Changes to Seam Frequency

Started by grapeshot, June 18, 2019, 11:23:00 PM

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grapeshot

I would like to see seams spawning more frequently akin to when the Dungeon Masters kindly treat us according to their whim. Perhaps the algorithm which decides where seams spawn could be modified to guarantee that seams spawn, more frequently, or at the very least spawn at all. I think that the Rifts, an area renowned for volatile planar activity should have a few seam spawns guaranteed, idk.

This only encourages more activity and befits the setting's exploration based philosophy. Nothing is worse than logging in to find absolutely nothing to tackle with other players only to have them log off.




Now that I made you read what you all wanted to see, I wanted to point out the real problem that has been plaguing this setting, the Butcher aprons in the House of Krown do not have a 'leather' option suitable for stealth characters- the only aprons for stealthy butchers available are 'Heavy Leathers', which are studded leathers with stealth stats. No dexterity based character is going to cap their dex modifier at 4, and every such character in the faction believes it to be an annoyance. It's sad to see a single set of 2/6 leathers being shared by multiple rogue Butchers.

Even just cloning the leathers and making them 2/6 and putting them somewhere alongside the heavy leathers would make this work.

Thanks.