Stonebuilder Wage

Started by Hound, February 06, 2019, 03:00:07 AM

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Hound

Quote from: I love cats on February 07, 2019, 08:34:22 AM
TBH I am against a wage. They have legal power in a major hub. It would be easy for a stonebuilder PC to make gold. They really don't need a wage.

I say unless you give the peerage a favor point wage system the stonebuilder's should earn their gold. Stonebuilder's can make merchants pay them to guard stalls, charge peerage PCS to not get beat up, fine PCS for actions commited around the rings. Or just go out in the commons and greater rings and enforce their own sort of laws.  Stonebuilder's can say "papers please." and fine people without papers or beat up and fine known necromancers/scum that have poison/necromantic goods and drugs.

Yea it would mean that stonebuilders would earn their wage through IG actions and conflict just like the peerage!


This would be fine, were it not that the merchants already pay the Merchant's Guild 100 groat to receive their Protection. Stonebuilders shaking people down for more money are basically violating the protection contract they have with the Guild.

I love cats

Quote from: Hound on February 07, 2019, 05:41:54 PM
Quote from: I love cats on February 07, 2019, 08:34:22 AM
TBH I am against a wage. They have legal power in a major hub. It would be easy for a stonebuilder PC to make gold. They really don't need a wage.

I say unless you give the peerage a favor point wage system the stonebuilder's should earn their gold. Stonebuilder's can make merchants pay them to guard stalls, charge peerage PCS to not get beat up, fine PCS for actions commited around the rings. Or just go out in the commons and greater rings and enforce their own sort of laws.  Stonebuilder's can say "papers please." and fine people without papers or beat up and fine known necromancers/scum that have poison/necromantic goods and drugs.

Yea it would mean that stonebuilders would earn their wage through IG actions and conflict just like the peerage!


This would be fine, were it not that the merchants already pay the Merchant's Guild 100 groat to receive their Protection. Stonebuilders shaking people down for more money are basically violating the protection contract they have with the Guild.


Stonebuilders can shake anyone down without the papers just by asking "Papers please."  Which includes not only peerage folk but pondscum! It also includes long time adventurers that have not even bought papers. You can also just search people and say "poison and  necromantic goods are contraband."

TBH I am all for an absurdly small wage between 50-100 groats or favor per reset for stonebuilders and peerage retainers. (Peerage getting favor of course.)

Anonymous Lemur

Quote from: Yamo B. There on February 07, 2019, 10:41:16 AM
From what I recall of EFU:R, wage ticks 1) popped every 15 minutes, 2) required activity (at least some form of movement or typing), and 3) were only available while in the job's relevant hub (a Clerk did not earn wage outside of Sanctuary proper).  Other things to consider are that some people work jobs or do other things away from their computers and so they don't have six, eight, ten hours to devote each day to idling on a PW and pretending to be busy, and may even want to spend their time on the server going out and doing things in places where they earn no wage. The server doesn't appear to balance other systems based on the behavior of those who might exploit it the most, so I don't see why wages would be so contentious.

For watchers, Warders, Spellguards and sergeants it ticked every 10 minutes so long as you were wearing your uniform no matter where you were.  People earned a fortunate actively playing plotting and scheming. If you managed to be around for 5 hours to play each day that's 120 gold a day for watchers/warders, 450 gold for sergeants/agents. If you play every evening actively for a week. Maybe taking two days off here or there or playing for less on some days during the week that's about 600 gold a week for watcher/warders and 2250 gold a week for agents/sergeants easily.

As I said its not an issue in the short term. It's when they exist over the course of many months, become established high level characters who only have to fight every now and then, that free money is a miracle worker. My agent rarely had less than 10,000 gold and god knows how many potions by the end all entirely paid for while I did my job. Even the four gold wage alone funded my purchasing several level 5 scrolls for a crucial battle for my character early on.

The wage being turned off outside of the city was for clerks and happened -very- late into the setting. The reason that happened was because a bunch of elected pc's had hired "clerks" who were silently questing while the wage accumulated despite not actually ever doing anything a clerk should do.  If the wage was turned off outside of ticker square and only happened every 15 minutes instead of 10 wouldn't be so bad though.

bobofwestoregonusa

120 gold is honestly nothing compared to the gold you get from questing in any capacity most of the time. This is not that serious of an issue. I could easily earn five times that much just by knowing what quests to do in a single reset. Being wealthy on COR is seemingly much more attainable but things like guild master fees, special armor, high end gear and things like that are attainable but require you to get gold in the tens of thousands. I think a wage is fine considering the design of the new server  and its economy versus EFU:R. I also think app ranks that have to actually earn their position should probably be USING that gold to do stuff to drive their respective factions and if you're sitting on 10,000 gold at all times that isn't being used to further plots, RP and gear your faction you're probably not doing it correctly. It's there to be used, and its part of your influence as a character.  You're given it with, at least in my interpretation of the system, using that system as a means of increased influence in order to be that sort of driving force with vast resources at his disposal.

That said I am all for it not accumulating outside of Ticker Square and the Open Door Inn, though a wage extending to the commons seems reasonable as well since the Stonebuilders might need to do stuff there for their duties.