Remove the number of times you can take the "drips"

Started by Strike_The_Earth, January 22, 2019, 05:06:04 AM

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Strike_The_Earth

The change in difficulty is exciting and different, but still, EFUv5 seems notably harder than EFUv4.  This is not a complaint, it is exciting!

Still, it is easy to die and lose XP.  Multiple times.  The Drips are some of the most easily accessible quests, from the loot seen so far it does not seem like there is anything really special down there to necessitate putting a limit on how often you can do them?

I am also concerned this may pose a challenge for new players and new characters as well. New players may have difficulty finding anyone to do them with if most other players maxed them out their "drips cap" already which might give a bad impression. Without the drips new players might have difficulty finding many adventures with combat in them.

Pandip

I would mimic this. From a design perspective, I would rather see the Ring 100 content have more guaranteed supplies (less searchables) and a hard take limit rather than the content in the Ring 99 sewers. It isn't so much an issue of needing the supplies in the sewer quests -- some of them are quite hard to break even on, in fact. But the sewers seems to be content that people are meant to explore and clear out regularly and I would prefer not to see PCs say things like "sorry, been getting too mucky in the sewers to help you out!" rather than go on quests or help other characters.

Howlando

I dramatically increased the take limit of Groans & Laboratory quests.

There's no cap on Something Hungry.

Abandoned Scumpicker can keep its cap since it's basically non-combat.