation. Sorcerers however, are locked into their 'theme' of limited known spells.

This is not a bad thing. Personally I like that they have this limitation, it's the fact that they have an average of one more spell slot per circle than a specialized wizard. Except in rare cases, even the loot someone can find in the module has the same amount of spells granted for sorcerers as it does wizards. Often, these spell slots are even on the same items.



This would be a huge quality of life change for sorcerers.

Essentially what I am proposing, is that Sorcerers would get more spells per day than they currently do when they are mostly pure and not something that is simply dipped. That is why nothing was changed for levels 1 to 3.  The second part is to give them their second spell known right away, not have to wait for the next level. Wizards get the next tier of spells a level earlier than them, which is significant when comparing their level 9 to one another.

A lot of the content is made with assuming players are using certain spells, so not taking them and opting for a flavor spell can end up being detrimental. While I do not believe there is a huge issue with sorcerers currently, this change is more aimed at making them feel  better to play and allow players to not only take more thematic spells, but use them as well.

Discuss.