Increase quest level limits of 3-7 quests to 4-8 for some.

Started by Providence, February 09, 2019, 11:15:42 PM

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Providence

It doesn't feel good to be excluded by a mechanical limit from so much content at level 8. I have been playing a few days and while there is no shortage of non-quest content, much of it is at the mercy of finding the right seams. I think it would be good for group cohesion if many of the 3-7 quests in 99-95 would accept level 8 PCs,  though I also admit  I fear this might make them too easy.

In particular, Lizardmen seems like a tough quest, and it not being max 8 is a bit surprising.

TwoOClock

I think this applies in particular to ring 95 quests, rather than elsewhere. If only because you -need- to run them to get the [spoilers] to [spoilers]!
[6:49 PM] HikoSashiri: you are the rude

I love cats

I firmly disagree let people that are level 8 basque in their achievement and go after much stronger/rewarding objectives.

Sem

If you want to run 3-7 quests you should die down from 8.

I love cats


DYBIL

There would be even less content for people to do at level 8 if all the v4 quests were set back to their original level caps, as those quests were not designed to be 10 cap. That they are 10 cap at all was a stroke of grace during the last couple weeks of v4. That they are still 10 cap is likely an oversight.

EFU has always had a content wall where once you're high level, you have very few quests left available to you. It just happens that CoR's content wall appears to be level 8 with the current content you've found available to you.

Quote from: Howlando on February 04, 2019, 09:06:52 PM
I also want to clarify, that I don't mind if a degree is aid is offered to PCs for Rings 100-95, but that the experience of getting a Key to get past Ring 95 into Ring 94 is intended as quite a major challenge and that you must absolutely not discuss  ooc anything beyond there.

EFU is effectively a level 10 cap server. Beyond that requires an approved application for level 11+. Rings 99-95 are essentially the "starter zone" and the real journey begins once you've overcome the first challenge of getting to Ring 94. If anything, I'd argue the level progression is too fast when people are getting to 8 within the first couple weeks and burning out. But with this philosophy in mind, does it make sense for PCs to be pushing Level 9 on a 10 cap server when they haven't even, or just barely got past the first challenge? I'd say the answer is no.

Also, we should not expect every Ring to be a new "Quest Hub". Howlando has stated as much in some things he's posted about the Rings either on the forums or on Discord.

Personally, I'd rather see new content than see quest caps upped so people can keep running the same quests to death.

And with the new builder's module released, players are encouraged to contribute new content for EFU. For a new player like me, a lot of the quests in v5 are brand new content. For many veterans, they are familiar quests from previous chapters.

You can find the builder's module here: https://www.efupw.com/forums/index.php?topic=691649.0

Information about building for EFU here: https://www.efupw.com/forums/index.php?topic=689951.0

Content consumption will always vastly outpace content creation and honestly I think v5 just isn't ready to have level 9's and 10's running around.

Anonymous Lemur

Level 8 is a plenty powerful level. At first I didn't like that it was the point where questing was very limited, but I'm starting to sort of like it. I don't agree that leveling is too fast however. If you grind non stop every reset every quest possible, sure you're going to level to 8 fast, but then you'll be bored out of your mind because you didn't take the time to form proper relations beyond "lets do lizard quest" with the people around you. 

This is not a shot at anyone in particular. It's just an easy trap for players to fall into. Relax a little and take your time to get to 8 and then by the time you do, you'll have loads to do outside of questing by the time you get there. If you rush and get stuck in the 95-99 tier as a result... you can also ask to be levelled down if you'd rather achieve it purely through questing.

I'd be really discouraged if suddenly quests started giving even less experience as it's a trickle of 30-250 at 7 as it is beyond DM stuff. Also lizardfolk in particular should stay level 7 max. Yes it's tough, but it gives quite a nice reward and cutting that off at level 7 prevents the supplies from being too excessive in its current iteration. Raising it to level 8 would require further reducing the reward as a result of more people being able to do it more often. Which would be unpleasant for lower level groups trying their hand at it.

Rick Weaver

The only major issue I see is that some quests you need to get past ring 95 are 7 max, basically locking you down and making you unable to get through the ring if you are 8.

Empress of Neon

I'm good with the way quests are sparsed out right now. I enjoy the even-slower pace of lvling. It makes getting to lvl 8 feel like an absolute achievement. Above and beyond? GOOD LUCK!

Anonymous Lemur

Quote from: Rick Weaver on February 11, 2019, 07:57:15 PM
The only major issue I see is that some quests you need to get past ring 95 are 7 max, basically locking you down and making you unable to get through the ring if you are 8.

I won't confirm or deny if this comment is entirely true, but if you do believe that is the only source of said items, you could always offer a hefty sum for a group to retrieve it for you!

Black-Forest

Specifically in regards to the plot-relevant quests, being encouraged to die so you can progress seems pretty outrageous to me, especially given the random nature of quest availability in that area. Encouraging people to die intentionally to remain in the level range and lose the hours upon hours they invested getting that xp is seriously backwards, especially for people with more limited playtimes.

My group finished that up the process in question yesterday, the same day I hit level 8, and I'm just thankful I didn't hit 8 sooner.

It would have been very unfortunate for the group to have one vital member suddenly be unable to assist with the recovery of the objects in question. I'd have no objection if they weren't plot relevant, but given they are, a bit more leniency on the level cap could go a long way towards easing potential frustrations.

Pandip

Requiring a certain amount of characters in the 2-7 range before allowing characters above that range might be an interesting solution to this.

I love cats

I am very much in favor of the level cap and higher level PCS coordinating with those of lower levels or stealing what they need from other PCS. Keep the quest levels as they are! 

Yamo B. There

Hello, fellow adventurers and ring-runners. I am a very strong, powerful, and important warrior / holy man / arcanist, far more seasoned than you rabble. For reasons I cannot articulate, I need you to go into Green Hell Zone and fight the armies of horrifying [redacted] and [nope] on my behalf, and give me the choicest finds there. While such foes are a mere trifle for me, I simply cannot be bothered to match steel with them at the moment. Because I am so strong and important, you see. Please, forestall your own progress for the sake of my own, that I might go beyond this Ring and make more money and discover more secrets than you.

No? No takers? Don't suppose you're selling seppukku knives?


While I don't know what the solution here is, "kill yaself or beg weaker people for hotly-contested items" seems incredibly OOC for the vast majority of characters. This is compounded by the conceit of the Rings is "do it yourself"; selling keys is hound-bait, but selling the intermediate steps isn't?

Scrappa-yeti

My character gathered the items with a team, and right before finish, was excluded.

This should not be a problem. In fact it should be good - conflict is the soul of the server etc. etc.

He should be able to form an alternate team, tag along with other teams he has have connections with. An opportunity to do more stuff.

Except I dinged 8. So now I am basically ringlocked (no pun intended).

I can either ask a DM for delevel (which is both painful and dangerous given the state of PvP) or I can give up ringrunning for this charcter for ever.

It does seem a bit harsh, tbh.

Edit: It occurs to me, if you dont want folks to spam them post-item collection, just write it on the QA description? Do not do this quest if you have done SPOILER?