v5 Major Changelog

Started by Howlando, January 23, 2019, 05:06:14 PM

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Howlando

This thread will be used to let players know about some of the new features, fixes, mechanical tweaks, and other changes we make as we develop v5.

Tala

v5_397:

- As the team quite enjoyed the lack of Sendings the first few days, we decided to try something new. Doorkeepers now function the following way: PCs below lvl 6 pay 12 GP for Sendings. PCs lvl 6 and above will pay 50 GP if there are more than 20 players on, and 20 GP otherwise. Give this change a chance, and if it doesn't work out, we can always revert!

- Praise the Elementals,  they have been added to the Hero System. let us know if you encounter any bugged ones.

- It's not well documented, but Examine Mark Player Tool of Rogues has been changed to Examine Player Tool that all PCs can use. Description of tool was updated, and you can also see it here: https://wiki.efupw.com/index.php?title=Player_Tools#Examine . For this reset added that Paladins may see their order if they target themselves, and Barbarians can see their Furors and Rage timer. We'll probably add more functionalities to the Target Self mechanic  as time goes, but if there are more suggestions and requests, let us know!

Howlando

- The majority of the transition bugs have been handled at this point.

- There have a lot of tweaks, fixes, adjustments and new little things added

- Arcane Mimic has been made an application-only perk for sorcerers. Current mimics may continue to be played.

- Our Peerage Houses should now be fully up and running. Generally, there is a fairly substantial GP requirement for admission (to pay for equipment) but otherwise all that is required is to convince the current members to let you. No DM is required in this process. We ask that players take the Houses seriously - unless you consult with a DM before hand, your character should be portrayed as fully committed to the House and serious about service to its Lord. While we recommend getting a good sense of the Houses by visiting their estates and speaking with their current retainers, we will also be providing some basic OOC info about them also soon.

ShadowCharlatan

I tweaked the main crafting function in a way that I'm hoping will fix some of the issues we have seen.

Unfortunately it will reset ALL crafting recipes, so just be aware of that.

The change I made also prevents some forms of crafting exploitation, and needed to happen anyway. Let me know how it goes.

ShadowCharlatan

Some additions to the Pauper Ponds, including the introduction of its two STRONGHOLDS: The Groundskeeper's Cabin, and the Abandoned Sunpurse Manor.

Strongholds are essentially what they sound like - a claimable PC headquarters where you can rest and gain other benefits. Strongholds work using the old Monster Lair system (for those of you who have seen these in past chapters), so by bringing certain items and gold to them... they become bigger and better outfitted. For Pauper Ponds, you need a DM to toggle the Stronghold so you can claim it.

It is also possible (for certain Strongholds, like the ones in the Ponds region) to defeat the current claimant and take over the Stronghold, but in general you should get a DM when a Stronghold is changing hands.

In time it is likely that Strongholds will follow for Ticker Square and the Peerage, and they will be claimable by PCs of certain status in those regions.

These will facilitate various character concepts and player factions. Enjoy.

Tala

v5_447:

- Turn Undead now show a message to the cleric's combat log of which power was used.

- Some minor balancing of Turn Undead (will hopefully soon be in the Wiki):

QuoteIf a multiclassed character, there is a chance to experience failure if the character has more non-"turn undead class" (hereby referred to as TUC) levels than TUC class levels. Upon failure, the incantation of Turn Undead will simply do nothing and the charge will be depleted.

The chance of success is equal to the character's TUC levels divided by non-TUC levels, rounded up to the nearest percentage up to 100%. Examples of such include:

3 Cleric, 4 Fighter = 3/4 = 75%
1 Cleric, 8 Rogue = 1/8 = 12.5% rounded to 13%
4 Cleric, 4 Wizard = 4/4 = 100%
2 Cleric, 1 Fighter = 2/1 = 100%
3 Cleric, 2 Paladin, 3 Fighter = (3+2)/3 = 5/3 = 100%
2 Cleric, 1 Paladin, 4 Fighter = (2+1)/4 = 3/4 = 75%

Dillusionist

v5_593:
-Polymorph Self and Wild Shape both have greatly expanded form lists.
-Control of Polymorph Self and Wild Shape is now based on the chat commands '/c polymorph' or '/c wildshape'.
-Macro-based casting of Polymorph Self and Wild Shape is enabled via '/c polymorph_cast' and '/c wildshape_cast'.
-Sorcerers with the Witchcraft perk may now gain Polymorph Self (7) at 5th level.
-Polymorph Self now has a base duration of 1 minute/level. SF Transmutation increases the duration to 1.5 minutes/level; GSF Transmutation increases the duration to 2 minutes/level and makes Polymorph Self impossible to dispel.
-If you encounter any bugs or unusual behavior, or if something seems too weak or strong, please let us know.

Dillusionist

v5_496:
-As a very small note, if your armor class is bugged by a web or entangle effect you may type "/c debug_snare" to fix it instead of reloging.
-Playing cards, obtained from Sealed packs of Cards, can no longer be used in herbalism or to feed ooze.

Abala

v5_497:
- A new stronghold has been added. Explore the rings to discover it!

Dillusionist

v5_507:
-Dream Eater perk now affects slumber
-Dream Eater Nightmare now inflicts 1d6 damage per level
-Witch now receives Polymorph Self 2/day instead of Polymorph Self 1/day
-Magic Weapon now affects slings appropriately
-Attribute cap is now raised to 30. This is relevant for Barbarians and Lifestealers

Dillusionist

v5_515:
-Ticker Square shops have storage and locks added.
-Duelist has been modified.

Quote
Duelist:

Level 1: +3 Parry, +3 Taunt
Level 5: +1 AC vs. Piercing
Level 8: Dodge Feat

/c fighter_perk grants +1 attack and +1 AC while wearing cloth, light, or medium armor.

Dillusionist

v5_521:
-Arcane Mimics now only consume a single potion from a stack.
-Self Taught fighter now grants -2 to +4 attack and armor class for 60 seconds, and negative bonuses are appropriately applied.

Abala

v5_526:
- the Adamantine Vault now stores 20,000 gold from Merchant Guild members

Dillusionist

v5_531:
- Ticker Square and Pauper's Ponds have merchants which will buy skins from PCs
-A number of animals can now be skinned. If you find a non-quest animal you think you should skin, but cannot, please post under bugs.
-Nephezaar blood testing dialogue should now be 'quiet'
-All sendings now cost 12g

Abala

v5_535:
- New quests added.