Turn Undead System

Started by Tala, January 05, 2019, 02:25:09 PM

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Tala

Turn Undead

EFU now has a new Turn Undead system based on the Cleric's domains.  When a PC initiates the use of Turn Undead, one effect out of three possible ones based on the primary domain of the Cleric will randomly take place. (see this post for more info on primary and secondary domains).

The new Turn Undead effects ignore the regular Turn Undead effect entirely (unless otherwise specified), regardless of the bonuses of any of the domains listed in the past (for example, Turning Undead, Destruction Domain turns Constructs, etc.).

The Custom Turn Undead Feats (That can only be achieved with the help of DMs and items) override this system, and the cleric will only use the turn undead power she has.

Secondary Domain effects will be included sometime in the future.

Glossary for the effects below:
DLevel = Divine level, the combined level of any class the character has which does turn undead (Cleric, Paladin, Blackguard, Champion of Torm)
CHA = Charisma modifier

Tala

Turn Undead - Primary Domains:

Quote from: Air Domain
Tailwind: Nearby allies in a colossal radius receive +25% movement speed for 5 + 3*CHA
rounds.
Flurry: Nearby enemies in a huge radius roll a fortitude save VS DC 10 + 2*CHA or are knocked over for 1d4 rounds.
Enveloping Gale: Nearby allies in a colossal radius have +1 dodge AC for 3 + 1*CHA turns.

Quote from: Chaos Domain
Empower Chaos: Nearby allies and enemies in a colossal radius with a chaotic alignment receive +1 non-magical AB, +1 divine damage, +1 dodge AC, and +1 universal saves for 5 + 3*CHA rounds.
Influx of Turmoil: Nearby allies and enemies in a colossal radius receive +2 to a random ability score or -2 to a random ability score for 5 + 3*CHA turn.
Anarchy's Arrival: Nearby enemies in a colossal radius roll a mind-affecting save VS DC 10 + 2*CHA or are confused for 1d4 rounds. Nearby enemies in a colossal radius with a lawful alignment receive a -3 penalty to the saving throw.

Quote from: Death Domain
Onset of Decay: Nearby enemies in a huge radius receive 1d8 + 2*CHA negative energy damage. Nearby allies and enemies who are undead are healed for this amount.
Lesser Death Ward: Nearby allies in a colossal radius receive +6 to Death saving throws for 5 + 3*CHA rounds.
Decrepitude: Nearby non-undead enemies in a colossal radius receive -4 saving throws to Cold, Death, Disease, Negative Energy, and Poison for 5 + 3*CHA rounds.

Quote from: Destruction Domain
To Rust: Nearby enemies in a colossal radius have any held shield item rendered equippable only by constructs for 3 + 1*CHA rounds.
Sacrificial Bombardier: After a brief warning, a ball of fire is cast at the user's location which does 2*CHAd4 damage to nearby allies and enemies in a huge radius , including the user.
Break Constructs: Nearby allies in a colossal radius receive +1 bludgeoning damage VS all, and +1d6 bludgeoning damage VS constructs for 5 + 3*CHA rounds.

Quote from: Drow Domain
Empower Drow: Nearby allies and enemies in a colossal radius who are drow or half-drow receive +1 non-magical AB, +1 divine damage, +1 dodge AC, and +1 universal saves for 5 + 3*CHA rounds.
Webs of the Drider: Nearby allies in a colossal radius are given Immunity: Web for 5 + 3*CHA rounds. The spell Web is then cast where the user stands.
Venomous Cruelty: Nearby allies in a huge radius with an evil alignment have a 80% chance to receive On Hit: Poison DC 18 (CON damage) for 5 + 3*CHA rounds.

Quote from: Dwarf Domain
Empower Dwarves: Nearby allies and enemies in a colossal radius who are dwarves receive +1 non-magical AB, +1 divine damage, +1 dodge AC, and +1 universal saves for 5 + 3*CHA rounds.
Tactical Maneuver: Nearby allies in a colossal radius who are dwarves receive +4 dodge AC VS goblinoids, orcs, and half-orcs, +1d4 bludgeoning damage VS giants, and +1 non-magical AB VS giants. Nearby allies who are not dwarves receive +2 dodge AC VS goblinoids, orcs, and half-orcs, and +1 non-magical AB VS giants. This lasts for 5 + 3*CHA rounds.
Stout Guzzler: Nearby allies in a colossal radius receive +2 CON and +4 saving throws VS poison for 5 + 3*CHA rounds.

Quote from: Earth Domain
Lesser Stoneskin: Nearby allies in a colossal radius receive 15/+5 damage reduction for 5 + 3*CHA rounds, up to a maximum of 20 damage.
Call Boulder: A boulder emerges from the ground in front of the user. This boulder can be lifted and thrown like typical thrown boulders. For 3 + 1*CHA rounds, the user automatically succeeds checks to lift and throw boulders.
Toughness of the Crag: Nearby allies in a colossal radius receive 20% physical damage immunity and a 20% movement speed penalty for 5 + 3*CHA rounds.

Quote from: Elf Domain
Empower Elves: Nearby allies and enemies in a colossal radius who are non-drow elves or half-elves receive +1 non-magical AB, +1 divine damage, +1 dodge AC, and +1 universal saves for 5 + 3*CHA rounds.
Elven Aim: Nearby allies in a colossal radius have their ranged weapons receive +1 non-magical AB, ranged ammunition receives +1 magical damage and +1 piercing damage for 5 + 3*CHA turn.
Eyes of the Forest: Nearby allies in a colossal radius receive +1*DLevel Listen and +1*DLevel Spot for 3 + 1*CHA turns.

Quote from: Evil Domain
Empower Evil: Nearby allies and enemies in a colossal radius with an evil alignment receive +1 non-magical AB, +1 divine damage, +1 dodge AC, and +1 universal saves for 5 + 3*CHA rounds.
Rend the Righteous: Nearby allies in a colossal radius receive +1d4 negative energy damage VS good for 3 + 1*CHA turns.
Drain Life: Does 1dCHA negative energy damage to nearby living allies and enemies in a huge radius. Heals the user equal to the total damage done up to a maximum of DLevel*CHA.

Quote from: Fire Domain
Wildfire: Nearby enemies in a colossal radius are lit aflame for 1dCHA fire damage a round for three rounds. On the third round, they make a reflex save VS DC 10 + 2*CHA. Upon failure, they and all nearby enemies in a huge radius to them around them take an additional 1dCHA fire damage. 
The Cleansing Flame: Any nearby allies in a colossal radius afflicted by poison, disease, or a negative effect removable by Lesser Restoration has the spell Combust cast upon them equal to a level three caster. If the spell is successfully cast, poison, disease, and any such negative effects are removed.
Playing With Fire: Nearby allies in a colossal radius receive 20% fire damage immunity and a flame shield of 1dCHA for 5 + 3*CHA rounds.

Quote from: Gnome Domain
Empower Gnomes: Nearby allies and enemies in a colossal radius who are gnomes receive +1 non-magical AB, +1 divine damage, +1 dodge AC, and +1 universal saves for 5 + 3*CHA rounds.
Slaughter the Vile: Nearby allies in a colossal radius receive +2 dodge AC VS reptilians, +1 dodge AC VS giants and goblinoids, +1 non-magical AB VS giants, goblinoids, and reptilians, +1d4 divine damage VS reptilians, and +1 divine damage VS giants and goblinoids for 5 + 3*CHA rounds.
Mastery of Illusions: Nearby allies in a colossal radius receive 15% concealment for 5 + 3*CHA rounds.

Quote from: Good Domain
Empower Good: Nearby allies and enemies in a colossal radius with a good alignment receive +1 non-magical AB, +1 divine damage, +1 dodge AC, and +1 universal saves for 5 + 3*CHA rounds.
Turn the Unholy: Nearby enemies in a colossal radius who are evil outsiders or undead take 1*CHAd4 divine damage. Additionally, they make a will save VS DC 10 + 2*CHA or are feared for 1d4 rounds.
Call to the Righteous: Nearby allies and enemies in a colossal radius have a chance to receive the effects of the spell Aid cast upon for 5 + 3*CHA rounds according to the following table:

Lawful Good = 90%
Neutral Good = 80%
Chaotic Good = 70%
Lawful Neutral = 60%
True Neutral = 50%
Chaotic Neutral = 40%
Lawful Evil = 30%
Neutral Evil = 20%
Chaotic Evil = 10%

Quote from: Halfling Domain
Empower Halflings: Nearby allies and enemies in a colossal radius who are halflings receive +1 non-magical AB, +1 divine damage, +1 dodge AC, and +1 universal saves for 5 + 3*CHA rounds.
Champion the Smallfolk: The user receives +1 dodge AC for every nearby ally in a huge radius who is a dwarf, gnome, or halfling, up to a maximum of +4 or +1*DLevel, whichever is lower, for 5 + 3*CHA rounds. For every +2 dodge AC, receive +1 universal saves for the duration. For every +4 dodge AC, receive +1 non-magical AB for the duration.
Guile of the Hin: Nearby allies in a colossal radius receive +2 saves VS fear and +1*DLevel Tumble for 5 + 3*CHA rounds.

Quote from: Knowledge Domain
Empower the Intelligent: Nearby allies and enemies in a colossal radius with 13 or more INT receive +1 non-magical AB, +1 divine damage, +1 dodge AC, and +1 universal saves for 5 + 3*CHA rounds.
Scholarly Pursuits: Nearby allies in a colossal radius receive +2*DLevel Lore and +1*DLevel Concentration for 3 + 1*CHA turns.
Drain Understanding: Nearby enemies in a colossal radius make a mind-affecting save VS DC 10 + 2*CHA. Upon failure they lose -1 INT, WIS, and CHA for 5 + 3*CHA rounds. The user gains INT, WIS, and CHA equal to the amount lost by enemies, up to a maximum of +4 or +1*DLevel, whichever is lower, for the duration.

Quote from: Law Domain
Empower Law: Nearby allies and enemies in a colossal radius with a lawful alignment receive +1 non-magical AB, +1 divine damage, +1 dodge AC, and +1 universal saves for 5 + 3*CHA rounds.
Eschew Discord: Nearby non-chaotic allies in a colossal radius have a 80% chance to receive the effects of the spell Clarity for 5 + 3*CHA rounds. Nearby non-lawful enemies in a colossal radius have a 80% to take 1dCHA divine damage.
Punish the Guilty: Nearby enemies in a colossal radius have their will save reduced by 1d4 and movement speed reduced by 10% for 5 + 3*CHA rounds.

Quote from: Magic Domain
Defense of the Arcane: Nearby allies in a colossal radius who are bards, characters with the feat Courteous Magocracy, clerics with the Magic and/or Spells domain, sorcerers, or wizards, have a 50% chance to receive each of the following spells: Endure Elements, Ghostly Visage, and Mage Armor.
Practice of the Art: Nearby allies in a colossal radius receive +1*DLevel Spellcraft for 5 + 3*CHA rounds.
Droplets of the Weave: Create a "Droplet of the Weave" in the user's inventory. This is a miscellaneous small item which is only usable by bards, clerics, sorcerers, and wizards, infused a single use of one of any spell learned by bards, sorcerers, or wizards, up to the third circle, chosen at random. Characters can carry of a maximum of one. Excess disappear, as do all on server reset.

Quote from: Orc Domain
Empower Orcs: Nearby allies and enemies in a colossal radius who are half-orcs or orcs receive +1 non-magical AB, +1 divine damage, +1 dodge AC, and +1 universal saves for 5 + 3*CHA rounds.
Wrath of the Orcblood: Nearby allies in a colossal radius receive +2 dodge AC VS dwarves, elves, and half-elves, and +1d4 bludgeoning damage VS dwarves, elves, and half-elves for 5 + 3*CHA rounds.
Reckless Crush: Nearby allies in a colossal radius receive Blood Frenzy for 5 + 3*CHA rounds.

Quote from: Water Domain
Lesser Drown: The nearest single enemy in a colossal radius rolls a fortitude save VS DC 10 + 2*CHA or takes magical damage equal to 20% of their maximum health points.
Blessings of the Waves: Nearby allies in a colossal radius have their swim speed unaffected by armor for 3 + 1*CHA turns.
Glacial Blast: Nearby enemies in a colossal radius take 1dCHA cold damage, then roll a reflex save VS DC 10 + 2*CHA or are slowed by 20% for 3 + 1*CHA rounds.