Draw Distance and in-game Chat window

Started by Bearic, June 03, 2018, 06:22:36 AM

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Bearic

It seems the latest update has lowered Draw Distance default and made it so the chat window is singular instead of split into chat and battle information.

The Draw Distance can be increased in the toolset to my knowledge, and I assume Efu had something that split the chat automatically before. If changing it back to what it was is desired, I think it would be nice.

Thanks!

Paha

Right click chat window. That's how you split or unite windows.


Not sure about draw distance, but I gues we'll try to look into it at some point. I haven't seen much about that personally, so not sure of it. These are not generally factors we can control, but if there is such options in toolset or so, we may look into it.

Paha

We cannot affect game chat window. These are nwn engine and Ui matters. Direct bug reports to Beamdog on those.


When it comes to fog and such, those are design matters, but we cannot affect your draw distance. That's client side. Fog is our setup.

zDark Shadowz

What the bug is I think specifically is that once we hit where the fog is-

Instead of fading off into the coloured / uncoloured fog it just cuts to black.

So you'll still see the creatures you are meant to see at the distances desired by module creators, but yeah. It shouldn't impede gameplay, it just looks a bit off until they (Beamdog whatever) fix whatever they broke.


https://support.baldursgate.com/issues/37036