Grace period after stabilizing

Started by Necro, April 27, 2019, 05:07:54 AM

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Necro

Okay, to start this off, i've repeatedly died to stabilizing then dieing as soon as I get back up. As in, I recover at like, -6, and as soon as I stand up, after waiting that forever to recover, they smack me down instantly because they hovered over my body. It used to be that you had a few moments after getting back up to run or heal, or do anything, but lately, as soon as I get up, no time to even heal before I get smacked back down. Can we please return the grace period? Otherwise stabilizing is pointless unless your in a group, and yes I know, we SHOULD travel with a group, but if your playing a concept that doesnt exactly permit it, or timezones, or any feasible reason why we must solo, stabilizing is utterly pointless. This keeps happening to me, and I keep waiting out the stabilizing process, only to get knocked down and die before I can even pop a healing trinket, not even a potion.

Its frustrating, and I know EFU plays on hardmode, but whats the point of stabilizing if your outside of a group?
~Grass~
-Nobody

Dillusionist

the best thing to do in this situation is use an item that casts invisibility (not a potion) and shift+click to move away. You have a chance at it, that's it. You're really just lucky, to be honest, the enemy doesn't decide to break your neck to make certain...

The point of it is there isn't much sense in creating an entirely separate bleeding system to check if a player is in a party.

Sorry you died. A complex overhaul of AI is not worth this.

Time_Stomped

A recovery invisibility cast item that spawns in inventory when bleeding out seems like a good Ringrunner-related idea that adds to the ambience of the labyrinthine setting.  Ringrunning is soloable and perhaps it is good to incentivize players to go out on their own with having a chance if things go wrong.

I think "King's Mercy" is a good name for it.

Cruzel

The 'grace period' is generally the heartbeat script. The AI doesn't see you as a valid target, which cycles every 6 seconds. If you happen to recover just as their script is firing, they'll hit you right away. Otherwise, you're safe until the next heartbeat tick.

I don't really see it being desired, but it's certainly /possible/ to apply a sanctuary effect for 1-2 seconds  or something when recovering from being downed in pve. That would stop the npcs from reacting for the duration of the sanctuary effect?

Stuff only tends to hover over a corpse when you're alone though. Traveling alone is risky and while dying is hard, waiting to recover and die can be irksome. But you were downed in the first place, so you were obviously unlucky/outmatched? Treat it as a lesson to not do that thing again, alone?

Grouch

Rather than invisibility (Especially a potion that can trigger an AOO) I recommend using your biggest healing trinket on yourself and just walking away if you can.

Things will never be the same (I've applied too much ketchup to this hamburger)

Stranger

One round Greater Sanctuary on waking up from bleed would make EFU dramatically easier. More people would keep their levels, for sure. But do we want it to be easier? For what reason would this tremendous boon be available to everyone?


Arslefjun

Recovering from bleeding is kind of a second chance I guess. But if you're alone and the mobs are still hovering over you I think its weird that you should get a 100% safe way out of that.
I mean, you were lucky enough to not get sent straight to the fugue in the first place but you still did get beaten.
Personally I see no problem with it being a really dicey escape after something like that.