The Myconid Colony

Started by Silvermoon_Dervish, November 05, 2018, 08:54:31 PM

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Silvermoon_Dervish

Quote
The Colony
"Come-trade. Help-to-Colony."

The recent attack upon the Dhimani Ranch has concluded the first step of Spuffisthin's long-standing goal to free the Myconids. But this is just the beginning; Mycopolis must still be rebuilt. The Keeper Mushroom is still safeguarding an ancient evil. And the Spellguard are now ever-more the predators of the ley, and the enemies of the naturalist myconids.. Who have played a significant role in the raid on Dhimani Ranch.

The Myconid Grove has been greatly expanded, Spuffisthin has ascended to the status of its Elder and now sits at a position of considerable influence over the myconids residing in the region. Much work is still left to be done; the aberrants overpour from the sands of the Lowerdark and into the caverns, the Dread Empire ever-hatches its plots and the Tower continues to desecrate what little remains of the natural world to fuel the metal monstrosity beneath Sanctuary. But the myconids are not alone; and they offer a generous hand to any who would help them fulfill their goals...

While this group is ICly lead by a prominent Primitivist PC, membership within the Covenant of the Pure is not required. Survivalists, oddball explorers and hermits are all welcome to find their nook, as well as of course anyone curious about playing a myconid of any variety. Whether you wish to delve headlong into the fight for freedom of all sentient-kind as a Pactholder PC based off the colony, or just prefer to kill monsters within a close-knit gathering of self-sufficient people, there is a bed and fungal biscuit serving for all.

Minor Association

Recommended Alignment:  Any, with the caveat that the Alignment must be interpreted in a way that would make sense for the character settling within a tribe of mostly pacifist myconids with an indifferent stance towards monster races. 
Recommended Race:  Myconid, but any non-aberrant race is acceptable.
Recommended Class:  Any non-Rot Druid, non-Necromantic/Infernalist/Demonologist concept can conceivably work, though hardliner types may find themselves lost for purpose and at odds working alongside potentially monstrous individuals. Classes with survivalist themes/mechanics are highly encouraged.

Some PCs that would conceivably fit this group would be:
- A former Waukeenar finding business opportunity in the movement of goods along the route of the colony to Mycopolis, seeking to establish himself as the controller of all trade once the former city is rebuilt
- A goodly druid finding himself at odds with the apocalyptic ways of the Primitivists, preferring to nurture and protect the myconids at this turning point in their fortunes
- A spawn of Spuffisthin of any variety!
- A myconid survivor of the trials of Mycopolis
- And more! Message Kerl or Derkot on Discord if you are interested in a PC based on the colony.
Yip yip