“Basic Supplies Packs” for Crafting to Replace Cards

Started by Lira, March 04, 2019, 07:42:05 PM

Previous topic - Next topic

d1n4l9q7

Same as healing kit bundles:

Herbialism: Bundle of Plant(eg. Rosemary) Stems. On use creates 10-20 stem items for crafting.

Tinkering: Coil of frayed wire. On use creates 10-20 wire pieces.

Alchemy: Pouch of Gem dust. On use creates 10-20 piles of dust.

This would make it easier to experiment with easier to track combinations rather than random stuff.

Damien

Okay, okay, a couple suggestions.

Add actual recipes found IG. We used to have them in EFUA.

I also think the DCs need looking at. I just found a recipe through tinkering that was DC 53. I've maxed my skills and still needed a 17 to achieve it....all for an oil bomb.

One_With_Nature

I did a lot of crafting back in the day and I did use playing cards because they were an easy to acquire and plentiful item that could be used as a base reagent in the thousands of different combinations of variations that you would try to find a new result. All you need to do is find another replacement for it that makes sense. Rat tails sounds like an easy one for example and just requires a bit more work put into it.

I do think the sundering system did work though so not sure why that isn't just re-introduced. Maybe just add a cost associated with sundering?